my thugs/traps... critique plz
Looks good. Pick up trip mines and leadership pool avoide seeker and detonator tho. I have TP foe and recall friend in mine to round it out since PP for MM are horriable. if you slot TP foe with Jaunt + 3 acc you can tp the microbes out of the mini hammi in LGTF, it also will pull Hero 1 in LGTF with no additional agro. I use TP foe as a long range AV pull to limit the agro in large rooms works great. you can take veng over one of the other 3 leader pool but I dont cuz I never rember to use it when im not on a rezer.
Okey so here is my thugs/traps build.. i have no idea what i am doing but this seems okey.. im level 6 now btw.
all help is appriciated.
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Don Two: Level 34 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fitness
Villain Profile:
Level 1: Call Thugs -- Acc-I(A), Acc-I(3), Acc-I(3), Dmg-I(5), Dmg-I(7), Dmg-I(9)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Dual Wield -- Acc-I(A), Acc-I(5)
Level 4: Caltrops -- Slow-I(A)
Level 6: Equip Thugs -- EndRdx-I(A), EndRdx-I(7), RechRdx-I(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(21)
Level 10: Acid Mortar -- RechRdx-I(A), Acc-I(11), RechRdx-I(11), Acc-I(15), RechRdx-I(23), DefDeb-I(33)
Level 12: Call Enforcer -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), Dmg-I(23)
Level 14: Super Speed -- Run-I(A)
Level 16: Force Field Generator -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Gang War -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Poison Trap -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(25)
Level 22: Hurdle -- Jump-I(A)
Level 24: Triage Beacon -- Heal-I(A), RechRdx-I(31), RechRdx-I(31), RechRdx-I(34), Heal-I(34)
Level 26: Call Bruiser -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(29), Dmg-I(29), EndRdx-I(31)
Level 28: Health -- Heal-I(A)
Level 30: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(34)
Level 32: Upgrade Equipment -- EndRdx-I(A), EndRdx-I(33)
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy