BS/WP Build Stam vs. QR
The question of whether you'll need Stamina on top of QR depends heavily upon what kind of build you're running with. If you plan on running rather toggle heavy (*/WP + Fighting + Leaping + FA), then yes, you're going to want to snag Stamina. If, however, you're planning on frankenslotting your attacks as you level and slot decently for end redux whenever you start running at the top tier, then, no, you won't need it.
If you want a clue on what to slot, the it's pretty simple:
QR before Stamina. Proc before End Mod. If you're diving around in less than level 50 common IOs (or equivalent), then you're going to want more than 2 slots for End Mod, otherwise 1 for the proc and 2 for the End Mod should be good.
I got the proc in there now, was lucky yesterday did a Sis tf had enough merits to buy some with merits.
I'm thinking about taking Tough for the added resistance, I did work out a build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Slash -- Empty(A)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(3), ResDam-I(5), ResDam-I(5), Numna-Regen/Rcvry+(7)
Level 2: Slice -- RechRdx-I(A), Dmg-I(7), Dmg-I(9), Dmg-I(9)
Level 4: Mind Over Body -- ResDam-I(A), ResDam-I(11), ResDam-I(11), EndRdx-I(13), EndRdx-I(13)
Level 6: Fast Healing -- Heal-I(A), Heal-I(15), Heal-I(15)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 10: Indomitable Will -- EndRdx-I(A), LkGmblr-Rchg+(43)
Level 12: Parry -- Acc-I(A), DefBuff-I(19), DefBuff-I(43), DefBuff-I(46), RechRdx-I(46), RechRdx-I(48)
Level 14: Super Jump -- EndRdx-I(A), Jump-I(50)
Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), EndRdx-I(23)
Level 18: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(25), Sciroc-Dmg/EndRdx(25), Sciroc-Dam%(27), Oblit-%Dam(27), ShldBrk-%Dam(29)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(29), EndMod-I(31)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 24: Boxing -- Empty(A)
Level 26: Disembowel -- Dmg-I(A), Dmg-I(33), Dmg-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 28: Heightened Senses -- EndRdx-I(A), EndRdx-I(34), DefBuff-I(36), DefBuff-I(36), DefBuff-I(36)
Level 30: Tough -- EndRdx-I(A), EndRdx-I(37), ResDam-I(37), ResDam-I(37), ResDam-I(39)
Level 32: Head Splitter -- Dmg-I(A), Dmg-I(39), Dmg-I(39), RechRdx-I(40), RechRdx-I(40), Sciroc-Dam%(40)
Level 35: Swift -- Run-I(A)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(42), ResDam-I(42)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 44: Focused Accuracy -- EndRdx-I(A), EndRdx-I(45), ToHit-I(45), ToHit-I(45), GSFC-Build%(46)
Level 47: Health -- Heal-I(A), Heal-I(48), Heal-I(48)
Level 49: Stamina -- EndMod-I(A), EndMod-I(50), P'Shift-End%(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]12.5% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]9% Enhancement(Accuracy)[*]MezResist(Terrorized) 2.2%[*]10% (0.56 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]3.13% Resistance(Negative)[/list]------------
[u]Set Bonuses:[u]
[u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Rise to the Challenge)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
(Whirling Sword)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list]
Just got back to the game and decided to roll this build, right now he's 22 just got SO's. Two questions for opinions. Am I going to want stamina when I get the heavier BS attacks? Or would QR with 4 slots (3 IO end mod, 1 Performance shifter: chance for +end) be enough?
BTW the real numbers are a real nice addition, theres no more quess work as to what the enh does.
edit: I just rolled all 7's for post too thats a good luck milestone!