DM/DA respec


Jebe_the_Pirate

 

Posted

Hi all,
I'm thinking about respec'ing my 50 DM/DA scrapper (the previous build had only tough, no defenses - touch of fear instead of shadow maul and t.tentacles instead of weave).

I have most of the IOs here except for the obliteration sets. Any feedback would be appreciated.

Thanks!

Hero Plan by Mids' Hero Designer 1,401
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Bubblegum i15: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResDam(9)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 8: Siphon Life -- Hectmb-Dmg/Rchg(A), HO:Nucle(17), HO:Nucle(19), HO:Golgi(19), Dct'dW-Heal/Rchg(21), Numna-Heal/Rchg(21)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(25)
Level 12: Hover -- Ksmt-ToHit+(A), Flight-I(25), LkGmblr-Rchg+(27)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(29)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
Level 22: Dark Regeneration -- M'Strk-Acc/EndRdx(A), C'ngBlow-Acc/Rchg(33), Numna-EndRdx/Rchg(33), Numna-Heal/EndRdx/Rchg(33), Dct'dW-Heal/Rchg(34), Theft-+End%(34)
Level 24: Death Shroud -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Acc/Dmg(36), M'Strk-Acc/Dmg/EndRdx(36)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 28: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(39), Efficacy-Acc/Rchg(39), RechRdx-I(39)
Level 30: Cloak of Darkness -- HO:Cyto(A), HO:Cyto(42), LkGmblr-Rchg+(42)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(45)
Level 35: Oppressive Gloom -- Amaze-Acc/Stun/Rchg(A), Amaze-Acc/Rchg(45)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-ResDam(46)
Level 44: Torrent -- Acc-I(A), FrcFbk-Rechg%(46)
Level 47: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48), Apoc-Dam%(50)
Level 49: Weave -- HO:Cyto(A), HO:Cyto(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]6,75% Defense(Smashing)[*]6,75% Defense(Lethal)[*]4,56% Defense(Fire)[*]4,56% Defense(Cold)[*]7,06% Defense(Energy)[*]7,06% Defense(Negative)[*]8,63% Defense(Psionic)[*]10,5% Defense(Melee)[*]7,38% Defense(Ranged)[*]6,13% Defense(AoE)[*]6,75% Max End[*]39% Enhancement(Accuracy)[*]42,5% Enhancement(RechargeTime)[*]5% FlySpeed[*]70,3 HP (5,25%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Immobilize) 4,4%[*]MezResist(Sleep) 1,65%[*]MezResist(Stun) 4,4%[*]19% (0,32 End/sec) Recovery[*]22% (1,23 HP/sec) Regeneration[*]10% RunSpeed[/list]


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Posted

What exactly are you looking for in the build? I ask because it's mid range on defenses and you have a sizeable recovery bonus which I'm against (+max end ftw) but they may be coupled with other more desirable bonuses. I can't verify since I'm at work and can't use Mid's to view.


 

Posted

Well Jebe I have +maxend on the impervium armors besides the uniques. I'm looking for more sturdiness and some AoE (via shadow maul which I didn't have for more than 1 year).

I'm looking for recovery, recharge and some positional defense basically.


 

Posted

I saw the imperviums, it's just that I look to get ~12% +max end before accolades on my */DA scrappers. It will a significantly larger boost to my recovery than +recovery bonuses and it's a bigger end pool.

The rest looks doable but off the top of my head, it will be at the expense of your accuracy bonuses. I may have to defer to Desmodos on this.