Rehashing my BS/SD build ...pls help


Chaos_String

 

Posted

[ QUOTE ]
now is 235 second recharge for Conserve power ok with a 2.21/sec recovery rate with toggles on? or is that too slow?

[/ QUOTE ]

It's too slow. And you've gimped the accuracy in Hack.


 

Posted

Crap....


 

Posted

good point on Slice as a Cone, yeah, if I had to pick between that and Parry, I probably would go the cone.
but hey BS/SD offers a surprisingly high amount of AoEs and cones,which is very handy.

And Speaking of ITFs though, lets be honest, any time on an ITF above 40minutes just isn't all that good, and any decent Scrapper should be able to solo it, especially with a billion inf added. My BS/SD used to be my favourite ITF toon (but is now surpassed by my DM/Inv who picked up Confront for it) and has also carried more than one truly incompetent PUG.
Heck, if could figure a way to take down Rommy and his Nictus without a team, I'd never need real players along at all. (especially with the new I16 features on the way)
But then, I also suspect I haven't figured it out because I haven't tried, and even that may be easier than it looks.
hmm . . .


 

Posted

[ QUOTE ]
Speaking of ITFs though, lets be honest, any time on an ITF above 40minutes just isn't all that good, and any decent Scrapper should be able to solo it, especially with a billion inf added.

[/ QUOTE ]

Well, that's my point. Last night my ITF PUG had some good players on it including a SS/WP brute and a Fire/Fire blaster who were rocking it with me, and we finished up in 27min. The one I did over the weekend I think was 32-33 min with a less damaging team. 40 minutes and below accounts for those cases where I get virtually no help and have to free all the sybylls, destroy all the cysts, and kill all the generals myself. I can even do the computer and AVs myself, and I'm pretty sure I could solo the final encounter, but even the worst teams are able to help me with those.

I consider anything 28min or lower to be a good time. That's 1 merit per minute.


 

Posted

OK IM confused as heck...I used this build exactly and MIDS says my melee should be 45.5% in game shows 42.99...Ranged 44.3% in game shows 44.31% and AOE says 45.3% in game shows 45.25...

What am I doing wrong...reading wrong...etc


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(39), RechRdx-I(39), Achilles-ResDeb%(46)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17), Aegis-ResDam(19), Aegis-ResDam/EndRdx(21), Aegis-ResDam/Rchg(48)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Regen/Rcvry+(5), Numna-Heal(5), Mrcl-Rcvry+(7), Mrcl-Heal(7), Mrcl-Heal/Rchg(42)
Level 6: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(9), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(11), GSFC-Build%(19)
Level 8: Hurdle -- Jump-I(A)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(43)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- RgnTis-Regen+(A)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(40)
Level 24: Whirling Sword -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(25), Oblit-Dmg(25), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(40)
Level 26: Boxing -- Empty(A)
Level 28: Disembowel -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(29), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(40), Mako-Dam%(46)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(34)
Level 32: Head Splitter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(50)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-%Dam(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Aid Other -- RechRdx-I(A)
Level 41: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(42)
Level 44: Slice -- Erad-Dmg(A), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(45), C'ngBlow-Acc/Dmg(45), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Acc/Rchg(50)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

Ok disregard...&gt;I R DUM...D....U .....M....DUM....figured out my issue


 

Posted

lemme guess Phalanx Fighting? and how it automatically assumes one ally in range?


 

Posted

Nope forgot one of my LoTG def in Deflection...was 1 empty slot lol