BS/SD Build Feedback
Not a bad build. You're right, the base value for Phalanx Fighting is 3.75%, so you're right at the softcap.
However, you could bolster your defense debuff resistance by replacing the generic IOs in Active Defense with Membranes (this enhances the DDR the power gives). Taking Grant Cover would also help you resist defense debuffs.
The single-target damage output of this build won't be stellar, but the AoE output should be very good indeed. What are your intended goals for this scrapper? If you're looking to run TFs, farm, raid, etc. it should serve you very well.
If you're looking to solo AVs, you will probably want to improve your single-target damage.
Thanks for the feedback, I didn't know Membranes did that. I definitely want to solo AVs, but mostly I want a character that can run into a large group and knock mobs silly so I'm glad I got that part covered. I might swap out One With the Shield for either Grant Cover or Conserve Power, depending on how my END bar looks when all is said and done. OWTS seemed like a good cross between an endurance booster and an oh s*** button when something gets a lucky hit or two in. How big is the crash when it wears off? If it's only like 15 or 25 end it might be worth it, but if it's going to eat my whole bar when I'm done it'll be pretty useless.
I didn't think too much about damage for AVs, I'm coming from a thugs/poison MM as my only other 50 so this is a bit of a change of gears to say the least. How would I go about improving my single target damage if I wanted to go down that path? Thanks again.
OWTS is a 60% end crash.
Also, with Phalanx Fighting, you can go into mid's and edit what the slider can be set to (Options->Advanced->Database Editor, then find Phalanx Fighting). I don't know why it's set to see one teammate always, but that bothered me and had me calculating my defenses incorrectly for a while.
@Johnstone & @Johnstone 2
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OwtS is a nice power. If I could choose just one power that didn't make it into my build, that'd be it. But ultimately, it's skippable. It's not an ideal endurance booster, as you lose half a bar of endurance when it crashes.
Grant Cover will be pretty important if you want to run lots of ITFs, and against certain AVs whose attacks debuff defense, but ultimately you could live without it. Conserve Power on the other hand will not be optional if you're intending to play the AV soloing game.
Basically, your best chain right now is:
Headsplitter > Hack > Disembowel > Slice
which does 1247.7 damage in 8.316sec, or 150ish dps raw. Buildup uptime is about 25%, which will add another 17dps or so (167dps), and the Achilles Heel proc will add about 5% to that, (175dps), but you'll only hit 95% of the time at most (maybe a little less, depending on the AV), so you're looking at 166dps, roughly. It'll actually be a little less since you'll have to let Active Defense fire, maybe occasionally use Aid Self, etc.
You can solo many AVs (and even pylons, though it will take forever) with this level of damage output, so don't sweat it too much. But definitely pick up CP, because you won't be able to sustain that chain for very long without it. And find an extra slot or two for recharge in CP.
If your heart is set on more damage, BS/SD can break 200dps, but it would involve softcapping without CJ, switching out CJ/SJ for Hasten/SS, and slotting some purples sets. It'd take some pretty significant changes and wouldn't be cheap.
Basically, what you need to do is build a chain without Slice, like Hack > Headsplitter > Hack > Disembowel--even if there's a short, half-second or less gap after Disembowel, it's a very strong chain. It uses only your high-DPA attacks, and checks the Achilles Heel proc much more often.
Getting purple damage procs into Hack and Headsplitter is better, too, and throwing the Fury of the Gladiator -res proc into Headsplitter is ideal also, since the -res from that proc will stack with the -res from Achilles Heel.
It's challenging to softcap all positions without Combat Jumping and with purple sets in two of your attacks, but it can be done.
Still, like I say, you'll be able to solo many AVs with the damage ouput you have; you'll just need Conserve Power to sustain your attack chain.
Awesome, that was some great info. I think I'll swap out Owts for CP and put an extra slot for recharge in it. I think I'll keep this as my final build if I can get most AVs down with it, and if it really comes down to it I'll drop a shivan or something (even though that's not a "pure" AV kill). Thanks yet again, that was a lot of great info I'll keep bookmarked as a reference.
Made my first attempt at an IO build for a BS/SD, any (constructive) feedback good or bad would be appreciated . My only real question is what is the base defense value for phalanx fighting? I heard it's 3.75%, so running with that assumption this build puts me right at the soft cap. Thanks!
Hero Plan by Mids' Hero Designer 1.401
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Hakarne: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9), Achilles-ResDeb%:20(13)
Level 1: Deflection -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(11), LkGmblr-Rchg+:50(15), Aegis-ResDam:50(34), Aegis-ResDam/EndRdx:50(37), Aegis-Psi/Status:50(39)
Level 2: Slice -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(3), Oblit-Dmg/Rchg:50(5), Oblit-Acc/Dmg/Rchg:50(7), Oblit-Acc/Dmg/EndRdx/Rchg:50(9), Oblit-%Dam:30(13)
Level 4: True Grit -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(17), Aegis-ResDam/EndRdx/Rchg:50(25), Numna-Heal:50(46), Numna-Heal/EndRdx:50(48), Numna-Heal/Rchg:50(50)
Level 6: Combat Jumping -- LkGmblr-Rchg+:40(A), Zephyr-Travel:50(42), Zephyr-Travel/EndRdx:50(45), Zephyr-ResKB:50(45)
Level 8: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), S'dpty-Def:40(17), S'dpty-Def/EndRdx:40(40)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(46), Zephyr-ResKB:50(46)
Level 16: Health -- Numna-Heal:50(A), Mrcl-Heal:40(42), Numna-Regen/Rcvry+:50(43), Mrcl-Rcvry+:40(43), RgnTis-Regen+:30(43)
Level 18: Whirling Sword -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(23), Achilles-ResDeb%:20(25)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(21)
Level 22: Against All Odds -- EndRdx-I:50(A)
Level 24: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(39), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(40), GSFC-ToHit/EndRdx:50(40), GSFC-Build%:50(42)
Level 26: Disembowel -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(27), Mako-Dmg/Rchg:50(27), Mako-Acc/EndRdx/Rchg:50(29), Mako-Acc/Dmg/EndRdx/Rchg:50(29), Mako-Dam%:50(31)
Level 28: Aid Other -- Heal-I:50(A)
Level 30: Aid Self -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(31), Mrcl-Heal/Rchg:40(31)
Level 32: Head Splitter -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 41: Boxing -- Acc-I:50(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam:50(45), Aegis-ResDam/EndRdx:50(50), Aegis-ResDam/EndRdx/Rchg:50(50)
Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
Level 49: One with the Shield -- EndMod-I:50(A)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]17.5% DamageBuff(Smashing)[*]17.5% DamageBuff(Lethal)[*]17.5% DamageBuff(Fire)[*]17.5% DamageBuff(Cold)[*]17.5% DamageBuff(Energy)[*]17.5% DamageBuff(Negative)[*]17.5% DamageBuff(Toxic)[*]17.5% DamageBuff(Psionic)[*]9.88% Defense(Smashing)[*]9.88% Defense(Lethal)[*]16.8% Defense(Fire)[*]16.8% Defense(Cold)[*]9.25% Defense(Energy)[*]9.25% Defense(Negative)[*]3% Defense(Psionic)[*]16.8% Defense(Melee)[*]15.5% Defense(Ranged)[*]16.4% Defense(AoE)[*]57.5% Enhancement(RechargeTime)[*]36% Enhancement(Accuracy)[*]10% FlySpeed[*]145.6 HP (10.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 6.6%[*]MezResist(Immobilize) 6.6%[*]MezResist(Stun) 8.8%[*]7.5% (0.13 End/sec) Recovery[*]58% (3.24 HP/sec) Regeneration[*]2.25% Resistance(Psionic)[*]25% RunSpeed[/list]