Fire/FF build!


Neeto

 

Posted

I need some help with this build I am trying to keep it as cheap as possible while making him tough. He is made for farming PvP enhancements and will be spending most of his time in War Burg.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Fighting Farmer: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(5), Lock-Acc/EndRdx/Rchg/Hold(5), Lock-%Hold(7)
Level 1: Personal Force Field -- RechRdx-I(A), RechRdx-I(7)
Level 2: Deflection Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(11), RedFtn-EndRdx(13)
Level 4: Fire Cages -- Acc-I(A), Acc-I(13), EndRdx-I(15), Immob-I(15), RechRdx-I(17), RechRdx-I(17)
Level 6: Swift -- Run-I(A)
Level 8: Force Bolt -- Acc-I(A), Acc-I(19), EndRdx-I(19), KBDist-I(21), RechRdx-I(21)
Level 10: Insulation Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25), RedFtn-EndRdx(31)
Level 12: Teleport Foe -- Acc-I(A), Acc-I(27), Zephyr-Travel(27), Zephyr-Travel/EndRdx(29)
Level 14: Teleport -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(29), EndRdx-I(31)
Level 16: Health -- Heal-I(A), Heal-I(31)
Level 18: Hot Feet -- EndRdx-I(A), EndRdx-I(33), Slow-I(33)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), P'Shift-End%(34)
Level 22: Flashfire -- Acc-I(A), Acc-I(34), EndRdx-I(34), RechRdx-I(36), RechRdx-I(36), Dsrnt-I(36)
Level 24: Dispersion Bubble -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(37), EndRdx-I(37), EndRdx-I(39), EndRdx-I(39)
Level 26: Cinders -- Acc-I(A), Acc-I(39), EndRdx-I(40), Hold-I(40), RechRdx-I(40), RechRdx-I(42)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- EndRdx-I(A), ResDam-I(42), ResDam-I(42)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(45), ExRmnt-+Res(Pets)(45)
Level 35: Weave -- DefBuff-I(A), DefBuff-I(45), EndRdx-I(46), EndRdx-I(46)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(46)
Level 41: Assault -- EndRdx-I(A)
Level 44: Maneuvers -- DefBuff-I(A), EndRdx-I(50)
Level 47: Fire Ball -- Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), EndRdx-I(50), Range-I(50)
Level 49: Fire Shield -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

-Take Ring of Fire
- You only need 4 Red Fortunes in each power if you are going for cheap.
- Slot 5 Performance shifters in Stam.
- You don't need the power Cinders.
- Take the stealth pool and work your way into Phase rather than tough or better yet get a travel pool that is usefull at all time rather than sometimes like the jump pool (remember as a squishie, no matter how much def you can muster you will remain at 14%)
- Slot in Red Fortunes or Luck of the gamblers for dispersion bubble, and add a couple more slots to PFF.
- Slot in Force Feedback for Force bolt.
- Replace manuvers with Tactics and slot that with Adjusted Targeting and that one rectified reticle.
- Get ice epic for a bit more elusivity and possible hibernate.
- Slot up the Damage for your hold and immob.