Elec/Elec Respec Build
Well, I respec'd into this on Zap Robotnik (a few hancies were different as I couldn't afford to reslot, since I'm a US Transferee) and had a roaring time in Siren's Call
Seems to be much more playable, and will be easier to handle once I have some End Rdx in my toggles.
alright master zap glad to see u stuck it out on the EU servers (i have been watching
), seems only fitting that mr big mouth himself gushes oodles of elec wisdom here eh?
so... (and bearing in mind ur conceptual and playstyle requirements, which seem bonkers to me but hey)
electric fence, 2 accs why? not like you use it past 18 really, and in pvp anything that cant resist an immob may as well be dead (and u have range). 1 acc thankyou please
lightning bolt, the last endmod (although added late) is almost worthless, imo this power has a poor recharge for it's damage, and its base drain is almost worthless, especially considering pvp drain is 1/4 of pve, even more so. 1 recred
ball lightning, same goes really, this power does some serious damage per end in larger mobs but isnt great for damage per second 1 on 1. 2 acc 3 dmg 1 recred
hover. oh yes
aim, good stuff. consider a tohit for pvp purposes additionally. 3 recred
stealth. 1 endred imo. imxp however, it is no use, its nice if u are the SS/stealth alpha striker than elecs used to be, but generally i dont think u are (none melee remember), so ask urself do u need this power (turned out i didnt).
zapp, now this power has ok drain, but nothing thats going to make it worth it for an opener, with 1 acc u will still miss in pvp, i have an acc/dmg HO, and would say stick with 1 acc, but u will still miss in pvp. 1 acc 3 dmg 1 inttim
fly, 2 endreds? im no flyer tbh. 1 endred 1 flight speed?
swift... why sorry? sirens fair enough stamina n all that, but long term its going to be about lvl 50 pvp isnt it? or at least warburg, anyways, swift is best for moving fast if u are melee based which u arent, i recommend hurdle, almost as fast with better ground manoeuverability. 1 jump
tesla cage, needs to hit, needs to last, needs to be available. 2 acc 3 holdur 2 recred
build up, similar to aim, add a tohit for pvp purposes if interested, but not necessary. not getting this power ealry on may gimp u in exemplared times. 3 recred
health, alongside swift, this is pretty pointless imo :/. not many blasters regen their way out of a hole, true it halves ur regen time in i5 6 slotted, but also true that aid self does it in one go most of the time. id rather have hurdle/swift, also, doesnt help with defiance
recall friend, very nice. 1 recred
stamina, only really need this in sirens and bloody bay, warburg and 35+ teams u will have ample end with power sink, provided u either have hasten to boost the recharge redux, or u slot some of the recred i talked about as endred to reduce ur end output overall. 3 recred if u must
voltaic sentinel, as accurate as zapp as far as i can tell, but the 'net doesnt usually say so, make it perma. 1 acc 3 dmg 1 recred
short circuit, true u dont want it to miss but 2 acc is a pvp slotting, this wont miss +1/+2s very often as it has high base acc without enhs, u want to drain as much as poss as often as poss for control, but u dont like melee... 1 acc 3 dmg 2 endmod as u would rather the damage it seems (P.S. get this power very early)
thunderous blast, chances of using this power without aim and BU = minimal, do u team much, if so u will want it often, if not, u wont. 3 dmg
power sink, who needs stamina eh (well now hasten is less commom this powers less good too, but a no down time build is very fun and even more so anti dev ideals, there is only 1 way. 3 recred 3 endmod
shocking grasp, until 41 this will be most useful for holding bosses, similar to tesla cage. 2 acc 3 holdur 1 recred
***
well thats it, imo u should take the melees, EU blappers are truely on the up, and for a good reason too, while u will make a good (possibly very irritating sniper), you wont be a melee killer tbh, all this fitness malarky isnt needed, heroes have enough team buffs to not need stamina in most larger teams, and power sink sees u through. aid self for the win, 3 heal 1 inttim 2 recred cant be bad, but i run an i5 6 heal config still . beware allthe recred i suggested, without stamina they will kill u if u dont take hasten to compensate with the power sink, this and fly could mean u do ned stamina, but i would avoid it. base drain is poor in all attacks except SC, PS and TB imo, not worht slotting. lightning field is a great anti stalker device with 2 accs in it, seriously consider stealth, i hated dropping it but it made little difference as the stealth suppression nerf hit. i would seriously consider either havoc punch (like an insta snipe with a 1 sec animation) or thunder strike (3 second animation with mag 2 stun and AoE damage and AoE KB) as a melee butt saver, these powers will not fail u if u slot them with 2 accs and 3 dmg, failing that consider taking lightning clap to stun and KB ur foes, the KB is mag 3-4 iirc (bosses) and stuns about 50% of nearby enemies, not great as it doesnt dmg, but ur build isnt very offensive tbh.
hope this helped and if u ned to see any figures for these in game etc, i can help anytime if im on, u can global me as u know, i offered a long time ago n it still stands.
Plight
lvl 1 n00b elec blast0r
Just a few suggestions, mostly on slotting.
Regarding endurance modification, I would suggest removing the lot barring power sink, short circuit and stamina.
If you want to get any drain done then you need three end mod enhancements in short circuit and power sink to be able to drain +2s, with only two in each you'll drain very little.
When you slot your blasts with end mod you have a small chance to gain back a percentage of the already negligable endurance drained from an attack. Slotting for endurance modification just gives you a percentage increase on an already small amount, which you aren't going to get every time anyway. Occasionally you get a bit of endurance back from a blast, it's nice, but it's probably not worth slotting for. Similarly the increase in what you will drain is so small it is negligable.
What I would suggest instead is that you look at getting some inc. attack rates in your blasts insstead, if you're determined to skip the mele attacks you're going to want the attacks you do have to be available a little more often. Elec suffers from the lack of mutiple ranged attacks so having the ones you've got recharge faster is good, specifically ball lightening, charged bolts and lightening bolt. Zapp isn't really worth slotting for recharge due to the animation time in my experience.
Another slotting point: Both Thunderous Blast and Zapp have a very high inherrant accuracy, added to which it is rare that they're used without aim or build up before them, so they dont generally need slotting for accuracy.
I'd probably suggest taking a couple of those extra slots out of Zapp and getting them in the tesla cage, the longer you can hold people for the better.
I'm curious about the end reducers in fly? Is that because you're using it while you're fighting? If so you might want to look in to some flight speeds in hover instead for fighting, it's much quicker than the supressed flight speed on fly when you attack.
The elec epic goes well with elec/elec, shocking bolt is a very solid hold, and aim/build up/ball lightening/static discharge/thunderous blast will flatten +3s with no outside buffing assuming they're not resistant to your damage type. The armour is OK, energy resist is particularly useful, and EMP is good if you have slots to invest in it. As you're ignoring a lot of your secondary you will probably have the slots to make it work.
Regarding PvP, I am sorry to say that a totally ranged electricity build is not going to be particularly strong for PvP. You're really lacking quick animating single target attacks there.
btw master, i'd be interested to see ur old build with a few comments on how u feel it doesnt work for u, might help me pass better judgement, there are a million and one variations in blasters and especially elec.
lates for now
Plight
I've hit work now so don't have access to my old builds (there are a few!) but I've tried...
- Blapper (US Test Server Build, with Tough, all melee, etc.)
- Dual-travel Power Ranged Build (SS and Flight)
- Hybrid Build (Ranged and Melee attacks)
- Non-stamina, hybrid build with Medicine Pool
Probably just my playstyle but when I used a blapper build I ran it very close to the line of dying. When I had a hybrid build I just forgot to use the melee attacks. The dual-travel power was entertaining (and no doubt Hasten helped my attack chains) but I kinda felt I was sacrificing some fun powers. Medicine, again I forgot to use!
Since I didn't want to fire up Master Zaprobo last night, I logged in and respec'd Zap Robotnik and the build was very playable in Sirens Call.
The End Mods are probably superfluous but were left over from my previous concept build version (seeing if slotting for End Mod with the Elec Blasters chance to regain End allowed for dropping Stamina, and filling up on Medicine Pool) and I haven't had the chance to reslot. I'll either swap for Rchg Rdx or End Rdx in the end.
Advice was very useful - I know Zap Robotnik will never be the most powerful or effective Elec Blaster but at least I'm back to a build that can hold its own!
Now to work on my Defenders (FF/Rad and Emp/Psy), Tank (Stone/Fire) and Scrapper (Spines/Regen)!
glad to here it, i'd like to get together and compare notes ingame if u think itd help, although my opinions are very set. also having played an elec almost non stop for 18 months i find it very hard to adapt and need a full few days in a build to pass judgement. would also like to hook up with OVWyx at some point too mate, on global or such, take care and speak son guys
Plight
you have slotted some powers like electric fence which are purely a waste, when you could have added 1 onto tesla cage instead. And as for staying out of melee, just with havoc punch i can kill a yellow minion and in a team you will have the protection to go into melee safely......not that i care about portection personally. As you have fly slotting hover with speed is a bit of a waste as well, you can just switch out to move. Otherwise, you should be ok, not exactly the style that i play to but everyone is different .
It really depends on how quickly you want to be able to move after you've fired.
Personally I find that after firing a shot I often want to move straight away, if you rely on switching to fly for all movement then you have several seconds of base hover speed from fly immediately after firing before you really start moving. For moving around mid fight I find slotted hover is a lot more useful.
It is also significantly lower endurance cost.
what wyxie said he's not wrong
Plight
P.S. made the 'ch9ives killer' biuld last night on test, it didnt kill him but we all know it would have won had it gone to 20 minutes took him abouit 5 imnutes to get 1 kill though
, thinking of sending something like it live on union.
Plight
Currently sitting a bit folorn at L38/39 my poor Elec/Elec Blaster needs a bit of a rejig. See what you think of the following...
Archetype: Blaster
Primary Powers - Ranged : Electrical Blast
Secondary Powers - Support : Electricity Manipulation
01 : Electric Fence acc(01) acc(5)
01 : Lightning Bolt acc(01) acc(3) dam(7) dam(17) dam(25) endmod(40)
02 : Ball Lightning acc(02) acc(3) dam(11) dam(23) dam(29) endmod(40)
04 : Charged Bolts acc(04) acc(5) dam(7) dam(17) dam(25) enddrn(40)
06 : Hover fltspd(06) fltspd(9) fltspd(34)
08 : Aim recred(08) recred(9) recred(39)
10 : Stealth endred(10) endred(11)
12 : Zapp acc(12) dam(13) dam(13) dam(15) endmod(21) endmod(23)
14 : Fly endred(14) endred(15)
16 : Swift runspd(16)
18 : Tesla Cage acc(18) acc(19) hlddur(19) hlddur(36)
20 : Build Up recred(20) recred(21) recred(37)
22 : Health hel(22)
24 : Recall Friend recred(24)
26 : Stamina endrec(26) endrec(27) endrec(27)
28 : Voltaic Sentinel acc(28) acc(29) dam(31) dam(34)
30 : Short Circuit acc(30) acc(31) endmod(31) endmod(37)
32 : Thunderous Blast acc(32) dam(33) dam(33) dam(33) endmod(34)
35 : Power Sink endmod(35) endmod(36) recred(36) recred(37)
38 : Shocking Grasp acc(38) acc(39) hlddur(39)
Few conceptual notes... I stay out of melee, period. I've tried using the Elec Melee attacks but just can't get on with them. Flight is a given for Travel Power. Post-L40 I shall be heading for the Elec APP for a nice themed feel, but has anyone suggestions on that front? The build is meant to be at least viable for some light PvP.
Thoughts?