ELM/EA Stalker


JJDrakken

 

Posted

Thoughts? I think it looks pretty damn good, yes I have the cash for everything & then some

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation

Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(3), Mako-Acc/EndRdx/Rchg(15), Mako-Dmg/Rchg(42), Mako-Dmg/EndRdx(42), Mako-Dam%(43)
Level 1: Hide -- DefBuff-I(A), DefBuff-I(3)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(13), Mako-Dmg/Rchg(15), Mako-Dmg/EndRdx(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(42)
Level 4: Kinetic Shield -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5)
Level 6: Assassin's Shock -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 8: Power Shield -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(9)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(17), GftotA-Run+(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Placate -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(25), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(50), GSFC-Build%(50)
Level 26: Thunder Strike -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(27), Oblit-Acc/Rchg(27), Oblit-Dmg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(33)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg(31), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 30: Energy Drain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal(37), Dct'dW-Rchg(37)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(37)
Level 38: Overload -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(39), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx(40), RedFtn-Def(40), RedFtn-EndRdx(43)
Level 41: Energy Protection -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(48), RctvArm-ResDam(50)
Level 44: Maneuvers -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx(46), RedFtn-Def(48), RedFtn-EndRdx(48)
Level 47: Recall Friend -- RechRdx-I(A)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]15.5% DamageBuff(Smashing)[*]15.5% DamageBuff(Lethal)[*]15.5% DamageBuff(Fire)[*]15.5% DamageBuff(Cold)[*]15.5% DamageBuff(Energy)[*]15.5% DamageBuff(Negative)[*]15.5% DamageBuff(Toxic)[*]15.5% DamageBuff(Psionic)[*]7.38% Defense(Smashing)[*]7.38% Defense(Lethal)[*]6.44% Defense(Fire)[*]6.44% Defense(Cold)[*]11.8% Defense(Energy)[*]11.8% Defense(Negative)[*]6.13% Defense(Psionic)[*]9.88% Defense(Melee)[*]18.6% Defense(Ranged)[*]9.88% Defense(AoE)[*]4% Enhancement(Heal)[*]25% Enhancement(RechargeTime)[*]32% Enhancement(Accuracy)[*]5% FlySpeed[*]85.8 HP (7.13%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 6.6%[*]MezResist(Immobilize) 16.5%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.2%[*]2.5% (0.04 End/sec) Recovery[*]10% (0.5 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]3.13% Resistance(Negative)[*]1.26% Resistance(Toxic)[*]6.26% Resistance(Psionic)[*]12.5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Mako's Bite[u]
(Charged Brawl)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 18.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Mako's Bite[u]
(Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 18.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Crushing Impact[u]
(Assassin's Shock)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Gift of the Ancients[u]
(Combat Jumping)<ul type="square">[*] 7.5% RunSpeed[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Obliteration[u]
(Thunder Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Crushing Impact[u]
(Chain Induction)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Doctored Wounds[u]
(Energy Drain)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[*] 1.26% Resistance(Toxic,Psionic)[/list][u]Scirocco's Dervish[u]
(Lightning Rod)<ul type="square">[*] 10% (0.5 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Defense(Psionic)[/list][u]Red Fortune[u]
(Overload)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Steadfast Protection[u]
(Energy Protection)<ul type="square">[*] 3% Defense(All)[/list][u]Reactive Armor[u]
(Energy Protection)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[*] 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)[/list][u]Red Fortune[u]
(Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Seems like nice damage bonuses you've made. Btw, one of your 5% +rech exceeds the 5 bonuses of the same rule =/

get rid of it, unless you want to keep the 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative).

Good thing, your build doesn't look so expensive.

Also, do you really use Lightening Rod in PvP zones? =o

This might be just me, but I hardly ever use LD in zone PvP. =/