Hey all, this is my first time at playing doms, and having a real blast leveling my Ice/Psy. I'm looking toward endgame now (41) and trying to finalize a build. My current build has fitness pool instead of fighting, but I don't think it will be necessary once I get enough recharge to get Drain Psyche close to perma.
Level 50 Magic Dominator Primary Power Set: Ice Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery
You'll notice I have one power slot open, and 7(!) slots unused thus far. I'm torn between where to put them. That's where I need your help. I'll be using this toon for three main purposes: Solo and/or duo with my daughter's SS/WP brute, various SFs, and some team PvP (something I've only done once, to little effect, but my SG does frequently, and I want to join the fun).
I've thought about slotting up box and taking kick, slotting both with kin combats, and nearing s/l def cap. I could also throw another slot in tactics, with chance for B/U or +per IO. What else would be effective use for those slots.
PS- I'm quite happy with my power choices, but if something is absolutely horribly wrong, I'd like to know about it.
Hey all, this is my first time at playing doms, and having a real blast leveling my Ice/Psy. I'm looking toward endgame now (41) and trying to finalize a build. My current build has fitness pool instead of fighting, but I don't think it will be necessary once I get enough recharge to get Drain Psyche close to perma.
At any rate, here's my future CORE build:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Block of Ice -- BasGaze-Slow%:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(3), BasGaze-Acc/Hold:30(3), BasGaze-Acc/Rchg:30(5)
Level 1: Psionic Dart -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg:50(7)
Level 2: Mind Probe -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(9), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(11)
Level 4: Telekinetic Thrust -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(13), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/Rchg:50(15)
Level 6: Arctic Air -- CoPers-Conf%:50(A), P'ngTtl--Rchg%:50(34), EndRdx-I:50(36), EndRdx-I:50(36)
Level 8: Shiver -- P'ngTtl--Rchg%:50(A), P'ngTtl-EndRdx/Rchg/Slow:50(37), P'ngTtl-Acc/Slow:50(37), P'ngTtl-Acc/EndRdx:50(37), RechRdx-I:50(40)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(43)
Level 12: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(43), EndRdx-I:50(43)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Psychic Scream -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(17), Ragnrk-Dmg/Rchg:50(17), Ragnrk-Acc/Dmg/Rchg:50(19), Ragnrk-Acc/Rchg:50(19)
Level 18: Boxing -- Empty(A)
Level 20: Drain Psyche -- P'Shift-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(21), Numna-Heal/Rchg:50(21), Dct'dW-Heal/Rchg:50(23), Nictus-Acc/Heal:50(23)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(36)
Level 24: Weave -- LkGmblr-Rchg+:50(A), DefBuff-I:50(25), LkGmblr-Def/EndRdx:50(25)
Level 26: Glacier -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(27), UbrkCons-Hold/Rchg:50(27), UbrkCons-Acc/Hold/Rchg:50(29), UbrkCons-Acc/Rchg:50(31)
Level 28: Combat Jumping -- LkGmblr-Rchg+:50(A), DefBuff-I:50(45)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), DefBuff-I:50(31)
Level 32: Tactics -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit:50(33), AdjTgt-ToHit/EndRdx/Rchg:50(33), AdjTgt-ToHit/Rchg:50(33), AdjTgt-EndRdx/Rchg:50(34)
Level 35: [Empty] -- Empty(A)
Level 38: Psychic Shockwave -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(39), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), DefBuff-I:50(42)
Level 44: Personal Force Field -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45)
Level 47: Jack Frost -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg:50(48), ExRmnt-Acc/Dmg/Rchg:50(48), ExRmnt-Acc/Rchg:50(48)
Level 49: Summon Tarantula -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Rchg:50(50), ExRmnt-Acc/Dmg:50(50), ExRmnt-Acc/Dmg/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]8% Defense(Energy)[*]8% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]5.5% Defense(Ranged)[*]3% Defense(AoE)[*]84% Enhancement(Accuracy)[*]102.5% Enhancement(RechargeTime)[*]2.5% Enhancement(JumpSpeed)[*]2.5% Enhancement(FlySpeed)[*]2.5% Enhancement(JumpHeight)[*]2.5% Enhancement(RunSpeed)[*]22.9 HP (2.25%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 5%[*]MezResist(Held) 5%[*]MezResist(Immobilize) 9.4%[*]MezResist(Sleep) 7.75%[*]MezResist(Stun) 5%[*]MezResist(Terrorized) 5%[*]17.5% (0.29 End/sec) Recovery[*]40% (1.7 HP/sec) Regeneration[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[/list]
You'll notice I have one power slot open, and 7(!) slots unused thus far. I'm torn between where to put them. That's where I need your help. I'll be using this toon for three main purposes: Solo and/or duo with my daughter's SS/WP brute, various SFs, and some team PvP (something I've only done once, to little effect, but my SG does frequently, and I want to join the fun).
I've thought about slotting up box and taking kick, slotting both with kin combats, and nearing s/l def cap. I could also throw another slot in tactics, with chance for B/U or +per IO. What else would be effective use for those slots.
PS- I'm quite happy with my power choices, but if something is absolutely horribly wrong, I'd like to know about it.
Thanks