How terribad is broadsword/shield defense?


drogoh

 

Posted

Just like the subject says, I'm curious to know just how bad a BS/SD scrapper would do in, say, RV. I currently have a level 50 that I've played in Arena with a couple of times, those times being with friends, and the experiences being rather decent.

Some back story: I haven't taken a toon into a zone since before i13, other than badges/Shivans/nukes, so my understanding of PvP 2.0 is from my observations from the forums or from watching a friend who still plays in the zones.

My question is, is it worth taking this toon into RV, or should I just forget it and level up a fotm next weekend? I've not seen a whole lot regarding these two powersets together in PvP, so my suspicion is that the end usage may be a bit too much for much more than your average lolfiteklub.


 

Posted

Ehhh, it won't be too good. Better than SR out of Elude (a lot better), but not very good. Broadsword has very good damage, but SD is a defense-based primary, which just doesn't do well in PvP. I've seen a few SD/ Tankers do well in RV, though.


 

Posted

get weapons master for webnade and TD/FA get taunt get phase and get a team and u'll be doing alright in zones.


 

Posted

BS side, other than being melee attacks, they really do hurt being on the receiving end, so not bad there.

SD side, kinda blah. To put it bluntly defense doesn't really work well in pvp right now( if at all),
Basically the issues involved in defense I believe,
1) How do you balance defense to be balanced in a world where you do have people with very high accuracy and/or to-hits exist alongside people with nothing more than 2 SO's worth of ACC if that. Apparantly the answer was to balance it against the latter, meaning your defense effectively doesn't exist for the former
2) Elusivity wasn't a bad idea, they did apparantly bring it down when it seemed overpowering, however it isn't in the Combat Statistics, so many of us are unsure exactly how it works. But getting back to my point, ignoring debuffs, you have defense and Elusivity vs. to-hit and acc, of those four numbers, only elusivity is a fixed number that can't be improved, which may explain why defense works horribly
3) Being honest hear, I would prefer they revamped that entire line of combat anyway, the way its set up now, is a real headache in math. I what I would propose, is simply combine( again debuffs aside for a momment but they would be combined as well), so your left with nothing but Acc and Defense, with only 2 values, it should be easier to balance both against each other than four values. In terms of to-hit buffs and debuffs, they would become acc buffs and debuffs