Any Fire/Fire brute around still?


Drewlonius

 

Posted

Hello was hopeing to find a good build for my Fire/Fire brute, I need a build for PVE i solo and do AE's Im a father of 4 and with the economy on the blits theres not much time for playing do to more work. Just want to make sure im going in the right direction then to find out at lvl 30 i messed the whole thing up.
Thanx to all of you who can help.


 

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My fire/fire is my main. I can help you out and point you in the right direction. What specifically do you want to know?


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Working on a Fire-Fire-Mako myself at lvl 35 right now. It really depends on what you want to focus on. Single-Target, AoE, Cones, survivability, damage output...many of these things will help decide which way you build it. In general help, you need either combat jumping/acrobatics to fill the immobile/knockback hole that fire aura has -or- grab 2 -KB IOs and forgo acrobatics altogether. Also need Tough to help round out your smashing/lethal resistances. Past that, like I said, depends on what you want to focus on. The set is great for damage output with a patron immobilize and Burn as an actual damage attack.


 

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Well magi was looking for a cookie cutter build i guess never played a all fire brute looking for brute not tank build though. basically anything. I saw one posted on here but even i could tell it was crap.


 

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Thanks for replys Magi and Murderous suppose i like the AOE, Damage output the most i dont play much but doesnt mean i havent played MMORPG so i think ill know my limitations when to back out so ya lets go AOE, and damage.


 

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The thing about Fire Melee-Fire Aura Drewlonius is in how you look at it. By itself, Fire Melee has for AoE/Cones: Breath of Fire (cone...and I'm still up in the air about it) and Fire Sword Circle. On the Fire Aura Side you have: Blazing Aura (your damage/taunt aura), Burn (which only really works effectively with an Immobilizer), Rise of the Phoniex (you unfortunely have to die to use this one), and the Endurance recovery power (which the name eludes me at this moment, and the recharge doesn't make it a reliable PBAoE power itself).
Now with that, you can add patron powers to get your self more cones or AoE or targeted AoE powers depending on what your looking for. I myself am going to try Mako to pick up his immobile and 2 cones. What this will basically do is give me the following: 2 single-target attacks, 3 cones, 2 PBAoEs, along with filling most of the holes within Fire Aura itself.
My basic attack chain should go like this: Immobilize, Firey Embrace (which is basically like FA's build-up), 2 patron cones, Breathe of Fire, jump into the mob, hit Burn, Taunt, and kill what's let with Single-target attacks. Add the immobilize as needed and continue hitting Burn.
With this basic idea, most of the mobs will be half way dead or dying as i jump into the center. If I hit Firey Embrace as I jump into the mobs, then I can hit Burn 3 times before Firey Embrace and the immobilize wears off. Burn with Hasten drops it's recharge to about 8-9 seconds recharge and with 3 damage IOs about 600+ damage per click of it.


 

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So basically it depends on what you want to build your Fire-Fire brute for. I'm trying out all DoTs and doing 2/3rds of my damage before I jump into the center of the mobs. If you worried about Fury, well with all that and hitting Taunt after you jump into them pretty much guarantees you have gotten their attention.
Something else you can also see with my idea is that I skip alot of my single target attacks in favor of the Cones and AoEs. You may try it and decide it's not for you. To each their own, and I wanted to try something not the normal. I have a Buddy I duo with that is more traditional in taking more of his single-target attacks than I am, and it works for him...that's his play style. The biggest thing about brutes is being able to be productive and since we are the "basic" and closest thing to a tanker...please take taunt. It generates more Fury than most attacks and the squishies will love you for it.


 

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Id like to stand there beat stuff up while fire does DOT. Im old fashioned i guess lol. But i dont know when to take what.


 

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Im just really confused about the whole slotting CJ and some folks say to slot damage not sure where to go to find a build im looking for.


 

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Another good idea to give you a look at how you would want to build your fire-fire brute is to try and download "Mid's Hero Planner" for www.CoHtitan.com I believe is the site. Someone please correct me on the site if I'm wrong. If I'm getting your basic idea Drew, you'll most likely want to skip Breathe of Fire and find out whether you want to take Hasten on your build. Whether or not, Hasten will give you a better idea of taking more attacks or less. Since fire Melee's secondary effect is more damage in the form of DoTs, then if might not be as fast as Dark Melee or slow as Stone melee...but just watch the poor mobs stand there and being burned to the ground is it's own pleasure
Also check out other player's guide on this forum and the Tanker's forum. In most parts, both Brute and Tanker version of Fire Melee and Fire Aura is the same with a few exceptions and numbers to resistance levels.
Remember to pick up Tough from the fighing pool, and either combat jumping + acrobatics or invest in 2 -KB IOs to cover the holes in Fire Aura. If you play on Virtue, you can always look me up in game for other quick answers, my global is in my Sig.


 

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As a basic idea for slotting I use for most of my Brutes, I start with accurary and endurance with recharge if needed. I add damage last for the simple point that Fury, once it's 50% plus filled, does a lovely job of adding that damage you need till your able to slot your attacks for damage.
The one true thing that kills most brutes most of the time is to run out of Endurance and have your toggle drop. No endurance means no attacks going out and not toggles/armors to protect you. Yes you should try to keep your Fury bar as full as possible, but not at the risk of dying in the process. Make an educated guess when going from mob group to mob group as to when you need to rest and recover endurance. Once you find your groove, you'll know it.


 

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I also see people suggest on useing two ACC slots for melee attacks whats your take on that if you already havent stated that earlier haha just woke up.


 

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I don't use mids myself- but I can tell you my fiery aura brute has neither CJ nor accro. Of course, this means you have to break coin on some IOs to fill kb wholes and utilize burn to fix occasional immobs. Learn to monitor combat attributes in game via the tab on the corner of your powers tab.

For me, the must haves for Fire/fire (as far as outside pools go) are:
- stamina; even with consume, you will likely need this to keep your end consumption in check
- hasten; as a fire brute, recharge is your best friend. Don't leave home without it. Recharge makes your attacks available more quickly, as well as making healing flames available as swiftly as possible
- tough and weave to increase survivability
- a patron immob that will allow you to take advantage of burn as a potent attack

In most scenarios, unless you have a seriously tricked out build, you will never be the tankiest of brutes. That said, focusing on increasing dmg output will help you out more than anything else. I find that picking up tough helps out tremendously in the survivability department. Some will say to skip weave, but I find it it great as a place to toss a LotG recharge to add 7.5% recharge to your build.

With fire/fire, you have both Build up and fiery embrace, and both are great ways to make sure you are pumping out Max dmg. If you haven't heard the expression "kill them before they kill you" I want to introduce you to it. Fire's greatest strength in game is its dmg potential. Take advantage of that and learn to capitalize on it.

Also, some of fiery melees attacks are DoT, but that doesn't mean the attacks don't hit hard at the start. All powersets have a secondary effect. Dark melee has -to hit or acc (I forget which). Energy melee has increased likelihood to stun. Most psi powers affect recharge negatively. Fire, regardless of AT, has a secondary component of more dmg. Again, I urge you to capitalize on this. People can say what they want to about different sets being numerically superior for whatever reason, but I love the killing power and speed of my fire brute. For me, it is thrilling, fun, and just lethal.

Generally, don't worry about slotting attacks with +dmg enhancements. Fury will take care of +dmg slotting, but if you can't land anything, you won't make any progress. Thus, the recommendations of +acc enhancements. Because brutes tend to be heavy on endurance in general, slotting at least one -end cost enhancement in most attacks or toggles proves to be beneficial.

In the late game, especially if and when you start tinkering with IOs, I find the most important thing to build for is +defense and +recharge. The current build I am running has 142.5% recharge (with Hasten, of course). I usually log out in Ouro, so that gives me another 10% rech bonus.

Another thing that is pivotal to your success and survivability is using inspirations. Don't be afraid to pop them. Use them pre-emptively, or before things start to look too hairy. My fave insp type for my fiery aura brute is anything purple. Oranges are ok, but resistance on a fiery aura brute isn't the worst, so I find it more effective to boost defense through purples.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

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On your question for 2 Acc Drew...unless I have a primary/secondary that boosts my Acc normally, I alway but 2 acc in powers. Magikwand also bringd up alot of good ideas also. Depending on what you eventually try as your build Drew, Magik's advice is spot on. I'd argue a couple point, but advice is advice and every like bit always helps. The Worst Question is to never ask Drew.
With Magik's quote of "kill them before they kill you" sums up Fire-Fire to a T. If you attack chain is continuous and fluid, then the stream of orange numbers above your target will make you giggle like a schoolgirl. Also Magik's advice about +dmg enhancements is pretty much the same path I follow on brutes. And also dead-on, is Magik's advice about using inspires...they are your friends so gobble them up like skittles.


 

Posted

Drew, get Mids. You'll see that using 2 Acc for slotting is very sub-optimal. Just using 2 of any single enhancement SO or IO is generally sub-optimal For example, let's say you slotted 2 Acc/2 Dam/1 Rech/1 EndReduc. If you're using lvl 35 IOs, that gives you 73% Acc, 73% Dam, 37% Recharge and 37% EndReduc.

The key to remember is that an IO that enhances 2 aspects gives you more than half a single IO's value. So for example if we slotted (still using lvl 35s) an Acc/Dam, Acc/Dam, Dam/Rech, Dam/End/Rech, Acc/End/Rech, Acc/Dam/End/Rech you get: 79% Acc, 95% Dam, 53% EndReduc, 75% Recharge. Much better in every way, using the same number of slots and the same level enhancements. BTW, my personal preference would be less Acc and more Recharge, but I wanted to use an example that addressed the recommendation for 2 Accs given previously.

Unless you are a math whiz, you're not going to be able to accurately preduct the ED limits of enhancements yourself, that's why Mids is invaluable.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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WOW they are Endurance suckers arent they and im only lvl 5 going to play tonite think id like to add Air Sup to the group i love keeping things on there back.


 

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Im definatly going to need a build i think im messing up.


 

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Until you get to Single Origin Enhancements, every brute has endurance issues, be patient. As for Build-Up, if you can fit it in...go for it. I re-examined my AoE/Cone build and found if I sacrifice taunt or a travel power, I can fit in both Build-Up and Firey Embrace Fully slotted will look like 32-ish% +Acc and 180% +Dmg, which will be just fine


 

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In my build, I didn't want to sacrifice travel, taunt, or RotP, so I kept all of those and went with fiery embrace. I don't have issues with accuracy at all, so I contemplated and found that the stronger +dmg FE offered was more valuable with the fiery melee primary. Most builds would probably benefit from BU though. Perhaps even more that FE.

Bottom line- in order to make your brute feel like a god (or just competitive in the very least, you are going to need to use IOs. In order to get familiar with IOs, I would mirror what others have said by using mids. It is either that, or wasting tons of money in game and time. I don't like using mids myself, and I normally have tons of inf in game to play around with, so I learned through trial and error how ti make an effective build.

If you rely on SOs on a lvl 50 fiery aura brute, you will likely be outclassed by most other secondaries. I am not being hard on Fa/ because it is my favorite secondary for brutes, but it is just the truth. It's a hard knock life for us, and in order to be a good FA brute, you have to be twice as good as other brutes.

Great thing about it- when you get it all sorted out, you look like a rock star. I have been the only brute (and or tank) on many TFs/farms with my /FA and people are amazed at what she can do. While teaming with other brutes, I am often asked "Do you want me to lead?" just because of FA having a less that stellar reputation. I laugh to myself and then just show them how solid FA can be. It has the potential for greatness, you just have to be devoted to finding it. I always say this: Fiery Aura doesn't suck; but many people who use it do.


Also, learn to monitor your combat attributes window from time to time. In theorizing what would maximize my efficacy and survivability on my fiery brute, I found this invaluable. Learn which attributes you need, and in what priority.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

The other thing to remember Drew, is we have the ability to make dual builds. Magic bring a good point with the "lead or not to lead" approach. Due to the fact that Fire-Fire doesn't have any mitigating secondary effects, except more damge, sometimes till you get set with your build it maybe better to have other brutes do the taunting and you just pour on the damage.

As for the dual build thing, I've got one build for soloing/Single-Target attacks/taunting...and on the other I skip taunting and have alot of AoEs/Cones to pour on damage. The biggest thing I have found from other brutes on teams is the scattering effect of Burn when you don't have a way to immobilze them. Unless you immobilze them they scatter and your fellow brutes will scream at you all day long to stop it. The thing is if you can get them immobilzed, Burn adds 300+ damage without Firey Embrace on.

On the issue of IOs, depending which ones you want stick with SOs till lvl 47 then start collexting what IOs you need. Some are expensive due to the rise of AE and less drops from normal missions. So plan accordingly and you'll be fine.


 

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Well before i even worry about IO's i need to worry about what to pick and when to pick up i have never played a brute so im very lost. Not sure how many slots to put into the powers i have either. Any of you to have a build i can see.? so i can get a idea.


 

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Hey all does anyone use boxing in there fire/fire builds?