Money no object Fire/Mental build?
Well this is what I came up with...
Any help would be appreciated.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Flares -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Dmg/Rchg(15), Thundr-Dmg/EndRdx(43), Thundr-Acc/Dmg(45)
Level 1: Subdual -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(3), GravAnch-Acc/Rchg(3), GravAnch-Acc/Immob/Rchg(11), GravAnch-Immob/Rchg(13)
Level 2: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(11), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/Rchg(46), Thundr-Dmg/EndRdx(46)
Level 4: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(5), Ragnrk-Acc/Rchg(5), Ragnrk-Acc/Dmg/Rchg(7), Ragnrk-Dmg/Rchg(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Hurdle -- Jump-I(A), Jump-I(9)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(48), Zephyr-Travel/EndRdx(48)
Level 12: Aim -- RechRdx-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(48), Zephyr-Travel/EndRdx(50)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal/Rchg(19), Numna-EndRdx/Rchg(19), Numna-Heal/EndRdx(21)
Level 18: Concentration -- RechRdx-I(A)
Level 20: Drain Psyche -- Acc-I(A), Dct'dW-Heal(21), Dct'dW-Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-EndRdx/Rchg(39)
Level 22: Fire Breath -- Posi-Dam%(A), Posi-Dmg/Rng(23), Posi-Dmg/Rchg(23), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg(33)
Level 24: Psychic Scream -- Posi-Dam%(A), Posi-Acc/Dmg(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27), Posi-Dmg/EndRdx(27)
Level 26: Blaze -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Acc/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/Rchg(43)
Level 28: World of Confusion -- CoPers-Conf%(A), CoPers-Conf/EndRdx(29), CoPers-Acc/Rchg(29), CoPers-Acc/Conf/Rchg(31), CoPers-Conf/Rchg(31), CoPers-Conf(31)
Level 30: Rain of Fire -- Posi-Dam%(A), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg(34)
Level 32: Boxing -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Dmg/Rchg(36), Mako-Dmg/EndRdx(37)
Level 35: Tough -- ResDam-I(A), S'fstPrt-ResDam/Def+(46)
Level 38: Psychic Shockwave -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Acc/Rchg(40), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(40)
Level 41: Weave -- LkGmblr-Rchg+(A), DefBuff-I(43)
Level 44: Personal Force Field -- LkGmblr-Rchg+(A)
Level 47: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), ResDam-I(50), ResDam-I(50)
Level 49: Force of Nature -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Here is what I threw together, I can't open ur build as my mid's doesn't open right with the link, but I have 77.5% global recharge 41.9% Ranged Defense and 18% global damage buff.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Flares
- [*] (A) Thunderstrike - Accuracy/Damage[*] (21) Thunderstrike - Damage/Endurance[*] (23) Thunderstrike - Damage/Recharge[*] (23) Thunderstrike - Accuracy/Damage/Recharge[*] (25) Thunderstrike - Accuracy/Damage/Endurance[*] (25) Thunderstrike - Damage/Endurance/Recharge[/list]Level 1: Subdual
- [*] (A) Trap of the Hunter - Accuracy/Recharge[*] (3) Trap of the Hunter - Endurance/Immobilize[*] (3) Trap of the Hunter - Accuracy/Endurance[*] (19) Trap of the Hunter - Immobilize/Accuracy[*] (19) Trap of the Hunter - Accuracy/Immobilize/Recharge[*] (21) Trap of the Hunter - Chance of Damage(Lethal)[/list]Level 2: Fire Blast
- [*] (A) Thunderstrike - Accuracy/Damage[*] (27) Thunderstrike - Damage/Endurance[*] (29) Thunderstrike - Damage/Recharge[*] (29) Thunderstrike - Accuracy/Damage/Recharge[*] (31) Thunderstrike - Accuracy/Damage/Endurance[*] (31) Thunderstrike - Damage/Endurance/Recharge[/list]Level 4: Fire Ball
- [*] (A) Ragnarok - Chance for Knockdown[*] (5) Ragnarok - Damage/Recharge[*] (5) Ragnarok - Accuracy/Damage/Recharge[*] (7) Ragnarok - Accuracy/Recharge[*] (7) Ragnarok - Damage/Endurance[/list]Level 6: Telekinetic Thrust
- [*] (A) Explosive Strike - Damage/Knockback[*] (31) Explosive Strike - Accuracy/Knockback[*] (33) Explosive Strike - Chance for Smashing Damage[/list]Level 8: Fire Breath
- [*] (A) Positron's Blast - Accuracy/Damage[*] (9) Positron's Blast - Damage/Endurance[*] (9) Positron's Blast - Damage/Recharge[*] (17) Positron's Blast - Damage/Range[*] (17) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 10: Psychic Scream
- [*] (A) Positron's Blast - Damage/Endurance[*] (11) Positron's Blast - Accuracy/Damage[*] (11) Positron's Blast - Damage/Recharge[*] (15) Positron's Blast - Damage/Range[*] (15) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 12: Combat Jumping
- [*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (13) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (13) Luck of the Gambler - Recharge Speed[/list]Level 14: Swift
- [*] (A) Run Speed IO[/list]Level 16: Concentration
- [*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (43) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 18: Blaze
- [*] (A) Thunderstrike - Accuracy/Damage[*] (33) Thunderstrike - Damage/Endurance[*] (33) Thunderstrike - Damage/Recharge[*] (34) Thunderstrike - Accuracy/Damage/Endurance[*] (34) Thunderstrike - Accuracy/Damage/Recharge[*] (34) Thunderstrike - Damage/Endurance/Recharge[/list]Level 20: Drain Psyche
- [*] (A) Efficacy Adaptor - EndMod[*] (36) Efficacy Adaptor - EndMod/Recharge[*] (36) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (37) Efficacy Adaptor - Accuracy/Recharge[*] (37) Efficacy Adaptor - EndMod/Accuracy[*] (37) Efficacy Adaptor - EndMod/Endurance[/list]Level 22: Health
- [*] (A) Regenerative Tissue - +Regeneration[/list]Level 24: Stamina
- [*] (A) Performance Shifter - Chance for +End[*] (39) Performance Shifter - EndMod/Accuracy[*] (39) Performance Shifter - EndMod[*] (39) Performance Shifter - EndMod/Recharge[*] (40) Performance Shifter - EndMod/Accuracy/Recharge[/list]Level 26: Super Jump
- [*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 28: Blazing Bolt
- [*] (A) Sting of the Manticore - Accuracy/Damage[*] (40) Sting of the Manticore - Damage/Endurance[*] (40) Sting of the Manticore - Accuracy/Interrupt/Range[*] (43) Sting of the Manticore - Damage/Interrupt/Recharge[*] (45) Sting of the Manticore - Damage/Endurance/Recharge[/list]Level 30: Aim
- [*] (A) Adjusted Targeting - To Hit Buff/Recharge[*] (43) Adjusted Targeting - Recharge[/list]Level 32: Hasten
- [*] (A) Recharge Reduction IO[/list]Level 35: World of Confusion
- [*] (A) Coercive Persuasion - Confused[*] (45) Coercive Persuasion - Confused/Recharge[*] (45) Coercive Persuasion - Accuracy/Confused/Recharge[*] (46) Coercive Persuasion - Accuracy/Recharge[*] (46) Coercive Persuasion - Confused/Endurance[*] (46) Coercive Persuasion - Contagious Confusion[/list]Level 38: Psychic Shockwave
- [*] (A) Armageddon - Chance for Fire Damage[*] (48) Armageddon - Damage/Recharge[*] (48) Armageddon - Accuracy/Damage/Recharge[*] (48) Armageddon - Accuracy/Recharge[*] (50) Armageddon - Damage/Endurance[/list]Level 41: Personal Force Field
- [*] (A) Luck of the Gambler - Recharge Speed[/list]Level 44: Temp Invulnerability
- [*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 47: Force of Nature
- [*] (A) Steadfast Protection - Knockback Protection[/list]Level 49: Repulsion Field
- [*] (A) Explosive Strike - Damage/Knockback[*] (50) Explosive Strike - Accuracy/Knockback[*] (50) Explosive Strike - Chance for Smashing Damage[/list]------------
Level 1: Brawl
- [*] (A) Empty[/list]Level 1: Sprint
- [*] (A) Empty[/list]Level 2: Rest
- [*] (A) Empty[/list]Level 1: Defiance
------------
[u]Set Bonus Totals:[u]
- [*]19.5% DamageBuff(Smashing)[*]19.5% DamageBuff(Lethal)[*]19.5% DamageBuff(Fire)[*]19.5% DamageBuff(Cold)[*]19.5% DamageBuff(Energy)[*]19.5% DamageBuff(Negative)[*]19.5% DamageBuff(Toxic)[*]19.5% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]25.5% Defense(Energy)[*]25.5% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]36.8% Defense(Ranged)[*]5.5% Defense(AoE)[*]70% Enhancement(RechargeTime)[*]5% Enhancement(Immobilize)[*]78% Enhancement(Accuracy)[*]4% Enhancement(Confused)[*]22% FlySpeed[*]81.3 HP (6.75%) HitPoints[*]22% JumpHeight[*]22% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 2.75%[*]29.5% (0.49 End/sec) Recovery[*]22% (1.11 HP/sec) Regeneration[*]8.19% Resistance(Fire)[*]8.19% Resistance(Cold)[*]22% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Thunderstrike[u]
(Flares)
- [*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Trap of the Hunter[u]
(Subdual)
- [*] 5% Enhancement(Immobilize)[*] 22.6 HP (1.87%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Thunderstrike[u]
(Fire Blast)
- [*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Ragnarok[u]
(Fire Ball)
- [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Explosive Strike[u]
(Telekinetic Thrust)
- [*] 1.5% DamageBuff(All)[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[/list][u]Positron's Blast[u]
(Fire Breath)
- [*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Psychic Scream)
- [*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Combat Jumping)
- [*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
(Combat Jumping)
- [*] 7.5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Concentration)
- [*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Thunderstrike[u]
(Blaze)
- [*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Efficacy Adaptor[u]
(Drain Psyche)
- [*] 13.6 HP (1.12%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.5 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Stamina)
- [*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[/list][u]Blessing of the Zephyr[u]
(Super Jump)
- [*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] Knockback Protection (Mag -4)[/list][u]Sting of the Manticore[u]
(Blazing Bolt)
- [*] 12% (0.6 HP/sec) Regeneration[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[*] 3% DamageBuff(All)[*] 7.5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Aim)
- [*] 2% DamageBuff(All)[/list][u]Coercive Persuasion[u]
(World of Confusion)
- [*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[*] 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)[/list][u]Armageddon[u]
(Psychic Shockwave)
- [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Personal Force Field)
- [*] 7.5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Temp Invulnerability)
- [*] 3% Defense(All)[/list][u]Steadfast Protection[u]
(Force of Nature)
- [*] Knockback Protection (Mag -4)[/list][u]Explosive Strike[u]
(Repulsion Field)
- [*] 1.5% DamageBuff(All)[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[/list]
Code:[/color]
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
|
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Firemental: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Fire Blast -- Apoc-Acc/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/EndRdx(3), Apoc-Dmg/Rchg(5), Apoc-Dam%(50)
Level 1: Subdual -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(43), Decim-Acc/Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Rchg(7), Ragnrk-Dmg/EndRdx(9), Ragnrk-Knock%(9)
Level 4: Telekinetic Thrust -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(48), RechRdx-I(48), RechRdx-I(50)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13), Range-I(19)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17)
Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/Rchg(25), AdjTgt-Rchg(27), GSFC-Build%(27)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Concentration -- AdjTgt-ToHit(A), AdjTgt-Rchg(19), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-EndRdx/Rchg(23)
Level 18: Blaze -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(36), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(37)
Level 20: Drain Psyche -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(40), Efficacy-EndMod/Acc(45)
Level 22: Swift -- Flight-I(A)
Level 24: Health -- Mrcl-Rcvry+(A)
Level 26: Stamina -- EndMod-I(A), EndMod-I(42), P'Shift-End%(42)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(31), CoPers-Conf%(31)
Level 30: Hover -- Flight-I(A)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(34)
Level 35: Fly -- Flight-I(A)
Level 38: Psychic Shockwave -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40)
Level 41: Body Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46)
Level 44: Sleep Grenade -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(45), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Sleep/EndRdx(46), FtnHyp-Acc/Rchg(46), FtnHyp-Plct%(48)
Level 47: Surveillance -- Acc-I(A), Achilles-ResDeb%(50)
Level 49: Teleport Foe -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Code:[/color]| Copy & Paste this data into Mids' Hero Designer to view the build |
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"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg
I didn't build for ranged def - I purpled out and built in hover and some team / AV friendly things like Surveillance. I use tis on ITFs and as long as someone can manage aggro, it's a beast.
"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg
What I have not is pretty close to yours. Just a bit higher ranged def and just short of perma hasten.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
I started from your build and modified it the way I would build it for myself (trying to respect as much as possible your choices). I would go first for a soft capped range defense, while trying to keep the global recharge as high as possible. It requires a few sacrifices, but I think it's worth the cost.
Two points :
- The build lacks Aim, as I usually dont mind dropping it on my blasters if I have BU on a low cooldown. I know some ppl would prefer to keep it, it's certainly possible to tweak the build to have it.
- Don't worry if there is no Acc enhancement in DP, the +78% global acc bonus should be large enough (at least it is on my Arch/MM).
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Flares -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg(19), Thundr-Dmg/EndRdx(43)
Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(36)
Level 2: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Dmg/EndRdx(9), Thundr-Acc/Dmg(11), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(19)
Level 4: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(5), Ragnrk-Acc/Rchg(5), Ragnrk-Acc/Dmg/Rchg(7), Ragnrk-Dmg/Rchg(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(36)
Level 8: Hurdle -- Jump-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(48), Zephyr-Travel/EndRdx(48)
Level 12: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(33), Posi-Dam%(33)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(50)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Concentration -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(46)
Level 20: Drain Psyche -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(37), Numna-Heal(37), Numna-Regen/Rcvry+(39)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36)
Level 24: Psychic Scream -- Posi-Dam%(A), Posi-Acc/Dmg(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27), Posi-Dmg/EndRdx(27)
Level 26: Blaze -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Acc/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/Rchg(43)
Level 28: World of Confusion -- CoPers-Conf%(A), CoPers-Conf/EndRdx(29), CoPers-Acc/Rchg(29), CoPers-Acc/Conf/Rchg(31), CoPers-Conf/Rchg(31), CoPers-Conf(31)
Level 30: Rain of Fire -- Posi-Dam%(A), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg(34)
Level 32: Mind Probe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(45)
Level 35: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), LkGmblr-Rchg+(46)
Level 38: Psychic Shockwave -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Acc/Rchg(40), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(40)
Level 41: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
Level 44: Personal Force Field -- LkGmblr-Rchg+(A)
Level 47: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam(50), S'fstPrt-ResDam/Def+(50)
Level 49: Force of Nature -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Edit : I changed the recharge IO in Force of Nature to a Resistance one to keep the S/L resists capped when you use it.
I love these builds. I want a money is no object build as well, but need to figure out a way to add "aid self" , and still keep PFF, Flight, Stamina etc. Not sure what to drop to make this happen.
This will be my first serious blaster.
I am looking for something with High recharge and High Ranged defense. Anyone got anything laying around that I can play with?
I could really use the help, as I am having a heck of a time building one on my own.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!