Health & Combat Attributes
If you want to convert %hp/sec to regen%, multiply by 2.4**.
Regen Tissue: 0.2 * 2.4 = 0.48 (48%)
Numina's: 0.16 * 2.4 = 0.384 (38.4%)
Health: 0.33 * 2.4 = 0.792 (79.2%)
Those numbers are higher than what they should be, you say? You're right. The thing is those uniques aren't flagged to ignore enhancements, so if you slot them into a power that has heal enhancement, they'll be boosted as well. In this case, you have the Regen Tissue and Numina's slotted into a power with 92% heal enhancement.
** If you're wondering how I got that, the formula I use for players is the following:
hp/sec = (MaxHP * Regen) / 240
In this case, we know hp/sec in percent form, so I'd just set MaxHP = 100 (100%) like so:
0.33 = (100 * Regen) / 240
Just solve for Regen.
(0.33 * 240) / 100 = Regen
0.33 * 2.4 = Regen
Again, let me stress that is for players only. If you wanted to use it for mobs:
hp/sec = (MaxHP * Regen) / (TimeBetweenRegenTicks * 20)
The TimeBetweenRegenTicks varies from entity to entity. AVs, for example, tick every 15s base. Why multiply it by 20? That is to find the full time it takes for the entity to regen from 0 to full (each tick is 5% of their MaxHP). It works for a player too, players have a regen tick every 12s, so 12 * 20 = 240.
Ok, that I didn't realize.
So in other words, the total regen is effectively the same as if the health power had a 40+20+25 base regen power and then enhanced.
Does this also apply to say, miracle +recovery, slotted in a heal+recovery power like One With the Shield. The endurance mod enhancements would also apply to the +recovery bonus of miracle?
thx,
B.
Yep, it's a quirk of those IOs. I doubt it's intended, so if they patch them to be unenhanceable, I wouldn't be surprised at all.
As for the Miracle, I had to double check, but it looks like its recovery is enhanceable too. Keep in mind that it only lasts for 120 after you click the power, so you'd lose Miracle's +recov at the same time that OwtS crashes. I'd suggest you slot it into a passive rather than try to enhance it.
Level 33 Shield Defense Tanker
Regeneration Rate
Regenerative Tissue: Regeneration .20%/sec
Numina's Convalescence: Regeneration/Recovery .16%/sec
Health 0.33%/sec
Tissue = 25%
Numina = 20%
Basic Health = 40%
With these figuers all seems to be correct, but ...
Health is slotted with heal enhancements 40% --> 78%
So is Combat Attributes wrong?
Or are the basic IO heal enhancements of health not working?
B.