Torn between 2 builds
You should look into my friend's build, very very nice build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Hell Burn: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Ring of Fire -- GravAnch-Acc/Immob/Rchg(A)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(9), Ragnrk-Dmg/EndRdx(11)
Level 4: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(15)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19)
Level 8: Boxing -- Acc-I(A)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), Zephyr-ResKB(25), Zephyr-Travel/EndRdx(27)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(27)
Level 16: Hurdle -- HO:Micro(A)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(29), Apoc-Acc/Dmg/Rchg(29), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(31)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31), RgnTis-Regen+(33)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-End%(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Acc/Rchg(34)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(37)
Level 26: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(37)
Level 28: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 35: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(48)
Level 38: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-%Dam(50)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 44: Fire Shield -- S'fstPrt-ResDam/Def+(A)
Level 47: Tough -- HO:Ribo(A)
Level 49: Weave -- HO:Enzym(A), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Virtue: @Santorican
Dark/Shield Build Thread
You could always do both.
I've been working on my fire/fire blaster and can't seem to decide on the best way to build this guy, so any help would be greatly appreciated.
Below are two builds that are similar in power picks, but totally different in IO bonuses.
The first one is geared towards basic defense and is fairly inexpensive... nothing flashy there. However, the second one is built for insane accuracy/recharge/regeneration and will put a hurt on the 'ol wallet... but nothing worth doing is ever cheap, right?
So my question is, which one do you think is more survivable and what can be improved upon in either build?
Build #1:
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Level 1: Flares -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(3), Ruin-Dmg/Rchg(7), Ruin-Acc/EndRdx/Rchg(11), Ruin-Acc/Dmg/Rchg(34)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Blast -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(3), Ruin-Dmg/Rchg(7), Ruin-Acc/EndRdx/Rchg(9), Ruin-Acc/Dmg/Rchg(19)
Level 4: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(5), Det'tn-Dmg/Rchg(5), Det'tn-Acc/Dmg/EndRdx(9), Det'tn-Dmg/EndRdx/Rng(46)
Level 6: Swift -- Run-I(A)
Level 8: Air Superiority -- Acc-I(A), Dmg-I(19)
Level 10: Fire Breath -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(11), Det'tn-Dmg/Rchg(13), Det'tn-Acc/Dmg/EndRdx(15), Det'tn-Dmg/EndRdx/Rng(46)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 14: Fly -- Flight-I(A)
Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(42), AdjTgt-Rchg(43)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Blaze -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(23), Ruin-Dmg/Rchg(23), Ruin-Acc/EndRdx/Rchg(27), Ruin-Acc/Dmg/Rchg(46)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(39)
Level 28: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(31), Mantic-Acc/ActRdx/Rng(31), Mantic-Dmg/ActRdx/Rchg(31), Mantic-Dmg/EndRdx/Rchg(37)
Level 30: Aid Other -- Heal-I(A)
Level 32: Inferno -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(34)
Level 35: Aid Self -- IntRdx-I(A), IntRdx-I(36), Heal-I(36), Heal-I(36), RechRdx-I(37)
Level 38: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 41: Char -- Acc-I(A)
Level 44: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45)
Level 47: Rise of the Phoenix -- Erad-Dmg(A), Erad-Acc/Rchg(48), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(50), Erad-%Dam(50)
Level 49: Fire Sword -- Acc-I(A), Dmg-I(50)
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[u]Set Bonus Totals:[u]
[*]10% DamageBuff(Smashing)[*]10% DamageBuff(Lethal)[*]10% DamageBuff(Fire)[*]10% DamageBuff(Cold)[*]10% DamageBuff(Energy)[*]10% DamageBuff(Negative)[*]10% DamageBuff(Toxic)[*]10% DamageBuff(Psionic)[*]1.25% Defense(Smashing)[*]1.25% Defense(Lethal)[*]15.3% Defense(Fire)[*]15.3% Defense(Cold)[*]11.6% Defense(Energy)[*]11.6% Defense(Negative)[*]2.5% Defense(Melee)[*]9.06% Defense(Ranged)[*]25.9% Defense(AoE)[*]5.4% Max End[*]12.5% Enhancement(RechargeTime)[*]9% Enhancement(Accuracy)[*]10% FlySpeed[*]167.2 HP (13.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Confused) 7.5%[*]MezResist(Held) 7.5%[*]MezResist(Immobilize) 7.5%[*]MezResist(Sleep) 10.8%[*]MezResist(Stun) 7.5%[*]MezResist(Terrorized) 12.5%[*]5% (0.08 End/sec) Recovery[*]12% (0.6 HP/sec) Regeneration[*]5.01% Resistance(Energy)[*]1.26% Resistance(Negative)[*]15% RunSpeed[*]13.5% XPDebtProtection[/list]
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Build #2:
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Level 1: Flares -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(11), Entrpc-Heal%(45)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(9), Entrpc-Heal%(45)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(37)
Level 6: Swift -- Run-I(A)
Level 8: Hover -- Krma-ResKB(A), DefBuff-I(43)
Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(37)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(37), GSFC-Build%(43)
Level 14: Fly -- Flight-I(A)
Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(19), AdjTgt-Rchg(34)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Blaze -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(25), Entrpc-Dmg/Rchg(25), Entrpc-Dmg/EndRdx/Rchg(27), Entrpc-Heal%(45)
Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 28: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(29), Mantic-Acc/ActRdx/Rng(31), Mantic-Dmg/ActRdx/Rchg(31), Mantic-Dmg/EndRdx/Rchg(34)
Level 30: Aid Other -- Heal-I(A)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Aid Self -- IntRdx-I(A), IntRdx-I(36), Heal-I(36), Heal-I(36)
Level 38: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Hot Feet -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(42), TmpRdns-Acc/EndRdx(42), TmpRdns-EndRdx/Rchg/Slow(42), TmpRdns-Acc/Dmg/Slow(43)
Level 44: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 47: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48)
Level 49: Rise of the Phoenix -- Heal-I(A), EndMod-I(50), Heal-I(50), EndMod-I(50)
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[u]Set Bonus Totals:[u]
[*]16% DamageBuff(Smashing)[*]16% DamageBuff(Lethal)[*]16% DamageBuff(Fire)[*]16% DamageBuff(Cold)[*]16% DamageBuff(Energy)[*]16% DamageBuff(Negative)[*]16% DamageBuff(Toxic)[*]16% DamageBuff(Psionic)[*]1.25% Defense(Smashing)[*]1.25% Defense(Lethal)[*]4.38% Defense(Fire)[*]4.38% Defense(Cold)[*]4.69% Defense(Energy)[*]4.69% Defense(Negative)[*]2.5% Defense(Melee)[*]5.63% Defense(Ranged)[*]4.06% Defense(AoE)[*]7.65% Max End[*]1.5% Enhancement(FlySpeed)[*]45% Enhancement(Accuracy)[*]70% Enhancement(RechargeTime)[*]1.5% Enhancement(JumpHeight)[*]1.5% Enhancement(RunSpeed)[*]1.5% Enhancement(JumpSpeed)[*]5% FlySpeed[*]36.1 HP (3%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 8.25%[*]MezResist(Stun) 4.4%[*]12.5% (0.21 End/sec) Recovery[*]52% (2.62 HP/sec) Regeneration[*]3.15% Resistance(Fire)[*]3.15% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]10% RunSpeed[*]2.5% XPDebtProtection[/list]
Code:[/color]
P.S. sorry for the long post.