Looking for feedback on DB/REG build


BrokenPrey

 

Posted

Hello you crazy melee types. This is my first foray into Scrapperdom. Never understood why people chose to play Scrappers till now. Been alot of fun leveling and getting up close to the action.

This is the build I'm working with and wonder what you guys think. See something I could do different/better? Was thinking about dropping Resilience, not sure if it's worth it.

Anyway any inputs greatly appreciated.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Death calls: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 1: Fast Healing -- Heal-I(A), Heal-I(3), Heal-I(3), Numna-Regen/Rcvry+(5), RgnTis-Regen+(5), Mrcl-Rcvry+(7)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(11), Dct'dW-EndRdx/Rchg(11)
Level 4: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36)
Level 6: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13), Efficacy-EndMod/Acc/Rchg(13), Efficacy-Acc/Rchg(15), Efficacy-EndMod/Acc(15), Efficacy-EndMod/EndRdx(17)
Level 8: Typhoon's Edge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Rchg(21), RechRdx-I(21)
Level 12: Blinding Feint -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dmg/Rchg(50), Mako-Acc/EndRdx/Rchg(50)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27)
Level 18: Vengeful Slice -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(36), KinCrsh-Rchg/KB(36), KinCrsh-Rechg/EndRdx(37), KinCrsh-Dmg/EndRdx/KB(37), KinCrsh-Acc/Dmg/KB(37)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 22: Nimble Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(40)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42)
Level 28: Instant Healing -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(42), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(43), RechRdx-I(45)
Level 30: Super Jump -- Winter-ResSlow(A)
Level 32: One Thousand Cuts -- KinCrsh-Dmg/EndRdx/KB(A), KinCrsh-Acc/KB(45), KinCrsh-Rchg/KB(45), KinCrsh-Dmg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Acc/Dmg/KB(48)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(46), RechRdx-I(48), RechRdx-I(48)
Level 41: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 44: Hover -- LkGmblr-Rchg+(A)
Level 47: Focused Accuracy -- GSFC-Build%(A)
Level 49: Laser Beam Eyes -- HO:Nucle(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

mmm, is there anything in particular you're trying to build for? Price limit? Things like that?

It all seems very chaotic. Many powers have quite a bit of slots where they didn't really need them, but I assume this is because you stopped really caring about your power selection after you got Moment of Glory. I think you could move many of your slots to your attack powers to get some procs and eek out a bit more damage, especially from your auto-powers like health, fast healing, quick recovery, etc.

I really don't know about Kinetic Combat. Knocking all your enemies away from you isn't really giving you a ton more mitigation over the amount of damage you'd be losing from knocking everyone out of range from the rest of your AOE attacks. I think it'll hurt far more than it helps, and you'd probably be better off with conventional damage IO's.

I'd probably drop the stealth or fly pool in favor of the fighting pool and see if you can't fit Tough and Weave into your build. You already have quite a few powers that you aren't doing anything with anyway, so why not turn them into powers you'll actually be using instead?


 

Posted

Well for me you have to many attacks. I don't like to do all the combo of DB but if you like them that is up to you. I would skip them because they lower your DPS a lot. The only combo you really need to do is AV. With ok rechrege you can run BF&gt;AV combo and get some good DPS out of it.

Now Vengeful Slice and OTC need to be slotted for Damage. They are attacks so slot them like an attack. Dead bad guys can't hurt you

I would also 6 slot BF it is one of the best power in DB and should be 6 slotted. slot it for an attack because that is what it is.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

I wouldn't discount the sweep combo. It's very useful in the right situation. Attack Vitals and Sweep are all I'd focus on though. Empower doesn't even give a single inspiration's worth of an enhancement...