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I can easily see having them spawn, but it's so annoying when you can't even hit something
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A few issues ago, the Invasion Rikti were changed so that they can't attacked until their teleportation animation completes which, you know, takes a while. Prior to the change, wanton AOE splash damage were killing them before they could fully materialize.
What I do is to click a Pet and target through it. Note: this is best with ranged attacks. The Pets always knows what is attack-able.
In addition, usually the Pet doesn't stay on one target until the target is defeated. That is, it keeps re-targeting. This is good in that you get to hit more foes and each will count towards your defeat badge quota. While you won't get much XP per defeated foe, you'll have more defeats being counted so it sort of evens out.
If you're a melee character, the only thing I can suggest is for you to not be in the middle of the mob of players. Stay on the outer edge of the action where you can plainly see a foe making attacks. And there ought to be a lot of them out at the perimeter. The ones at the center of the mob of players are usually AOE'ed to death pretty quickly. Plus, the Headman gunners usually teleport out to the edge to snipe at the mob of players.
Some additional FYIs in case you didn't know:
- Ctrl-Tab = default for target nearest foe
- F = follow (ie, you'll beeline directly to the targeted foe)
- Ctrl-click on an attack power (in this case) = auto-fire/auto-attack, it'll go off as soon as you're in ranged of the target foe
[ QUOTE ]
I can easily see having them spawn, but it's so annoying when you can't even hit something
[/ QUOTE ]
A few issues ago, the Invasion Rikti were changed so that they can't attacked until their teleportation animation completes which, you know, takes a while. Prior to the change, wanton AOE splash damage were killing them before they could fully materialize.
What I do is to click a Pet and target through it. Note: this is best with ranged attacks. The Pets always knows what is attack-able.
In addition, usually the Pet doesn't stay on one target until the target is defeated. That is, it keeps re-targeting. This is good in that you get to hit more foes and each will count towards your defeat badge quota. While you won't get much XP per defeated foe, you'll have more defeats being counted so it sort of evens out.
If you're a melee character, the only thing I can suggest is for you to not be in the middle of the mob of players. Stay on the outer edge of the action where you can plainly see a foe making attacks. And there ought to be a lot of them out at the perimeter. The ones at the center of the mob of players are usually AOE'ed to death pretty quickly. Plus, the Headman gunners usually teleport out to the edge to snipe at the mob of players.
Some additional FYIs in case you didn't know:
- Ctrl-Tab = default for target nearest foe
- F = follow (ie, you'll beeline directly to the targeted foe)
- Ctrl-click on an attack power (in this case) = auto-fire/auto-attack, it'll go off as soon as you're in ranged of the target foe
Teams are the number one killer of soloists.