SS/Fire Build Attempt


Scrapulous

 

Posted

Sense I couldn't find any updated SS/Fire builds on the forums, I desided to make a forum account and post mine to see if its missing anything.

I'm aiming for a build that i can PvE and PvP without the hassle of switching builds and spending more money on IOs.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Sulfuren G: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (3) Crushing Impact - Damage/Endurance[*] (3) Crushing Impact - Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Endurance[*] (7) Focused Smite - Accuracy/Damage/Recharge[/list]Level 1: Fire Shield <ul type="square">[*] (A) Impervium Armor - Resistance[*] (17) Impervium Armor - Resistance/Endurance[*] (19) Titanium Coating - Resistance[*] (19) Titanium Coating - Resistance/Endurance[*] (31) Titanium Coating - Endurance[/list]Level 2: Haymaker <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (7) Crushing Impact - Damage/Endurance[*] (9) Crushing Impact - Damage/Recharge[*] (9) Crushing Impact - Accuracy/Damage/Recharge[*] (11) Crushing Impact - Accuracy/Damage/Endurance[*] (11) Focused Smite - Accuracy/Damage/Recharge[/list]Level 4: Healing Flames <ul type="square">[*] (A) Doctored Wounds - Heal[*] (42) Doctored Wounds - Recharge[*] (43) Doctored Wounds - Heal/Endurance[*] (43) Doctored Wounds - Heal/Recharge[*] (43) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Knockout Blow <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (13) Crushing Impact - Damage/Endurance[*] (13) Crushing Impact - Damage/Recharge[*] (15) Crushing Impact - Accuracy/Damage/Recharge[*] (15) Crushing Impact - Accuracy/Damage/Endurance[*] (17) Focused Smite - Accuracy/Damage/Recharge[/list]Level 10: Boxing <ul type="square">[*] (A) Empty[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection[*] (40) Luck of the Gambler - Recharge Speed[*] (40) Luck of the Gambler - Defense[/list]Level 14: Super Jump <ul type="square">[*] (A) Winter's Gift - Slow Resistance (20%)[/list]Level 16: Plasma Shield <ul type="square">[*] (A) Impervium Armor - Resistance[*] (21) Impervium Armor - Resistance/Endurance[*] (21) Titanium Coating - Resistance[*] (23) Titanium Coating - Resistance/Endurance[*] (33) Titanium Coating - Endurance[/list]Level 18: Rage <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[/list]Level 20: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (23) Performance Shifter - EndMod/Recharge[*] (25) Performance Shifter - EndMod/Accuracy[*] (37) Performance Shifter - Chance for +End[/list]Level 24: Blazing Aura <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (25) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (33) Scirocco's Dervish - Damage/Endurance[*] (33) Scirocco's Dervish - Damage/Recharge[*] (34) Cleaving Blow - Accuracy/Damage[*] (34) Cleaving Blow - Damage/Endurance[/list]Level 26: Hurl <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (27) Thunderstrike - Accuracy/Damage/Endurance[*] (27) Thunderstrike - Damage/Recharge[*] (31) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 28: Tough <ul type="square">[*] (A) Impervium Armor - Resistance[*] (29) Impervium Armor - Resistance/Endurance[*] (29) Titanium Coating - Resistance[*] (31) Titanium Coating - Resistance/Endurance[*] (46) Titanium Coating - Endurance[/list]Level 30: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 32: Foot Stomp <ul type="square">[*] (A) Force Feedback - Chance for +Recharge[*] (34) Obliteration - Damage[*] (36) Obliteration - Accuracy/Recharge[*] (36) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 35: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (37) Recharge Reduction IO[/list]Level 38: Consume <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Accuracy[*] (46) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (50) Efficacy Adaptor - EndMod[/list]Level 41: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (42) Recharge Reduction IO[*] (42) Recharge Reduction IO[/list]Level 44: Web Envelope <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge[*] (45) Enfeebled Operation - Endurance/Immobilize[*] (45) Enfeebled Operation - Accuracy/Endurance[*] (45) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (46) Enfeebled Operation - Accuracy/Immobilize[/list]Level 47: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[/list]Level 49: Burn <ul type="square">[*] (A) Cleaving Blow - Damage/Recharge[*] (50) Cleaving Blow - Accuracy/Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]2.5% Defense(Smashing)[*]2.5% Defense(Lethal)[*]2.5% Defense(Energy)[*]2.5% Defense(Negative)[*]1.25% Defense(Melee)[*]1.25% Defense(Ranged)[*]46% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]3% Enhancement(Immobilize)[*]36.3% Enhancement(RechargeTime)[*]15% FlySpeed[*]219.3 HP (14.6%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 6.6%[*]MezResist(Sleep) 6.6%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.2%[*]18% (0.3 End/sec) Recovery[*]20% (1.25 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]5% Resistance(Negative)[*]15% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Punch)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Fire Shield)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Titanium Coating[u]
(Fire Shield)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 22.5 HP (1.5%) HitPoints[/list][u]Crushing Impact[u]
(Haymaker)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Healing Flames)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Knockout Blow)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Winter's Gift[u]
(Super Jump)<ul type="square">[*] 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)[/list][u]Impervium Armor[u]
(Plasma Shield)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Titanium Coating[u]
(Plasma Shield)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 22.5 HP (1.5%) HitPoints[/list][u]Gaussian's Synchronized Fire-Control[u]
(Rage)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Scirocco's Dervish[u]
(Blazing Aura)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list][u]Cleaving Blow[u]
(Blazing Aura)<ul type="square">[*] 1% (0.02 End/sec) Recovery[/list][u]Thunderstrike[u]
(Hurl)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 22.5 HP (1.5%) HitPoints[/list][u]Obliteration[u]
(Foot Stomp)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Consume)<ul type="square">[*] 16.9 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[/list][u]Enfeebled Operation[u]
(Web Envelope)<ul type="square">[*] 3% Enhancement(Immobilize)[*] 1.88% Resistance(Negative)[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[*] 3.75% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Focused Accuracy)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)[*] 2.5% DamageBuff(All)[/list][u]Cleaving Blow[u]
(Burn)<ul type="square">[*] 1% (0.02 End/sec) Recovery[/list]


 

Posted

I'll just go down the list.

Punch: You're way over the ED damage cap. I don't understand why you don't use all three of CI's triples, namely you're missing the dam/end/rech. I'd also put a proc in over focused Smite. The same thing goes for Haymaker and Knockout Blow.

Combat Jumping: I suppose you want the 10% regen out of two LOTGs. I'm not quite sure it's worth the extra inf.

Health: You want Numina's Unique in there as well. You need all the extra recovery you can get.

Blazing Aura: You can get very similar numbers with 2 Multistrike and 2 Scirroco's Dervish compared to your 6 slot. That will help free up slots to put into health. You want 3 numinas, if possible, in health.

Hurl: Decimation when 5 slotted gives a 6.25% rech bonus. You want that over your 4-slotted deal.

Acrobatics: You don't need this if you're going for the KB protection IOs. 4 points is enough for 90% of the things you will encounter in the game.

Footstomp: Sure. Armageddon is better, but way more expensive. Good choice of substitute.

Focused Accuracy: You have rage already for +to hit. Unless you're planning

Patron choice:

SS/Fire/Mu is often chosen for one reason: Electric Fences + Burn, plus another AoE in ball lightning.


 

Posted

Ive fixed what you told me to, but there are somethings that i need a bit of help on.

Punch, Haymaker, KOBlow: How do you suggest i slot these?

Acrobatics: Is it good to replace this with Temperature Protection and put a KB Prot IO in there?

Electrifying Fences: How can i slot this? at the moment i have it 4 sloted with trap of the hunter for the 4 set bonus.

Ball Lightning: I have this 5 sloted with positron's blast. Is that good?

And your statement about Focus Acc was cut off.

Thank you for your help.


 

Posted

[ QUOTE ]
Punch, Haymaker, KOBlow: How do you suggest i slot these?

[/ QUOTE ]

Crushing Impact:
-Acc/Dam/End
-Acc/Dam/Rech
-Dam/End/Rech
-Acc/Dam
-Dam/Rech OR Dam/End, depending on global recharge
Touch of Death: Chance for Negative Damage
(You may substitute another proc, but negative damage is a good type to choose, although it is more expensive than other options)

Long recharging attacks like Knockout Blow may benefit more from the damage/recharge than Punch, although Knockout Blow is notoriously end-hungry. Also, as superstrength can be very endurance heavy, you do want to be efficient with your endurance use. So there is merit to dmg/end redux.

[ QUOTE ]
Acrobatics: Is it good to replace this with Temperature Protection and put a KB Prot IO in there?

[/ QUOTE ]

Very much so. This will help you cap your fire resistance. There are fire maps out there that you will feel insanely powerful on. It's nice to feel that way every once in a while.

[ QUOTE ]
Electrifying Fences: How can i slot this? at the moment i have it 4 sloted with trap of the hunter for the 4 set bonus.

[/ QUOTE ]

If you have 5 slots, Positron's Blast works well. You don't really need to enhance the immobilization time. By the time the attack cycles, you can re-apply it and enjoy the higher damage and nicer set bonuses.

[ QUOTE ]
Ball Lightning: I have this 5 sloted with positron's blast. Is that good?

[/ QUOTE ]

It's the best thing apart from Ragnarok. I'd keep positron's blast. you can skip the Damage/Range one from the set. I will mention that ball lightning is VERY endurance hungry. A 6th slot for endurance reduction (or skipping it in favor of Mu Lightning) is a good option. Footstomp and Electric Fences/Burn is plenty of AoE damage by itself. For endurance efficiency, I think I will suggest Mu Lightning and Electric Fences over the two AoEs. The drop in AoE damage isn't that much.

[ QUOTE ]
And your statement about Focus Acc was cut off.

[/ QUOTE ]

Oops. If you're trying to farm nemesis, they stack vengeance, which can get quite ugly very quickly. Having some extra to-hit is handy, but for just about every circumstance, the to-hit in rage is plenty.


 

Posted

Here is an updated build. If you ever have the infamy, there are some small changes I would make:

1)Place Armageddon in Footstomp
2)Then move Obliteration in Consume

Once you have 3-4 enemies around you, the endmod slotting becomes useless. (4 enemies = +80% end unslotted) Therefore, the setbonuses of obliteration work quite nicely. However, placing obliteration in this build as it is means that you have more than 5 of one bonus type (which is ignored). This is why I took out your imperviums - you now have as many 2.5% recovery bonuses as you can have without them. If you want more endurance efficiency, go for a hamidon Ribosome enhancement, although those are not cheap, or common to buy Redside.

I did put Ball Lightning in the build as well. It is 6 slotted, with the end-redux IO to help the high endurance cost. If you prefer Mu Lightning, slot it with decimation and move the 6th slot to your armor and put back an impervium set.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Sulfuren G: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (3) Crushing Impact - Damage/Endurance/Recharge[*] (3) Crushing Impact - Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Endurance[*] (7) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Fire Shield <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (17) Titanium Coating - Endurance[*] (19) Titanium Coating - Resistance/Endurance[*] (19) Titanium Coating - Resistance[/list]Level 2: Haymaker <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (7) Crushing Impact - Damage/Endurance/Recharge[*] (9) Crushing Impact - Damage/Recharge[*] (9) Crushing Impact - Accuracy/Damage/Recharge[*] (11) Crushing Impact - Accuracy/Damage/Endurance[*] (11) Touch of Death - Chance of Damage(Negative)[/list]Level 4: Healing Flames <ul type="square">[*] (A) Doctored Wounds - Heal[*] (33) Doctored Wounds - Endurance/Recharge[*] (42) Doctored Wounds - Recharge[*] (43) Doctored Wounds - Heal/Endurance[*] (43) Doctored Wounds - Heal/Recharge[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Knockout Blow <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (13) Crushing Impact - Damage/Endurance/Recharge[*] (13) Crushing Impact - Damage/Recharge[*] (15) Crushing Impact - Accuracy/Damage/Recharge[*] (15) Crushing Impact - Accuracy/Damage/Endurance[*] (17) Touch of Death - Chance of Damage(Negative)[/list]Level 10: Boxing <ul type="square">[*] (A) Empty[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection[/list]Level 14: Super Jump <ul type="square">[*] (A) Winter's Gift - Slow Resistance (20%)[/list]Level 16: Plasma Shield <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (21) Titanium Coating - Endurance[*] (21) Titanium Coating - Resistance/Endurance[*] (23) Titanium Coating - Resistance[/list]Level 18: Rage <ul type="square">[*] (A) Adjusted Targeting - Recharge[*] (39) Adjusted Targeting - To Hit Buff/Recharge[*] (39) Recharge Reduction IO[/list]Level 20: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (31) Numina's Convalescence - +Regeneration/+Recovery[*] (34) Numina's Convalescence - Heal[*] (34) Numina's Convalescence - Heal/Endurance[*] (40) Miracle - Heal[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (23) Performance Shifter - EndMod/Recharge[*] (25) Performance Shifter - EndMod/Accuracy[*] (37) Performance Shifter - Chance for +End[/list]Level 24: Blazing Aura <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (25) Scirocco's Dervish - Damage/Endurance[*] (33) Multi Strike - Accuracy/Damage/Endurance[*] (33) Multi Strike - Damage/Endurance[/list]Level 26: Hurl <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (27) Decimation - Damage/Endurance[*] (27) Decimation - Damage/Recharge[*] (31) Decimation - Accuracy/Endurance/Recharge[*] (39) Decimation - Accuracy/Damage/Recharge[/list]Level 28: Tough <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (29) Titanium Coating - Endurance[*] (29) Titanium Coating - Resistance[*] (31) Titanium Coating - Resistance/Endurance[/list]Level 30: Temperature Protection <ul type="square">[*] (A) Steadfast Protection - Knockback Protection[/list]Level 32: Foot Stomp <ul type="square">[*] (A) Force Feedback - Chance for +Recharge[*] (34) Obliteration - Chance for Smashing Damage[*] (36) Obliteration - Accuracy/Recharge[*] (36) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 35: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (37) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 38: Consume <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Obliteration - Chance for Smashing Damage[*] (43) Obliteration - Accuracy/Recharge[*] (46) Obliteration - Damage/Recharge[*] (46) Obliteration - Accuracy/Damage/Recharge[/list]Level 41: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (42) Recharge Reduction IO[*] (42) Recharge Reduction IO[/list]Level 44: Electrifying Fences <ul type="square">[*] (A) Positron's Blast - Chance of Damage(Energy)[*] (45) Positron's Blast - Accuracy/Damage/Endurance[*] (45) Positron's Blast - Damage/Recharge[*] (45) Positron's Blast - Damage/Endurance[*] (46) Positron's Blast - Accuracy/Damage[/list]Level 47: Ball Lightning <ul type="square">[*] (A) Positron's Blast - Chance of Damage(Energy)[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Accuracy/Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (50) Positron's Blast - Accuracy/Damage[*] (50) Endurance Reduction IO[/list]Level 49: Burn <ul type="square">[*] (A) Cleaving Blow - Damage/Recharge[*] (50) Cleaving Blow - Accuracy/Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury


 

Posted

I agree with almost everything Tonality has said. I'd add one point, though:

[ QUOTE ]

[ QUOTE ]
Acrobatics: Is it good to replace this with Temperature Protection and put a KB Prot IO in there?

[/ QUOTE ]

Very much so. This will help you cap your fire resistance. There are fire maps out there that you will feel insanely powerful on. It's nice to feel that way every once in a while.


[/ QUOTE ]

What's more, Temperature Protection gives you resistance to -recharge effects. -recharge is a crippling debuff for a set that relies so heavily on a giant heal recharging regularly. Even alone, but especially stacked with the Winter's Gift unique, this can make a big difference in your survivability.