Build help...for my Brute.
The Scrapper forums are a great place for advice, but no forum is littered with more posts asking for SS/WP advice than the Brute forums. This combo gets a build request once a week at least.
http://boards.cityofheroes.com/showflat....=1#Post13781588
That is a posting that happened not long after yours. Helincarnate's build offered there is a sound way to build a Brute that wants to add what you are looking for. You're build has positional (melee, range, AoE) defenses as the goal of your IO's when you should maybe look at typed (smashing, lethal, fire, cold, etc...). You also have the Regenerative Tissue unique in Rise to the Challenge, and it would be better served in a passive power. Take a look at Helin's build there, and use it for some inspiration. You really don't need 40+ defense on a Willpower especially if you aren't soloing AV's. 50% resistance to Smashing/Lethal damage with Tough is pretty standard.
I'd also recommend browsing the Brute forum for a couple pages, and look at the other SS/WP postings for ideas. This question has been done to death over there, and you'll find more sample builds from people that play that combo.
Here's a snippet from my original post, asking for help on a SS/WP Brute.
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Hello,
I recently started playing CoX, and I'm having a blast.
I started a SS/WP Brute several weeks ago, and I'm now at 50 with (mostly) standard IOs (only a couple of sets).
I was hoping I could get some help planning out the build here, to see what kind of advice others (who most certainly know the ins and outs of IO sets better than I do) could give me.
I've done several searches, but haven't found much that was very helpful in terms of recommending particular sets or even builds.
What I want for this character is to be able to solo 8 man relentless missions, or be able to take the alpha on the typical 52~54 AE Boss mish (I currently get eaten alive, unless there is great team support/buffs) - without making huge sacrifices on my attack powers.
From what info I've found on the boards, it seems I should probably work on HP & Recharge.
Beyond that, do I want to work on resistances (particularly Smashing & Lethal), or Defenses?
As a new player, obviously I don't have endless infamy reserves, so for the time being purple sets aren't really feasible. That being said, I'm quite happy to put time and influence into the character and work towards some of the more expensive sets.
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As I started playing the game as a Scrapper, I knew this particular forum had some seriously knowledgeable people. However I decided to first try to get build help in the appropriate forum.
The posters who responded were helpful, but I'm still looking for more concrete advice with IO sets.
The basic gist of the advice I was given was to focus on HP & Defenses (which mirrors advice I got in game, although that includes Recharge which I'd like quite a bit more of than I have in the draft build that will follow).
Here's a second snippet.
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Ok, I took a somewhat random stab at a build.
I chose a few guidelines to keep things simple, and get myself used to working with mids.
Basically, I ruled out purples and chose sets that added Health above other choices (even when I thought it would be a mistake).
Figured I could get advice on where to make changes, with something a bit more concrete.
The build.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(9), T'Death-Dam%:40(43)
Level 1: High Pain Tolerance -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(23), TtmC'tng-ResDam/Rchg:50(23), Numna-Heal:50(37), Numna-Heal/EndRdx:50(37), Numna-Heal/Rchg:50(37)
Level 2: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(9), T'Death-Dam%:40(43)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(15), Numna-Heal/EndRdx:50(15)
Level 6: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam/Rchg:40(39)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 10: Knockout Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(13), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(29), T'Death-Dmg/EndRdx/Rchg:40(29), T'Death-Dam%:40(46)
Level 12: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/EndRdx/Rchg:50(27), LkGmblr-Rchg+:50(39)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/EndRdx/Rchg:50(17), RgnTis-Regen+:30(39)
Level 18: Rage -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(19), AdjTgt-ToHit/EndRdx/Rchg:50(19), AdjTgt-EndRdx/Rchg:50(31), AdjTgt-ToHit/EndRdx:50(31), AdjTgt-Rchg:50(46)
Level 20: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21)
Level 22: Hurdle -- Jump-I:50(A)
Level 24: Health -- Mrcl-Rcvry+:40(A)
Level 26: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(48), P'Shift-EndMod/Rchg:50(48)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam/Rchg:40(34)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(48)
Level 35: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Rchg+:50(36)
Level 38: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Rchg+:50(40)
Level 41: Mu Lightning -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(42), Dev'n-Dmg/Rchg:50(42), Dev'n-Acc/Dmg/Rchg:50(42), Dev'n-Acc/Dmg/EndRdx/Rchg:50(43), Dev'n-Hold%:50(50)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46), Posi-Dam%:50(50)
Level 47: Strength of Will -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
From my own (inexperienced) eye; the recharge looks woefully low, the defenses aren't as high as I'd like and the resistances outside of Smash/Lethal (and Psi to an extent) look pitiful.
On the flipside, the HP look decent and the health regen looks substantial.
Comments and criticism are welcome.
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Obviously this is far from optimal slotting, hence I've come to the CoX forum, and specifically the Scrapper forum, for assistance.
I'm not concerned with soloing AVs with this character, as fun as that sounds, as I imagine I'd need Soul Mastery for better ST damage. I also prefer Mu for the AoE's as well as concept.
I don't really have a coherent attack chain. I generally have been lucky and usually have hasten+SB, so Punch > Haymaker > Mu Lightning. With Footstomp thrown in whenever there are 3+ mobs, and KO Blow when I have Fury to spare.
Brawl and Boxing are generally used to build or maintain (during rage crashes) fury.
Any help would be appreciated, thanks,