What does mind/psi look like these days?
This I would like to know as well
Nothing much has changed except that Psychic Scream is now a must have instead of a choice, and TK Thrust is now slightly better than taking Air Superiority, imho. If you weren't playing like Blapper before, you definitely should now.
You still have to take Psi Dart and it still ain't good for much but a snipe if you put one or two range enhancements in it (aside from the -recharge against AVs or for building Domination). Take Mental Blast early then respec out of it once you get Subdue cause there's little need for both in your build. Stamina yes, especially if you plan on taking the most awesome power of Telekinesis.
Maybe put slightly more emphasis on Recharge Reduction and possibly also End Reduction and Recovery if you can manage it and you are golden.
Here's a standard build I've been using, sans the IO sets, that has worked pretty well for me so far while teaming or soloing. Bear in mind that Mids has not been updated yet with the new values for Doms.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Levitate -- Acc-I(A), Acc-I(3), Dmg-I(7), Dmg-I(13)
Level 1: Psionic Dart -- Acc-I(A), Acc-I(3), Range-I(7)
Level 2: Mind Probe -- Acc-I(A), Acc-I(5), Dmg-I(9), Dmg-I(17)
Level 4: Telekinetic Thrust -- Acc-I(A), Acc-I(5), Dmg-I(11), Dmg-I(19)
Level 6: Confuse -- Acc-I(A), Acc-I(9), Conf-I(13), Conf-I(17)
Level 8: Recall Friend -- Range-I(A)
Level 10: Dominate -- Acc-I(A), Acc-I(11), Hold-I(15), Hold-I(21)
Level 12: Telekinesis -- EndRdx-I(A), EndRdx-I(15), EndRdx-I(19), Range-I(23)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(27)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(31)
Level 24: Drain Psyche -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(33), EndMod-I(37), Heal-I(37)
Level 26: Psychic Scream -- Acc-I(A), Acc-I(27), Dmg-I(29), Dmg-I(34), Dmg-I(37)
Level 28: Subdue -- Acc-I(A), Acc-I(29), Dmg-I(31), Dmg-I(34), Dmg-I(34)
Level 30: Terrify -- Acc-I(A), Acc-I(31), Dmg-I(33), Dmg-I(40), Fear-I(40)
Level 32: Mass Confusion -- Acc-I(A), Acc-I(33), RechRdx-I(36), RechRdx-I(39), Conf-I(40)
Level 35: Total Domination -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(39), Hold-I(42), Hold-I(43)
Level 38: Psychic Shockwave -- Acc-I(A), Acc-I(39), Dmg-I(42), Dmg-I(43), Dmg-I(46)
Level 41: Mass Hypnosis -- Acc-I(A), Acc-I(42), Sleep-I(43), Sleep-I(46)
Level 44: Power Sink -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), EndMod-I(45), EndMod-I(46)
Level 47: Charged Armor -- EndRdx-I(A), EndRdx-I(48), ResDam-I(48), ResDam-I(48)
Level 49: Surge of Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50), ResDam-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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For my second (solo) build I'm thinking of substituting Psionic Lance for Subdue as it does have it's uses when soloing and switching Recall Friend to TP Foe.
I have one at lvl 40, and he's in desperate need of a respec post buffs.
So what's the lay of the land?
Mids is sadly unforthcoming with the numbers, so it's hard to know where to place my emphasis.
My early thoughts are to embrace melee, with DP and MP and the new shiny TK Thrust. But is Psi dart worth taking? And what's with Mental Blast and Subdue being identical - except for Subdue's immob?
And does mind/psi need stamina now? In my preliminary runs pre-respec, I was haemorrhaging end pretty fast.
Any balanced, PvE team (with a touch of solo) builds that don't cost a zillion inf?