Fire/Regen Build


LordVanquish

 

Posted

Could anyone help me with a fire/regen build? I have a 1.5 billion spending budget. Im trying to get as much recharge and defense possible with enough damage and end recovery to get the job done. I am not very familiar with Regen, therefore I am opening this up to those that know more about it than I do...

This is mostly going to be 1 Vs 1 or Arena focused, but I dont want to be gimped in regular zone PvP either. Thanks alot for the help!

Vanquish


 

Posted

Don't build for +def, it will get DR'd to meaningless levels and you'll have no (lol) elusivity to back it up. I'd focus on +HP, +rech, and +dam.

Something like this (just a rough build):

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34), Heal-I(37)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(31), P'Shift-End%(36)
Level 6: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(43), AdjTgt-Rchg(43), Rec'dRet-Pcptn(50)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(46), Dct'dW-Rchg(50)
Level 12: Confront -- Zinger-Taunt(A), Zinger-Taunt/Rchg(25), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(36), Zinger-Taunt/Rng(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/EndRdx/Rchg(50)
Level 18: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(19), Clrty-Stlth(19)
Level 20: Combat Jumping -- Ksmt-ToHit+(A), Krma-ResKB(21)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Greater Fire Sword -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34)
Level 35: Phase Shift -- RechRdx-I(A)
Level 38: Moment of Glory -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), Krma-ResKB(40)
Level 41: Web Grenade -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(42), GravAnch-Hold%(43)
Level 44: Shuriken -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Apoc-Dam%(46), Empty(46)
Level 47: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(48), GSFC-ToHit/Rchg/EndRdx(48)
Level 49: Caltrops -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1403;689;1378;HEX;|
|78DAA5944B6F12511886CF70710A0C05A4F4426F02ADB445A 665E765E1C2B6DA0B4|
|AA1AD1BB54EE9291D2503023176E7428D51579AE8AA6AAC56 FF82F19FA83FC49818|
|FC2E0712D3A513789F33DFBCF35D0E33E41FCC1B423CBC28B 4DE4B55ABD9DC2A951|
|B56BD2E1BDEBC55B1CB421742C43BB1ADBCAC4A692EDAB2B1 CFEBD1EEA579B92B9D|
|A6348BB2221DD9B05A76CD892C397BB2219D96D959F80BB55 AD52CD5A5DC3168B92|
|AADBAED542274B2E4DCB79BF6B65DB55BFBC723D185BA5D36 AFC30D35672B6F355B|
|D0C520B4370DDF47D8271D6D8FB80DC809D736A34CF0EC302 4611EED1AD95D6253C|
|3506219901613136458D0D575C8A7AD90C1C833AE127AAF31 0A8445B0BB399FDBFD|
|D28521FF2BC2D86B42EA0DE131F8BC9CD6EBDDA54A272A8C3 D428FCDB843F0DF253|
|C81BB747597FE96124DBC23A4DF13663E300E09B90340545C 865B7C6A041F8FD0C7|
|23A479842C8F90E3119E823DA0EC0187120DD618751EE11E5 76E1092600FB2DD15C|
|C509BE17F70050C21B5C5A10D2A31BBC605D7092930449421 A253D2933D0C1FA11F|
|0C513668D13F8051D1F78B30005762AA78EC3B9B7F307E128 260186083188851B96|
|7101A52F30DF1D6C779EBE3BCF509DEFA146FFD32D887957D B84819464A0C6E7F8C|
|B7744C3D0E3AF6C50547B9E073088DAB0CE3696AEBD414639 A314348640861B0275|
|586246FE12A84265586493F253D1D60188C20FF9EBC2B6DB7 1053CA3EB54649A78B|
|8C12639D1F930D82E61122A39EAACC21153CF38971C4F84CC 8E6C89E6DC3217EC39|
|F85A97E34F3235D98FDC2382208C83AA7C698E331463CDD77 133E9865F558A4E0E9|
|BE6F42A3C8B8A7FB8AFED7F1D5E8E4F115FDA0EB2805106D1 35737506EE2E92D5C5|
|9B8DA4629E369FB9BD1E93474161B3A87721EE502CA0B34E9 F8DA04500C94204A2F|
|4A08258C1245E94789A31CA0B4FF02F41A002B|
|-------------------------------------------------------------------|</pre><hr />


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Thanks for the post mac. Build look really good. Is there any way you could post a more refined build? Quick question though, should the heca's go into my fastest firing attack in this case fire sword, or stay in GFS. Should I stick Miracles in Instant Healing, or would a third set of Doctored Wounds be more beneficial? Also, would you recommend Touch of Death anywhere in replace of Mako's?

Also, what are your thoughts on the Boxing pool? Wondering if the #'s off tough and weave are worth the dip into the pool.


 

Posted

I'd leave a more refined build up to those who know more about Scrappers than I do (all I've got is my Spines/Regen, which is old hat now). Only things I'd really change would be some slots and how a few powers are slotted - I found myself very short on slots in that build. Wish I could stick at least one damage proc into every attack but I couldn't make it work (although you could sub some of the set IOs in the lower-tier attacks for Nucleolus Hami-O's and then use the rest for procs).

Regarding ToD vs Makos:

* Mako caps at 50, ToD caps at 40 (Mako has better enhancement values at cap)
* The +dam set bonus from Mako is slightly better than that from the ToD set
* The Mako damage proc has a higher fire rate than the ToD damage proc
* Makos are usually easier to find and are often cheaper


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Thx for the input Mac. Ill see what I can come up with swapping some of those sets out for some more procs.

In the meantime if anyone has some other builds that they could post I would greatly appreciate it.