TP rooms layout
sounds like a very functionable setup, Pogo, though I'd have swapped yellow/green, so that the "starter" zones are in green and the higher stuff is yellow. (( that's the way the logic capacitors in my goofy noodle process things, anyway))
I got ya- green for 'go' or 'easy', yellow for 'slow down' or 'warning', and then red for 'stop' or 'DONT GO IN THERE!!!!'
-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now
Hi all...Redesigning the base of the Virtue Honor Guard. The part of the base I am working on is the big meeting room. It will have the AES in it with the vet reward bae decorations and a meeting area-podium, chairs etc. Under the AES I am putting the hi-tech big sg table. But, this is want I want to have coming off of this room. 3 different teleporter rooms. A yellow room, green room and red room. Right now we have a huge room combinging meeting room and telport pads for everything but the red room. So please let me know what you think of this setup. I tried to make the rooms as even as possible with the tp pads. And, as i said earlier, the red room is already setup as listed in our base. Thanks.
YELLOW ROOM:
Atlas Park
Galaxy City
Kings Row
Steel Canyon
Skyway City
Talos Island
Independence Port
Pocket D
GREEN ROOM:
Striga Isle
Croatoa
Brickstown
Founders Falls
Peregrine Island
Rikti War Zone
RED ROOM (this room has been set up for some time as the following):
Boomtown
Faultline
Dark Astoria
Terra Volta
Crey's Folly
Eden
Hollows
Perez Park.
How does this look?
-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now