Finishing Ice/Psy


Alexandras

 

Posted

Hey all, this is my first time at playing doms, and having a real blast leveling my Ice/Psy. I'm looking toward endgame now (41) and trying to finalize a build. My current build has fitness pool instead of fighting, but I don't think it will be necessary once I get enough recharge to get Drain Psyche close to perma.

At any rate, here's my future CORE build:

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Block of Ice -- BasGaze-Slow%:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(3), BasGaze-Acc/Hold:30(3), BasGaze-Acc/Rchg:30(5)
Level 1: Psionic Dart -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg:50(7)
Level 2: Mind Probe -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(9), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(11)
Level 4: Telekinetic Thrust -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(13), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/Rchg:50(15)
Level 6: Arctic Air -- CoPers-Conf%:50(A), P'ngTtl--Rchg%:50(34), EndRdx-I:50(36), EndRdx-I:50(36)
Level 8: Shiver -- P'ngTtl--Rchg%:50(A), P'ngTtl-EndRdx/Rchg/Slow:50(37), P'ngTtl-Acc/Slow:50(37), P'ngTtl-Acc/EndRdx:50(37), RechRdx-I:50(40)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(43)
Level 12: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(43), EndRdx-I:50(43)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Psychic Scream -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(17), Ragnrk-Dmg/Rchg:50(17), Ragnrk-Acc/Dmg/Rchg:50(19), Ragnrk-Acc/Rchg:50(19)
Level 18: Boxing -- Empty(A)
Level 20: Drain Psyche -- P'Shift-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(21), Numna-Heal/Rchg:50(21), Dct'dW-Heal/Rchg:50(23), Nictus-Acc/Heal:50(23)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(36)
Level 24: Weave -- LkGmblr-Rchg+:50(A), DefBuff-I:50(25), LkGmblr-Def/EndRdx:50(25)
Level 26: Glacier -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(27), UbrkCons-Hold/Rchg:50(27), UbrkCons-Acc/Hold/Rchg:50(29), UbrkCons-Acc/Rchg:50(31)
Level 28: Combat Jumping -- LkGmblr-Rchg+:50(A), DefBuff-I:50(45)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), DefBuff-I:50(31)
Level 32: Tactics -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit:50(33), AdjTgt-ToHit/EndRdx/Rchg:50(33), AdjTgt-ToHit/Rchg:50(33), AdjTgt-EndRdx/Rchg:50(34)
Level 35: [Empty] -- Empty(A)
Level 38: Psychic Shockwave -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(39), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), DefBuff-I:50(42)
Level 44: Personal Force Field -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45)
Level 47: Jack Frost -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg:50(48), ExRmnt-Acc/Dmg/Rchg:50(48), ExRmnt-Acc/Rchg:50(48)
Level 49: Summon Tarantula -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Rchg:50(50), ExRmnt-Acc/Dmg:50(50), ExRmnt-Acc/Dmg/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
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[u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]8% Defense(Energy)[*]8% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]5.5% Defense(Ranged)[*]3% Defense(AoE)[*]84% Enhancement(Accuracy)[*]102.5% Enhancement(RechargeTime)[*]2.5% Enhancement(JumpSpeed)[*]2.5% Enhancement(FlySpeed)[*]2.5% Enhancement(JumpHeight)[*]2.5% Enhancement(RunSpeed)[*]22.9 HP (2.25%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 5%[*]MezResist(Held) 5%[*]MezResist(Immobilize) 9.4%[*]MezResist(Sleep) 7.75%[*]MezResist(Stun) 5%[*]MezResist(Terrorized) 5%[*]17.5% (0.29 End/sec) Recovery[*]40% (1.7 HP/sec) Regeneration[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[/list]


You'll notice I have one power slot open, and 7(!) slots unused thus far. I'm torn between where to put them. That's where I need your help. I'll be using this toon for three main purposes: Solo and/or duo with my daughter's SS/WP brute, various SFs, and some team PvP (something I've only done once, to little effect, but my SG does frequently, and I want to join the fun).

I've thought about slotting up box and taking kick, slotting both with kin combats, and nearing s/l def cap. I could also throw another slot in tactics, with chance for B/U or +per IO. What else would be effective use for those slots.

PS- I'm quite happy with my power choices, but if something is absolutely horribly wrong, I'd like to know about it.

Thanks


 

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Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)