Sonic/Ice Character


DrMike2000

 

Posted

Hey guys, it's my fresh new sonic defender!

Only base IO slotted, not worked on sets yet, but tell me what you think! I get at least 23.8% resistance to every type of damage, with the outliers being S/L with a value of 71% and psionic being around 31%.

Enjoy! And give suggestions if you have any

Don't pay too much attention to slot level placement.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Sonic Barrier -- ResDam-I(A), ResDam-I(46), ResDam-I(46), EndRdx-I(46)
Level 1: Ice Bolt -- Acc-I(A), Acc-I(11), Dmg-I(15), Dmg-I(37), Dmg-I(40)
Level 2: Ice Blast -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(7), Dmg-I(11), RechRdx-I(43)
Level 4: Sonic Haven -- ResDam-I(A), ResDam-I(5), ResDam-I(5), EndRdx-I(7)
Level 6: Swift -- Empty(A)
Level 8: Disruption Field -- EndRdx-I(A), EndRdx-I(9), EndRdx-I(9)
Level 10: Hasten -- Empty(A)
Level 12: Sonic Dispersion -- ResDam-I(A), ResDam-I(13), ResDam-I(13), EndRdx-I(15)
Level 14: Super Speed -- Empty(A)
Level 16: Freeze Ray -- Acc-I(A), Acc-I(17), Hold-I(17), Hold-I(19), RechRdx-I(19), RechRdx-I(21)
Level 18: Health -- Empty(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(37)
Level 22: Frost Breath -- Acc-I(A), Acc-I(23), Dmg-I(23), Dmg-I(27), Dmg-I(36), RechRdx-I(37)
Level 24: Sonic Siphon -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(27)
Level 26: Clarity -- Empty(A)
Level 28: Bitter Ice Blast -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(34), Dmg-I(36), RechRdx-I(36)
Level 30: Sonic Cage -- Acc-I(A), Acc-I(31), RechRdx-I(31), RechRdx-I(31)
Level 32: Liquefy -- Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(33), RechRdx-I(34), ToHitDeb-I(34)
Level 35: Sonic Repulsion -- EndRdx-I(A)
Level 38: Blizzard -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Mass Hypnosis -- Acc-I(A), Acc-I(42), RechRdx-I(42), RechRdx-I(42), Sleep-I(43), Sleep-I(43)
Level 44: Mind Over Body -- ResDam-I(A), ResDam-I(45), ResDam-I(45), EndRdx-I(45)
Level 47: World of Confusion -- Acc-I(A), Acc-I(48), Conf-I(48), Conf-I(48), Dmg-I(50)
Level 49: Telekinesis -- EndRdx-I(A), EndRdx-I(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance


 

Posted

Sonic/Ice?

Thats a really nice combination, one I dont think I've ever seen in game. Ice provides a lot of the direct "get out of my face" mitigation that Sonic lacks a bit IMHO.

The slotting all looks cool. A few odd points.
- Sonic Cage has a high base accuracy (1.4), so you dont need two Accs in there.
- Hasten is unslotted? I'd try to get 3 Recharge if you take it.
- World of Confusion really is a bit rubbish and doesnt deserve 5 slots. Damage procs are maybe better than actual damage IOs in here too, Im not 100% sure.
- Mass Hypnosis has 2 sleep enhancers. What are you planning to do where an enemy has to be asleep and thus untouched for more than the base 30 seconds? Side aggro management?

For when you come to consider sets, I would like to point out that 5 pieces of Aegis give 4.65% AoE/Fire/Cold Defence and 6 pieces of Thunderstrike offers 3.75% vs Ranged/Energy/Neg.

Thats what I built my Sonic/Energy Defender around and its worked really well for me.


 

Posted

[ QUOTE ]
Sonic/Ice?

Thats a really nice combination, one I dont think I've ever seen in game. Ice provides a lot of the direct "get out of my face" mitigation that Sonic lacks a bit IMHO.

The slotting all looks cool. A few odd points.
- Sonic Cage has a high base accuracy (1.4), so you dont need two Accs in there.
- Hasten is unslotted? I'd try to get 3 Recharge if you take it.
- World of Confusion really is a bit rubbish and doesnt deserve 5 slots. Damage procs are maybe better than actual damage IOs in here too, Im not 100% sure.
- Mass Hypnosis has 2 sleep enhancers. What are you planning to do where an enemy has to be asleep and thus untouched for more than the base 30 seconds? Side aggro management?


[/ QUOTE ]

yeah, I'm thinking Mass hyp will be my "add on group management" and WoC is sort there because i'm not sure what to go with.

I want Sonic Cage to hit, always. But I could probably stand to move that slot to hasten.

As far as sets, thanks for the advice I haven't checked too much in to them yet!


 

Posted

I was about to suggest Bitter Freeze Ray but then had a "duh!" moment - grab Dominate instead.

Having two fast firing holds will be very useful for locking down bosses, like a Paragon Protector or bank mission boss who has a god-mode power. Liquefy is a hold, but a short lived and unreliable one.

I reckon that will serve you much better than World of Confusion ever will - that just provides intermittent unreliable minion mitigation and a bit of extra aggro.


 

Posted

Ah! Dominate it is!

Thanks


 

Posted

Few things:

For ally shields, you can save a slot, if you want, by using a RED/END IO in the 3rd slot. This isn't a big deal, only a tip if you'd really like to use a slot elsewhere.

Sonic Siphon... I dunno. Fine power and I suggest you keep it, but 4 slots... I tend to just throw an ACC in it and call it a day, unless I have slots to burn. I only even use it if a) All other attacks are recharging b) Fighting an AB/EB. In the latter case, recharge is useless because it doesn't stack and it recharges in time to keep the debuff on.

My understanding of Liquefy may be off, but I think the debuffs auto-hit. The ACC is for damage, maybe hold? I don't throw in ACC except via IO sets.

Assault on a Sonic is a very nice addition. I'd certainly take it over Repulsion.

Also Ice Storm is great for a Defender, not just good.


 

Posted

I've been thinking about switching Frost Breath for Ice Storm, just for the blaster level damage switch. I want to keep Repulsion, because I'm learning the ins and outs of every sonic power to write a guide for it. If, in the end, repulsion turns out to be very, very useless, I'll certain make the switch.

I may switch my liquefy slotting with that infomation, but if the accuracy does apply to the hold, then i'll probably keep one, as, even though it is unreliable, I'd like to have it hit.

As for assault, I just don't know if I can stomach another heavy toggle


 

Posted

Let me justify real quick why I am a strong Assault proponent for Sonic even though, as you alluded to, endurance management is already brutal.

It boils down to the mechanics of damage taken and the multiplicative relationship between damage and resistance.

Assume an attack is slotted to ED max of .95, further assume both Sonic -Res debuffs are applied to a tough target on an even con. Then damage becomes (1.95) * ( 1 + .3 + .3) = 3.12. Add in Assault you get (1.95 + .1875) * (1.6) = 3.42.

For a more common case without Sonic Siphon, you have 2.535 w/o Assault vs 2.78 with.

This is an effect for the entire team, so I think it makes a difference.

Anyway, I'm looking forward to your guide. I have an unusual amount of Sonic experience under my belt (50 Def, 50 Troll, 39 Corr) but still haven't taken Repulsion.


 

Posted

[ QUOTE ]

Anyway, I'm looking forward to your guide. I have an unusual amount of Sonic experience under my belt (50 Def, 50 Troll, 39 Corr) but still haven't taken Repulsion.

[/ QUOTE ]

Yeah, I'm about to have my lvl 50 troller (Ice/Sonic) as in my sig, but she didn't take Repulsion either. I may need to rethink it :P. My corrs are ususally sonic, but I hate redside for the most part, so you may have to give me advice on that part of my guide .

I'm currently rolling up Sonic/Ice, Sonic/Archery, and Sonic/AR(when it comes over) for defenders. I really do love sonic, I just wish more people did Like you! Yay Hedgefund!

My guide is currently in the super-first draft, hehe, so I've got a ways to go yet.