Handling agro caused by anchor powers


Master Zaprobo

 

Posted

Well today I ran into a problem with my masterminds dark power Darknest night. I was in a team fighting enemies somewhat stronger than what I would normally challenge (they where +3 ) and was faceplanting a lot more than normal, mostly because the villains choose me as targets when I activated the power.
We had a brute that was able to get a great deal of the agro but sometimes the whole enemy group would turn on me instead.

So I would like to hear if anyone out there have some advice on this, or should I just keep the hell away from +3 enemies.

And I am not asking about lackeying there was no one in team high enough level to lackey me.

Almost forgot, what I am asking is other masterminds experience with fightning groups of strong enemies, and CoV ATs experience with anchor powers (Mostly masterminds and corruptors).


 

Posted

Let your henchmen open on the attack, let them build up a good amount of hate before hitting a target with the anchor.

Make sure your henches have shot at least once at (and hit) every target in a spawn.

Untoggle the anchor if the mob runs away - you do not want them to drag back the rest of the map.

Use line of sight - hide behind objects so they can't attack.

Use soft control powers - Tar Pit, and anything with knockback, slows, etc. can give you crucial time for your henchmen to attack and kill before you yourself can be attacked.