Trainer Transporter Power


AzureSkyCiel

 

Posted

It becomes active only after you level up. It can only be used once each time you level. You would have to wait to level again before power became active again. It would be a use it or lose it deal like the Freespecs, you can have it active only once.

Perhaps they can put this in a Booster Pack or (unlikely) a Vet Power award.


 

Posted

Not really necessary. At the low levels, you are usually a half minute sprint away from the trainer in the zone you are currently in when you ding. Otherwise, the Pocket D teleporter works just as well, since there is a trainer in the D.

And once you hit 25, the O-Portal can get you instantly to one of several trainers, such as Ms. Liberty or Luminary for example.


 

Posted

[ QUOTE ]
Not really necessary. At the low levels, you are usually a half minute sprint away from the trainer in the zone you are currently in when you ding. Otherwise, the Pocket D teleporter works just as well, since there is a trainer in the D.

And once you hit 25, the O-Portal can get you instantly to one of several trainers, such as Ms. Liberty or Luminary for example.

[/ QUOTE ]
Agreed.



 

Posted

Part of me thinks it would be awesome if fifties got an inherent power where they could train lower leveled heroes and villains.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

I wouldn't object to that, but for the small problem - training can and does take time. Sometimes a lot of time. Specifically, when you don't have a build prepared, you essentially stand next to the trainer, stare at the level-up screen and think. Now, NPCs don't mind. They have infinite patience and besides, it's not like they're going to actually GO anywhere. But people? That might actually kind of suck, specifically since you're GUARANTEED to have people demand to have a 50 stand around while they level up mid-mission. Why wouldn't they?

The other option, I suppose, is to just let 50s OPEN the level-up screen for other people and then walk away, but this comes with two problems. Firstly, the level-up screen doesn't give all the information you might need while levelling up, such as what recipes and salvage you have on hand and what you can Invent. Sometimes, you just want to back out of your level-up screen to look at your Power Attributes. There are a lot of reasons you may want to back out for a sec, but oops! The 50's gone and you have to chase him down and bug him again.

And then even besides that, the idea of training is that you go to a trainer and he TRAINS you. I know it's a weak excuse, but allowing a "trainer" to just open the level-up screen for you and essentially say "OK, kid. Pick anything you like!" That's a bit... Well, odd, let's call it.

It's not out of the question, of course, and I agree it would be pretty neat, but it might come with its own set of problems.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Heheh, yeah, it was mostly a pipe dream more than anything. I thought it would be kind of a cool way to represent our characters having really come into being truly super.
I actually once wanted to suggest a Faux level cap raise that does nothing other than display your level as being higher. Partly just to imagine a random Longbow Agent greeting your character in a mission with: "What do the wanted adds say about his Threat level?" "It's-... OVER FIFTY!" "What?! OVER FIFTY?!"


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

[ QUOTE ]
Not really necessary.

[/ QUOTE ]
In other words, perfect for a Vet reward.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

[ QUOTE ]
I wouldn't object to that, but for the small problem - training can and does take time. Sometimes a lot of time. Specifically, when you don't have a build prepared, you essentially stand next to the trainer, stare at the level-up screen and think. Now, NPCs don't mind. They have infinite patience and besides, it's not like they're going to actually GO anywhere. But people? That might actually kind of suck, specifically since you're GUARANTEED to have people demand to have a 50 stand around while they level up mid-mission. Why wouldn't they?

The other option, I suppose, is to just let 50s OPEN the level-up screen for other people and then walk away, but this comes with two problems. Firstly, the level-up screen doesn't give all the information you might need while levelling up, such as what recipes and salvage you have on hand and what you can Invent. Sometimes, you just want to back out of your level-up screen to look at your Power Attributes. There are a lot of reasons you may want to back out for a sec, but oops! The 50's gone and you have to chase him down and bug him again.

And then even besides that, the idea of training is that you go to a trainer and he TRAINS you. I know it's a weak excuse, but allowing a "trainer" to just open the level-up screen for you and essentially say "OK, kid. Pick anything you like!" That's a bit... Well, odd, let's call it.

It's not out of the question, of course, and I agree it would be pretty neat, but it might come with its own set of problems.

[/ QUOTE ]

I think you misunderstood my idea. It would function like Mission Transporter from Mac Edition. It would teleport you from where you are to stand next to a Trainer.

As someone else said, perfect for a Vet Award. It's not something that would be game breaking, but semi-useful for when you level up and you have some distance to reach a trainer, like say, you are at bottom end of Independence Port or in Boomtown. Your options for which trainer you could go to would expand as you level. That way, you can't go to a trainer in Peregrine Island if you only leveled to 9.


 

Posted

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[ QUOTE ]
I wouldn't object to that, but for the small problem - training can and does take time. Sometimes a lot of time. Specifically, when you don't have a build prepared, you essentially stand next to the trainer, stare at the level-up screen and think.

[/ QUOTE ]

I think you misunderstood my idea. It would function like Mission Transporter from Mac Edition. It would teleport you from where you are to stand next to a Trainer.

[/ QUOTE ]

Sam wasn't misunderstanding your suggestion, he was actually replying to AzureSkyCiel's alternate suggestion.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I wouldn't object to that, but for the small problem - training can and does take time. Sometimes a lot of time. Specifically, when you don't have a build prepared, you essentially stand next to the trainer, stare at the level-up screen and think.

[/ QUOTE ]

I think you misunderstood my idea. It would function like Mission Transporter from Mac Edition. It would teleport you from where you are to stand next to a Trainer.

[/ QUOTE ]

Sam wasn't misunderstanding your suggestion, he was actually replying to AzureSkyCiel's alternate suggestion.

[/ QUOTE ]
Ah, my bad, no I don't think level 50's should train lowbies.


 

Posted

[ QUOTE ]
It becomes active only after you level up. It can only be used once each time you level. You would have to wait to level again before power became active again. It would be a use it or lose it deal like the Freespecs, you can have it active only once.

Perhaps they can put this in a Booster Pack or (unlikely) a Vet Power award.

[/ QUOTE ]

Use the Pocket D VIP Pass and talk to War Witch.

-Rachel-


 

Posted

I knew I should have quoted


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.