More CC options for PC Widows and SoA's


Beefymeat

 

Posted

I can (wildly speculate) about what you're thinking. What can the developers possibly add to the character creator that the Widow and Wolf Spider outfits don't already have?

Well, to put it quite simply, while the existing options are excellent for creating a canon Blood Widow / Fortunata or Wolf Spider; they're incapable of accurately recreating the look of an NPC Night Widow.

To illustrate, I've assembled a collection of pictures that reference the differences between the Fortunata Costume (which we can already recreate perfectly), and the Night Widow costume (which we can't).

The biggest issue with recreating a Night Widow is the non-availability of Night-Widow pattern gloves; and the lack of an appropriate Night-Widow pattern waist-cape. All other aspects of the Night Widow costume are currently creatable.

Night Widow Glove example: http://img11.imageshack.us/img11/310...fortgloves.png
Night Widow Cape example: http://img404.imageshack.us/img404/4...sfortcapes.png

Currently, the Character Creator is able to come close...
... but not close enough: http://img49.imageshack.us/img49/929...nightwidow.png

I suggest enabling access to the Night Widow pattern gloves and enabling a retextured waist cape that lacks the little pointy bits on the rump. Since these gloves are now colorable in the AE mob editor, it seems likely that they could be ported over to PCs with minimal effort. The cape would likely be more difficult, but would likewise make a good addition to the character creator.



So, that (mostly) covers the issues with Night Widows; but what about Soldiers of Arachnos? We can already recreate pretty much every canon (or semi-canon) version of the Soldier of Arachnos (apart from being unable to remove our helmets, anyway).

Well, unfortunately, this isn't quite true. PCs are able to recreate all variants of the Wolf Spider, but while PCs can come close to mimicking the look of an Arbiter, we lack the options that would enable us to recreate the look with a reasonable level of accuracy.

Another series of examples (again, green circles are things we can currently create. Red Circles are things we cannot):
NPC Arbiter Wolf Spider / Widow: http://img176.imageshack.us/img176/1...alarbiters.png
PC Character Creator Arbiters: http://img265.imageshack.us/img265/7...pcarbiters.png
Side-By-Side Comparison: http://img265.imageshack.us/img265/6238/pcvsnpc.png

As you can see, while the Wolf Spider can come reasonably close to recreating the 'Arbiter' look, the poor Arachnos Widows can't; both because of the square, non-split waist cape and because, while they're appropriately shiny, they're the wrong-kind of shiny.

The problem is: Arbiters are very, very shiny--and it seems to me, even if the option's not available at character creation; we've recently added a Task Force that gives players an 'Arbiter' badge--yet even with that badge we can't recreate the Arbiter's look.

My suggestion, then, is that the 'Arbiter' costume should be unlockable (both by the Task Force and for getting an SoA / Widow to level 50). This could be a limited, untintable costume (like the normal-colored Crab Spiders). Access to the cape would also be awesome (and could help alleviate some of the problems that the normal Huntsman cape has (mainly, that it only looks good on normally-colored Huntsmen)).



So, in summary (TL;DR version), the character creator would benefit from:
1) Access to Night Widow gloves and cape
2) Shiny Arbiter armor / cape / waist cape / chest symbol enabled by earning the 'Arbiter' badge from the Barracuda TF (or, better yet, enabled at character creation).


 

Posted

Honestly I feel that the only things that the SoA need are helmetless soldiers and the option to use the VEAT costume creator for each costume slot.

I wouldn't be opposed to the suggestions here but I do feel that they're somewhat on the nitpicky side.


Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"

 

Posted

Soldiers should also be allowed to get the 60s-style Arachnos gear. To unlock, one would simply need to complete the Mender Tesseract Strike Force.


 

Posted

[ QUOTE ]
I wouldn't be opposed to the suggestions here but I do feel that they're somewhat on the nitpicky side.

[/ QUOTE ]

Perhaps they are a touch nitpicky--but since the Night Widow gloves seem tintable already, I don't imagine they'd be extremely difficult to port over.

As for the rest--I'd just really like access to the metallic shiny Arbiter costumes. They're some of the coolest in the game, and I could definitely see it being a 'special reward' for completing the Barracuda TF (since you earn the 'Arbiter' badge there anyway).

It'd be a nice touch to (what I've heard) is an already enjoyable TF.


 

Posted

Did they ever fix the stupid dual build SoA bug? You know, the one where, if you even thought of "Hey, I can just make one SoA and have a build for crab and one for bane!" then a random hit squad knocked you out and super-glued a crab pack to your back? Because I would love to only have that thing when I am in my crab build.

Other than that, we need multiple VEAT costume slots and our crab/bane spider helmets need the glowing eye auras that their wolfspider counterparts get.


 

Posted

Quote:
Originally Posted by Beefymeat View Post
Did they ever fix the stupid dual build SoA bug? You know, the one where, if you even thought of "Hey, I can just make one SoA and have a build for crab and one for bane!" then a random hit squad knocked you out and super-glued a crab pack to your back? Because I would love to only have that thing when I am in my crab build.

Other than that, we need multiple VEAT costume slots and our crab/bane spider helmets need the glowing eye auras that their wolfspider counterparts get.
I seem to remember a dev stating that since you still technically have the crab powers, even if they're on a second build, you still get the backpack due to technical issues.


Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"