Son/Son: what to go for?
I'd say go for Recovery, Recharge and Accuracy in set bonuses for a teaming Sonic Defender. Looks like youve got those bases covered.
PBU seems like a bit of a waste really. Liquefy's hold is very shortlived, and the To Hit debuff is pretty high with slotting, so it wont help you out a great deal here.
It also means no end recovery tool, and makes you choose the armour with only two resistances. This is kind of a waste when you're stacking your epic armour with Sonic Dispersion.
I've chosen the Electric epic on my high level Sonic Defender for a common extra damage type in the armour (energy) and for a great end recovery aid in Power Sink.
For Sonic secondary, Dark Mastery is also hard to pass up because Oppressive Gloom + Screech is a disabled boss. I had that on my FF/Sonic for a while and it was pretty effective.
So I have this lowbie sonic/sonic that I'll be using for teaming only (so I didn't pick aid self).
Question is, what to go for in set bonuses? I went for recharge just because of Liquefy and chaining shriek+scream without shout, dunno if it's worth it. And I still have two slots to spare... Also I know PBU will affect Liquefy but I'm not sure if it will do anything else for me, I never had it, so I'm torn on the epics too.
Any comments?
Thanks in advance.
Hero Plan by Mids' Hero Designer 1,401
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01 sonicsonic def: Level 50 Mutation Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Sonic Barrier -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx/Rchg(5)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(27), Thundr-Dmg/EndRdx/Rchg(29)
Level 2: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31), Thundr-Dmg/EndRdx/Rchg(33)
Level 4: Sonic Haven -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResDam(7)
Level 6: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11), RechRdx-I(13)
Level 8: Disruption Field -- EndRdx-I(A), EndRdx-I(13)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 12: Sonic Dispersion -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(17), TtmC'tng-ResDam/EndRdx/Rchg(17), S'fstPrt-ResDam/EndRdx(19), S'fstPrt-ResKB(19)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Sonic Siphon -- Acc-I(A)
Level 24: Sonic Cage -- HO:Endo(A), HO:Endo(25), RechRdx-I(46)
Level 26: Clarity -- RechRdx-I(A)
Level 28: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(34)
Level 30: Siren's Song -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(36), FtnHyp-Acc/Rchg(36), FtnHyp-Sleep/EndRdx(36), FtnHyp-Plct%(37)
Level 32: Liquefy -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(37), DarkWD-Rchg/EndRdx(37), DarkWD-ToHitDeb(39), Lock-Acc/Rchg(39), Lock-Acc/Hold(39)
Level 35: Screech -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(40), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(40), Amaze-ToHitDeb%(42)
Level 38: Dreadful Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Power Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-Rchg(45)
Level 44: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 47: Tactics -- HO:Cyto(A), HO:Cyto(48), HO:Cyto(48)
Level 49: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(50), ImpArm-ResDam/EndRdx/Rchg(50), ImpArm-ResDam(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
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[u]Set Bonus Totals:[u]<ul type="square">[*]10% DamageBuff(Smashing)[*]10% DamageBuff(Lethal)[*]10% DamageBuff(Fire)[*]10% DamageBuff(Cold)[*]10% DamageBuff(Energy)[*]10% DamageBuff(Negative)[*]10% DamageBuff(Toxic)[*]10% DamageBuff(Psionic)[*]5,63% Defense(Psionic)[*]11,3% Max End[*]58,8% Enhancement(RechargeTime)[*]66% Enhancement(Accuracy)[*]5% FlySpeed[*]72,5 HP (7,13%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 5,5%[*]MezResist(Sleep) 2,2%[*]MezResist(Stun) 2,2%[*]22% (0,37 End/sec) Recovery[*]6,62% Resistance(Fire)[*]6,62% Resistance(Cold)[*]2,52% Resistance(Energy)[*]2,52% Resistance(Negative)[*]5% RunSpeed[/list]
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