DB/WP - A decent "all-around" Scrapper?
Well for DB I found the best not to run the combos. I only run 1 and that is AV. I have a DB/Regen and when hasten is up I run BF>AV. When hasten is down I run BF>AV>PS That might be your best bet to run if you dont' have a lot of recharge.
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And am I crazy or is Sweeping Strike a better single target attack to put into a chain over Vengeful Strike? (so long as you can manage the End costs)
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No you are not Crazy. I think the Best ST attack chain is BF>AS>SS>AS.
Decent "all around" scrapper is indeed how I'd call DB/WP.
... and it turns out it bores me. I think I'm going to reroll as a tanker. Can I still hang around here ?
Attack Vitals is a very useful combo. Blinding Feint -> Attack Vitals is fairly easy to pull off and is only a few DPS (fully enhanced) behind the top perma-Hasten chains. It should be your standard chain for general use unless you have a ton of global recharge, and it's good enough that you don't really need that recharge just to boost your attack chain (though if you need it for other reasons, might as well tighten up the attacks).
Sweep is also nice situationally. It boosts the damage on Typhoon's Edge, which is nice... though it does mean taking 1K Cuts. If you're tight on space it's easily skipped, and if you have tons of recharge just spam Typhoon's... it's actually one of the better PBAoEs.
Weaken and Empower are useful leveling up but pretty much worthless once you get AV.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
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I'm in the same boat as BrokenPrey. I run Blinding Feint -> Attack Vitals while Hasten is up, and add Power Slice on the end when Hasten is down. And as he says, the best single target attack chain is Blinding Feint -> Ablating Strike -> Sweeping Strike -> Ablating Strike. Almost nobody runs that one due to the extreme recharge requirements.
And yes, it's a decent all around scrapper. I wasn't bored by the primary, but Willpower does bore me a bit. It keeps you alive, but it has no personality.
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Blinding Feint -> Attack Vitals is fairly easy to pull off and is only a few DPS (fully enhanced) behind the top perma-Hasten chains.
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Actually, I don't think it's even close. Let me add that chain to my top-tier DPS comparison and see what I get.
Well, it was closer than I thought. 238 DPS vs. 215 DPS. Still, that's more than a few DPS behind in my book.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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Well, it was closer than I thought. 238 DPS vs. 215 DPS. Still, that's more than a few DPS behind in my book.
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I don't believe that number is right. Running that chain, with a hecatomb proc in BF, an arma proc in SS, both -res procs, I was always around 190 DPS on both my db/inv and db/wp. I still have trouble figuring out how -res works, but my ingame speed (fighting pylons without stopping more than 1s in the whole fight) didn't show my characters over 200 DPS, ever. Adding one normal damage proc in each attack might give you about 2 or 2.5 more DPS per proc, but at this point you'd need much more global recharge and it'd probably be best to go for the high recharge chain.
Have you considered Attack Vitals' higher miss rate (as 3 attacks have to go off in a row) ?
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Well, it was closer than I thought. 238 DPS vs. 215 DPS. Still, that's more than a few DPS behind in my book.
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I don't believe that number is right. Running that chain, with a hecatomb proc in BF, an arma proc in SS, both -res procs, I was always around 190 DPS on both my db/inv and db/wp. I still have trouble figuring out how -res works, but my ingame speed (fighting pylons without stopping more than 1s in the whole fight) didn't show my characters over 200 DPS, ever. Adding one normal damage proc in each attack might give you about 2 or 2.5 more DPS per proc, but at this point you'd need much more global recharge and it'd probably be best to go for the high recharge chain.
Have you considered Attack Vitals' higher miss rate (as 3 attacks have to go off in a row) ?
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Yeah, it does look like I gave a 100% chance for the extra damage if Sweeping Strike hits. Oops. I also had my global damage 1% too high. I also forgot to include one of my damage procs. End result was 214 DPS instead of 215 DPS.
Here's the spreadsheet with the calculations and the build if you want to look for other problems.
The build has 31.5% global damage, purple procs in two attacks, both -resistance procs, two regular procs in one attack, and one regular proc in another. Endurance usage isn't going to be even close to sustainable for soloing a pylon. Those might explain the differences between what I'm calculating and what you're seeing.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Thanks for the spreadsheet. Yeah, the global damage bonus in addition to the damage procs is what does it. I (try to) aim for sustainable end usage, and never stopped to think you never said you did here, hence a 20-25 DPS difference seemed rather big to me.
I thought I remembered someone (Werner?) saying that the Empower > SS was better in the long run than BF > AV? Never saw the numbers behind that.
I stick w/BF > AV--I have my recharges so that I don't need a filler even when Hasten is down (but not nearly enough for the BF > AS > SS > AS chain). For IO reasons, I ended up taking OTC, so I have my 2nd row as my Sweep combo just in case I (or the team) need the mitigation.
An Offensive Guide to Ice Melee
I was looking at this build and realized that while it might not excel in any one area it does manage to do several things decently all at the same time.
- Good AoE Damage
- Good Single Target damage
- Very Good Survivability
Not having played Dual Blades, I have to ask, are the combos critical to the set or can you just follow an attack chain that ignores them?
My thoughts for attack chains were:
AoE: BF-TE-SS (and add Caltrops in when available for large groups)
Single target: BF-NS-SS-PS-BF-NS-AS-PS
And am I crazy or is Sweeping Strike a better single target attack to put into a chain over Vengeful Strike? (so long as you can manage the End costs)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
DB - Willpower: Level 50 Technology Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Nimble Slash <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (3) Kinetic Combat - Damage/Endurance[*] (7) Kinetic Combat - Damage/Recharge[*] (15) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (5) Numina's Convalescence - Heal/Endurance[*] (13) Numina's Convalescence - Heal/Recharge[*] (36) Aegis - Resistance[*] (37) Aegis - Resistance/Endurance[*] (37) Aegis - Resistance/Recharge[/list]Level 2: Power Slice <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (3) Kinetic Combat - Damage/Endurance[*] (7) Kinetic Combat - Damage/Recharge[*] (15) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 4: Ablating Strike <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (5) Kinetic Combat - Damage/Endurance[*] (13) Kinetic Combat - Damage/Recharge[*] (19) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 6: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (11) Numina's Convalescence - Heal/Endurance[*] (11) Numina's Convalescence - Heal/Recharge[/list]Level 8: Blinding Feint <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (9) Kinetic Combat - Damage/Endurance[*] (9) Kinetic Combat - Damage/Recharge[*] (19) Kinetic Combat - Damage/Endurance/Recharge[*] (42) Recharge Reduction IO[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (34) HamiO:Enzyme Exposure[/list]Level 14: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (43) Recharge Reduction IO[*] (45) Recharge Reduction IO[/list]Level 16: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (17) Numina's Convalescence - Endurance/Recharge[*] (17) Numina's Convalescence - Heal/Recharge[*] (36) Numina's Convalescence - Heal/Endurance/Recharge[*] (43) Numina's Convalescence - Heal[*] (43) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 18: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (21) Efficacy Adaptor - EndMod/Recharge[*] (21) Efficacy Adaptor - EndMod/Accuracy[*] (34) Efficacy Adaptor - Accuracy/Recharge[*] (46) Efficacy Adaptor - EndMod/Endurance[/list]Level 22: Health <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (23) Numina's Convalescence - Heal/Recharge[*] (23) Regenerative Tissue - +Regeneration[*] (29) Numina's Convalescence - Heal/Endurance[/list]Level 24: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (25) Performance Shifter - EndMod[*] (25) Performance Shifter - EndMod/Recharge[*] (46) Performance Shifter - EndMod/Accuracy[/list]Level 26: Typhoon's Edge <ul type="square">[*] (A) Eradication - Damage[*] (27) Eradication - Accuracy/Recharge[*] (27) Eradication - Damage/Recharge[*] (36) Eradication - Accuracy/Damage/Recharge[*] (37) Eradication - Accuracy/Damage/Endurance/Recharge[/list]Level 28: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (29) Luck of the Gambler - Defense[*] (31) Luck of the Gambler - Defense/Endurance[/list]Level 30: Mind Over Body <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (31) Reactive Armor - Resistance/Recharge[*] (31) Reactive Armor - Resistance[*] (34) Reactive Armor - Resistance/Endurance/Recharge[*] (39) Steadfast Protection - Resistance/+Def 3%[/list]Level 32: Sweeping Strike <ul type="square">[*] (A) Obliteration - Damage[*] (33) Obliteration - Accuracy/Recharge[*] (33) Obliteration - Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (46) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 35: Boxing <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (39) Kinetic Combat - Damage/Endurance[*] (40) Kinetic Combat - Damage/Recharge[*] (40) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 38: Tough <ul type="square">[*] (A) Aegis - Resistance[*] (39) Aegis - Resistance/Endurance[*] (40) Aegis - Resistance/Endurance/Recharge[/list]Level 41: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense[*] (42) Luck of the Gambler - Defense/Endurance[/list]Level 44: Vengeful Slice <ul type="square">[*] (A) Pounding Slugfest - Accuracy/Damage[*] (45) Pounding Slugfest - Damage/Endurance[*] (45) Pounding Slugfest - Damage/Recharge[*] (50) Crushing Impact - Damage/Endurance/Recharge[/list]Level 47: Caltrops <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Damage/Range[*] (50) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Slow IO[/list]Level 49: Super Speed <ul type="square">[*] (A) HamiO:Enzyme Exposure[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Unbounded Leap - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit