Custom Critters and XP
It doesn't. They are all worth the same (for a given rank) at any setting.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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It doesn't. They are all worth the same (for a given rank) at any setting.
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So there is no incentive to design/run any mission with higher-than-standard mobs ...
I'd wondered the same; if some standard mobs give greater xp (Tsoo, Freaks), it would make some sense for custom mobs of greater difficulty to give greater rewards. Unless that could somehow be gamed too.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Unfortunately, no.
However, there are some things you can do to increase challenge without increasing individual mob power. You can design custom groups of mobs which contain only higher-ranked foes. For example, I have an arc mission that contains only LTs and bosses, with no minions.
You can also do some things to increase spawn sizes. Patrols and Ambushes, for example, have a difficulty setting. Putting it at "Hard" makes them unusually large - 5 critters when solo.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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I'd wondered the same; if some standard mobs give greater xp (Tsoo, Freaks), it would make some sense for custom mobs of greater difficulty to give greater rewards. Unless that could somehow be gamed too.
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It could be gamed heavily if done naively. I believe it could be made so that it could be gamed in a limited way, but this would likely take a great deal of playtesting and tweaking. In other words, setting it up right would probably be very time consuming. As a result its ROI is probably not attractive to the devs.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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It doesn't. They are all worth the same (for a given rank) at any setting.
[/ QUOTE ]
So there is no incentive to design/run any mission with higher-than-standard mobs ...
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Some powersets on standard are stupidly easy. Especially on a higher-level arc, adding some powers by hand makes the custom critters' challenge level more in-line with the standard enemies.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Returning after a break, can't find this info anywhere.
What is the difference in XP rewarded for standard vs hard vs extreme critters? And now that we can cherrypick custom powers, how does that affect the formula?
Thanks.