Emp/Elec/Power Build plan


Psyonico

 

Posted

I play in a lot of different fashions, so I am looking for a general build that will do well on teams, in Task Forces, and will have some fun solo ability.

After my buffs were taken care of, I looked for +HP, +Damage, and +Recharge. I haven't really found a need for Hasten, but added a bunch of +Recharge into the build to simulate it without having it.

Any comments?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Where Am I?: Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Healing Aura -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(3), Dct'dW-Heal:50(5), Dct'dW-Heal/EndRdx:50(7)
Level 1: Charged Bolts -- Decim-Acc/Dmg:40(A), Decim-Dmg/Rchg:40(9), Decim-Acc/Dmg/Rchg:40(39), Decim-Build%:40(39), Decim-Dmg/EndRdx:40(39)
Level 2: Absorb Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-Heal:50(37), Dct'dW-Rchg:50(50)
Level 4: Ball Lightning -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(5), P'Shift-EndMod/Acc:50(7), AirB'st-Acc/Dmg:50(9), AirB'st-Dmg/Rchg:50(31), AirB'st-Dmg/EndRdx:50(37)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Clear Mind -- EndRdx-I:50(A), Range-I:50(43)
Level 10: Short Circuit -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(11), P'Shift-EndMod/Acc:50(11), Oblit-Dmg:50(15), Oblit-Dmg/Rchg:50(15), Oblit-Acc/Dmg/Rchg:50(31)
Level 12: Fortitude -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def/EndRdx/Rchg:50(13), LkGmblr-Rchg+:50(13), LkGmblr-Def/EndRdx:50(36), AdjTgt-ToHit/EndRdx/Rchg:50(36), AdjTgt-ToHit/Rchg:50(37)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Heal Other -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(25), Dct'dW-Heal:50(25)
Level 18: Recovery Aura -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(19), P'Shift-Acc/Rchg:50(19), P'Shift-EndMod/Acc/Rchg:50(21), P'Shift-EndMod/Acc:50(34)
Level 20: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Def:50(40)
Level 22: Tactics -- Rec'dRet-Pcptn:20(A), GSFC-ToHit/EndRdx:50(23), AdjTgt-ToHit:50(23), AdjTgt-ToHit/EndRdx:50(40)
Level 24: Acrobatics -- EndRdx-I:50(A)
Level 26: Regeneration Aura -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(27), Dct'dW-Rchg:50(42), Dct'dW-Heal:50(42)
Level 28: Tesla Cage -- G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/Hold/Rchg:50(29), G'Wdw-EndRdx/Hold:50(29), G'Wdw-Hold/Rng:50(33), Lock-Acc/Hold:50(34), Lock-Acc/Rchg:50(42)
Level 30: Resurrect -- RechRdx-I:50(A)
Level 32: Adrenalin Boost -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(33), P'Shift-Acc/Rchg:50(33), Mrcl-Heal/Rchg:40(45), Mrcl-Heal:40(45)
Level 35: Voltaic Sentinel -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Acc/Dmg/Rchg:50(36), ExRmnt-Dmg/EndRdx:50(43), ExRmnt-EndRdx/Dmg/Rchg:50(43)
Level 38: Vengeance -- LkGmblr-Def/Rchg:50(A), LkGmblr-Rchg+:50(45)
Level 41: Power Build Up -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(46), RechRdx-I:50(46)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(48)
Level 47: Lightning Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(48), Decim-Dmg/Rchg:40(48), Decim-Acc/Dmg/Rchg:40(50), Decim-Acc/EndRdx/Rchg:40(50)
Level 49: Assault -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

honestly, you don't need AP. I'd say get HO at 2 and Lightning Bolt at 16, then if you really want, get AP at 47, since it's really only useful in end game content with high spike damage (like the STF) but even then, it's overkill 90% of the time, grab Temp Invul instead.

Rather than Acro, you should probably just slot a -kb IO in SJ.

I'd get assault a lot earlier

Rather than the LotG def/rech in Veng, I'd go for a Membrane Exposure HO, it'll give you better enhancement values.

other than that, you look pretty solid.


No

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I think you underestimate our fools, sir.

Why /duel is a bad idea