Psionic Resistance!!


double_EU

 

Posted

http://boards.cityofheroes.com/showf...part=1#4121905

and it says: Warshade/Eclipse now gives Psionic Resistance.

SO, if my Warshade wasn't strong ENOUGH without this I6 update, its pretty good. I can see myself tanking psionic clockwork AVs with 85% resistance to them, in nova form

Anyway... does Peacebringers Light Form provides the same?


@Double

Double Flame 50 fire/devices
Double Shade 50 tri-form warshade
Double Light 50 dwarf-human peacebringer
Double Control 50 earth/rad

 

Posted

Very much doubt it, as its just a glorified Unstoppable.


 

Posted

Light Form is just MoG/Unstoppable by any other name.

Eclipse is now very powerful, but you can't perma it any more, it doesn't offer any Mez resistance and its RES buff is dependant on having enough mobs around you to hit it with.

I think the base is about 5% RES per mob, so you need to hit 17 mobs to cap your RES, which you can't do as the AoE limit is 10 (Unless Eclipse is excluded like Energy Absorption/Invincibility were).

Even with six RES SOs in Eclipse & 10 mobs you can only hit 83% RES ((5% + 66%) * 10). 3 Recharges will get you down to 154 second recharge - 60 seconds of downtime - with 3-slotted Hasten you can get that down another 20 seconds or so.

You really need at least one Accuracy enahancement, to make sure you can get the most out of the power. Of course this means you really need about 15 mobs around you to hit the cap (Or lots of luck - or should I say Insight ).

So really, you have to really balance recharge with RES with accuracy. 2 RES + 3 Recharge + 1 acc will give you 70% RES with a 60 second downtime (less with hasten) and a good ToHit. 3 RES + 2 Rechg + 1 acc will give you 78.5% RES with a 90 second downtime.

All in all, while this change makes Warshades *the* AT for Psi Tanking, we're still by no means Uber and still lack any kind of Mez protection outside of teaming with controllers.

On a side note, shut the hell up before the devs hear you

Edited for accuracy.


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Posted

[ QUOTE ]
I think the base is about 5% RES per mob

[/ QUOTE ]

Base resistance damage is 11.5% or so, same as mire... I've reached res cap with a lot less then 16 enemies


@Double

Double Flame 50 fire/devices
Double Shade 50 tri-form warshade
Double Light 50 dwarf-human peacebringer
Double Control 50 earth/rad

 

Posted

i ment, eclipse's bonus was same as mire


@Double

Double Flame 50 fire/devices
Double Shade 50 tri-form warshade
Double Light 50 dwarf-human peacebringer
Double Control 50 earth/rad

 

Posted

Just did some quick tests - 11.25% RES per mob. So that's 8 mobs you need for capped RES, probably 10 or so to make sure you hit 8 of them.


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