Epics
Salt Crystals are pretty useless if you use mudpots.
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
Coz they cause Area damage ??
The affected Target will be freed when attacked !!
OK
TY
I had earth for a bit, stone cages was good, -fly came in useful quite often, think I had that with 2 acc and 3 immobilize.
fossilize was nice to, that was 2 acc, 3 hold, 1 recharge. I think with 2 applications of this you can normally hold even bosses handy for sappers and the like too.
edit: if spare slots is an issue i would put them in fossilize in preferance to stone cages
How do Epics work? I've never gotten that high, are they worth taking as I'd not worked them into my build in anyway.
you can pick the powers at 41 for all AT's other than the the khelidans. each AT has their own set of epics, so tankers will be different to controllers etc.
The chocies
Definatly worth checking out.
Chose Epic Pool Last night and went for.........Earth Mastery
Here is my final build (for now )
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
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Name: Agro
Level: 50
Archetype: Tanker
Primary: Stone Armor
Secondary: Super Strength
---------------------------------------------
01) --> Rock Armor
- End Reduction(1)
- Defense Buff(3)
- Defense Buff(3)
- Defense Buff(5)
- Accuracy(1)
- Damage Resist(2)
- Damage Resist(5)
- Damage Resist(7)
- Accuracy(4)
- Damage(7)
- Damage(9)
- Recharge Reduction(6)
- Recharge Reduction(9)
- Recharge Reduction(11)
- Recharge Reduction(8)
- Recharge Reduction(11)
- Recharge Reduction(13)
- Taunt Duration(13)
- Taunt Duration(15)
- End Reduction(10)
- End Reduction(15)
- End Reduction(17)
- Accuracy(12)
- End Reduction(17)
- Recharge Reduction(19)
- Damage(19)
- Damage(21)
- Damage(21)
- End Reduction(14)
- Healing(23)
- Healing(23)
- Healing(25)
- Recharge Reduction(16)
- Recharge Reduction(25)
- Recharge Reduction(27)
- Accuracy(18)
- Accuracy(27)
- Accuracy(29)
- Interrupt Reduction(29)
- Accuracy(20)
- End Reduction(31)
- Recharge Reduction(31)
- Damage(31)
- Damage(33)
- Damage(33)
- End Reduction(22)
- Run Speed(24)
- Run Speed(33)
- Run Speed(34)
- End Reduction(26)
- Defense Buff(34)
- Defense Buff(34)
- Defense Buff(36)
- Recharge Reduction(28)
- Recharge Reduction(36)
- To Hit Buff(36)
- To Hit Buff(37)
- Healing(30)
- Healing(37)
- Healing(37)
- End Reduction(32)
- Damage Resist(39)
- Damage Resist(39)
- Damage Resist(39)
- Defense Buff(40)
- Defense Buff(40)
- Endurance Modification(35)
- Endurance Modification(40)
- Endurance Modification(42)
- Accuracy(38)
- Accuracy(42)
- Accuracy(42)
- Damage(43)
- Damage(43)
- Damage(43)
- Accuracy(41)
- Accuracy(45)
- Accuracy(45)
- Accuracy(44)
- Accuracy(45)
- Accuracy(46)
- Hold Duration(46)
- Damage(46)
- Damage(50)
- Accuracy(47)
- Accuracy(48)
- Accuracy(48)
- End Reduction(48)
- Damage(50)
- Damage(50)
- Run Speed(49)
01) --> Sprint
- Empty Enhancement(1)
- Empty Enhancement(1)
- Empty Enhancement(2)
- Empty Enhancement(1)
To give you a little more to think about. I think I have 2 acc, 3 hold and 1 recharge in fosillize. The damage is fairly low and I much prefer using it to take something nasty out of the fight. I can stack it with the hold on Seismic Smash to hold bosses (and occasionally AVs) for a little while.
I usually hit someone with stone prison first as it lowers defence (not sure by how much) and seems to help make sure fossilize doesn't miss straight after.
Tried stalagmites for the disorientate but wasn't impressed so dropped it. Good for getting aggro I guess.
I am approaching my Epic power pool and have posted my build so far with my proposed Epic Earth Mastery.

Are there any benefits to taking another Epic or maybe a nother pool like fitness for Tough and Weave ??
I have always thought I would go for Earth for Concept reasons but I am not so sure now. Any suggestions on slotting either pool powers or The Epics.
As always all comments appreciated
Happy New Year
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Stone Armor
Secondary Powers - Support : Super Strength
01 : Jab acc(01)
01 : Rock Armor endred(01) defbuf(3) defbuf(3) defbuf(5)
02 : Stone Skin damres(02) damres(5) damres(7)
04 : Earth's Embrace recred(04) recred(7) recred(9)
06 : Mud Pots endred(06) endred(9) endred(11)
08 : Rooted endred(08) hel(11) hel(13) hel(43)
10 : Punch acc(10) dam(13) dam(43)
12 : Taunt recred(12) recred(15) recred(15) tntdur(17) tntdur(17)
14 : Haymaker acc(14) endred(19) recred(19) dam(21) dam(21) dam(23)
16 : Swift runspd(16) runspd(23) runspd(25)
18 : Health hel(18) hel(25) hel(27)
20 : Stamina endrec(20) endrec(27) endrec(29)
22 : Hasten recred(22) recred(29) recred(31)
24 : Teleport Foe acc(24) acc(31) acc(31) inttim(33)
26 : Mineral Armor endred(26) defbuf(33) defbuf(33) defbuf(34)
28 : Knockout Blow acc(28) endred(34) recred(34) dam(36) dam(36) dam(36)
30 : Rage recred(30) recred(37) recred(37) thtbuf(37) thtbuf(45)
32 : Granite Armor endred(32) damres(39) damres(39) damres(39) defbuf(40) defbuf(40)
35 : Teleport endred(35)
38 : Foot Stomp acc(38) acc(40) acc(42) dam(42) dam(42) dam(43)
41 : Salt Crystals acc(41) acc(48) acc(50) slpdur(50) slpdur(50)
44 : Fossilize acc(44) hlddur(45) hlddur(45) dam(46) dam(46) dam(46)
47 : Stalagmites acc(47) acc(48) acc(48)
49 : Super Speed runspd(49)
-------------------------------------------
01 : Brawl acc(01)
01 : Sprint jmp(01)
02 : Rest recred(02)