Most damaging snipe.....
Are we counting BU + Aim?
Without either, the base damage on Blaze is 205.921 but is slightly edged out by AR/Dev Sniper Rifle + Targeting Drone at 206.19.
Start tossing in self buffs like BU and Aim and Blaze wins out hands down simply because AR/Dev doesn't have BU.
The only differences between the Snipes, however, is secondary effect and damage type. Where base damage, recharge, and endurance costs are concerned, all Snipes are exactly the same. Fire Blast wins out because Fire's secondary effect is a DoT.
WARNING: INCOMING TERRIBLE BUILD!
The Fire snipe will be the nastiest, because of Build Up and Fire's secondary DoT effect.
This is the best I could do. With Build Up, Aim, Assault, and Gaussian's proc firing, it comes out pretty nice. Add in Boost Range for the silliness of it all.
'course, you neuter everything else, but there's Invisibility for hiding out while you wait for the recharge.
Final numbers:
Recharge: 9.9s
Range: 239.4
Accuracy: 369%
Damage: Fire(897+58.5x4), Negative(35.3), Toxic(14.4) = 1181 (267.4)
I was bored.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Flares -- Apoc-Dmg/EndRdx(A), Apoc-Acc/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/Rchg(5)
Level 1: Power Thrust -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(17), T'Death-Dmg/EndRdx(19), T'Death-Dam%(19), ExStrk-Acc/KB(40), ExStrk-Dmg/KB(40)
Level 2: Energy Punch -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx(7), T'Death-Dam%(7)
Level 4: Fire Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(21), Dev'n-Acc/Dmg/EndRdx/Rchg(23)
Level 6: Boxing -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(9), T'Death-Dmg/EndRdx(9), T'Death-Dam%(13)
Level 8: Build Up -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(15), EncAcc-ToHit(15), EncAcc-ToHit/Rchg(17), EncAcc-ToHit/Rchg/EndRdx(36), Empty(40)
Level 10: Bone Smasher -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(11), T'Death-Dmg/EndRdx(11), T'Death-Dam%(13)
Level 12: Fire Ball -- Empty(A)
Level 14: Rain of Fire -- Empty(A)
Level 16: Fire Breath -- Empty(A)
Level 18: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(31), EncAcc-ToHit(37), EncAcc-ToHit/Rchg(37), EncAcc-ToHit/Rchg/EndRdx(37), GSFC-Build%(43)
Level 20: Blaze -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Dmg/EndRdx(25), Dev'n-Dmg/Rchg(25)
Level 22: Stun -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(31), P'ngS'Fest-Dmg/Rchg(33), P'ngS'Fest-Stun%(33)
Level 24: Stealth -- RedFtn-Def(A), RedFtn-EndRdx(33), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34)
Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(27), Mantic-Dmg/EndRdx/Rchg(27), Mantic-Dam%(29), Dmg-I(29), Apoc-Dam%(31)
Level 28: Power Boost -- Empty(A)
Level 30: Invisibility -- RedFtn-Def(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36)
Level 32: Inferno -- Empty(A)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- T'Death-Dmg/Rchg(A), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dam%(39), T'Death-Dmg/EndRdx(39)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Dev'n-Hold%(42), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg(43), Dev'n-Dmg/Rchg(43)
Level 44: Bonfire -- ExStrk-Acc/KB(A), ExStrk-Dmg/KB(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- EncAcc-ToHit(A), EncAcc-ToHit/Rchg(50), EncAcc-ToHit/Rchg/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Of all the sniper shots which does the most damage?
I'm wanting to do a DMG+ IO build for a sniper and was wondering how nasty a single shot could get.