Batteries
They are for base raids, if your generator is destroyed, the battery will supply power up to it's capacity for everything in the room the battery is placed in. I suggest an Aeon Capacitor in your defensive control room and each defensive room with an anchor. Raids are turned off right now but it doesn't hurt to pre plan for some future development.
ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec
Also worth noting, they dont turn on until the power in the base is completely out during raids, so it really isnt worth placing them just yet because raids have been down and they dont "glow".
@Turbo_Starr
So in other words, the really cool rotating wall decoration that's one of the two arcane batteries ain't never gonna actually rotate then?
Sigh.
"Hey! You knocked generic cola all over your precious D20 books!"
ED: Now I know how Nancy Kerrigan felt: "Why...?!? Why...?!?"
What's the story behind these?
They give a lot of power for 60 or 120 seconds.
How do they work? What's the catch?
B.