How does this blapper build look?
You're making way too many sacrifices to soft cap for smashing lethal, you'd be better off slotting for melee and ranged defense.
Virtue: @Santorican
Dark/Shield Build Thread
Any reason all the IOs are set to 35 ??
If this is meant as a PvP build alll the defense will be wasted.
Oops... forgot to reset default level in Mids after making my leveling build for my current Blaster.
Can you softcap melee on a Blaster? I went with S/L because it looked like there weren't enough Melee Defense sets to get anywhere near the cap. Ranged and Melee would be far better if it's possible.
(It'll be a long time before I could afford such a build, so plenty of time to experiment...)
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
I've really been enjoying getting back to Blasters, and I had an interesting idea for a new one. The idea was to make a Blapper built around maximum damage and softcapped Smashing / Lethal defense. I came up with this:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares
[*] (A) Decimation - Accuracy/Damage[*] (3) Decimation - Damage/Endurance[*] (3) Decimation - Damage/Recharge[*] (5) Decimation - Accuracy/Endurance/Recharge[*] (5) Decimation - Accuracy/Damage/Recharge[/list]Level 1: Electric Fence
[*] (A) Enfeebled Operation - Accuracy/Recharge[*] (7) Enfeebled Operation - Endurance/Immobilize[*] (7) Enfeebled Operation - Accuracy/Endurance[*] (9) Enfeebled Operation - Immobilize/Range[*] (9) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (11) Enfeebled Operation - Accuracy/Immobilize[/list]Level 2: Fire Blast
[*] (A) Decimation - Accuracy/Damage[*] (11) Decimation - Damage/Endurance[*] (13) Decimation - Damage/Recharge[*] (13) Decimation - Accuracy/Endurance/Recharge[*] (15) Decimation - Accuracy/Damage/Recharge[/list]Level 4: Charged Brawl
[*] (A) Touch of Death - Accuracy/Damage[*] (15) Touch of Death - Damage/Endurance[*] (17) Touch of Death - Damage/Recharge[*] (17) Touch of Death - Accuracy/Damage/Endurance[*] (19) Touch of Death - Damage/Endurance/Recharge[*] (19) Touch of Death - Chance of Damage(Negative)[/list]Level 6: Fire Ball
[*] (A) Positron's Blast - Accuracy/Damage[*] (25) Positron's Blast - Damage/Endurance[*] (27) Positron's Blast - Damage/Recharge[*] (27) Positron's Blast - Damage/Range[*] (29) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 8: Lightning Field
[*] (A) Obliteration - Damage[*] (29) Obliteration - Accuracy/Recharge[*] (31) Obliteration - Damage/Recharge[*] (31) Obliteration - Accuracy/Damage/Recharge[*] (31) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (46) Obliteration - Chance for Smashing Damage[/list]Level 10: Havoc Punch
[*] (A) Touch of Death - Accuracy/Damage[*] (21) Touch of Death - Damage/Endurance[*] (21) Touch of Death - Damage/Recharge[*] (23) Touch of Death - Accuracy/Damage/Endurance[*] (23) Touch of Death - Damage/Endurance/Recharge[*] (25) Touch of Death - Chance of Damage(Negative)[/list]Level 12: Hurdle
[*] (A) Jumping IO[/list]Level 14: Health
[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 16: Build Up
[*] (A) Recharge Reduction IO[/list]Level 18: Blaze
[*] (A) Decimation - Accuracy/Damage[*] (33) Decimation - Damage/Endurance[*] (33) Decimation - Damage/Recharge[*] (33) Decimation - Accuracy/Endurance/Recharge[*] (34) Decimation - Accuracy/Damage/Recharge[*] (50) Thunderstrike - Accuracy/Damage[/list]Level 20: Stamina
[*] (A) Endurance Modification IO[/list]Level 22: Combat Jumping
[*] (A) Defense Buff IO[/list]Level 24: Super Jump
[*] (A) Jumping IO[/list]Level 26: Kick
[*] (A) Accuracy IO[/list]Level 28: Thunder Strike
[*] (A) Obliteration - Damage[*] (34) Obliteration - Accuracy/Recharge[*] (34) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (36) Obliteration - Chance for Smashing Damage[/list]Level 30: Tough
[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (37) Reactive Armor - Resistance/Endurance[*] (37) Reactive Armor - Resistance[*] (37) Reactive Armor - Endurance[*] (39) Reactive Armor - Resistance/Endurance/Recharge[*] (43) Empty[/list]Level 32: Weave
[*] (A) Red Fortune - Defense[*] (39) Red Fortune - Defense/Endurance/Recharge[*] (39) Red Fortune - Endurance/Recharge[*] (40) Red Fortune - Defense/Recharge[*] (40) Red Fortune - Defense/Endurance[/list]Level 35: Power Sink
[*] (A) Recharge Reduction IO[/list]Level 38: Shocking Grasp
[*] (A) Touch of Death - Accuracy/Damage[*] (40) Touch of Death - Damage/Endurance[*] (42) Touch of Death - Damage/Recharge[*] (42) Touch of Death - Accuracy/Damage/Endurance[*] (42) Touch of Death - Damage/Endurance/Recharge[*] (43) Touch of Death - Chance of Damage(Negative)[/list]Level 41: Snow Storm
[*] (A) Impeded Swiftness - Accuracy/Slow[*] (43) Impeded Swiftness - Damage/Slow[*] (46) Impeded Swiftness - Accuracy/Endurance[*] (48) Impeded Swiftness - Range/Slow[*] (48) Impeded Swiftness - Endurance/Recharge/Slow[*] (48) Impeded Swiftness - Chance of Damage(Smashing)[/list]Level 44: Frozen Armor
[*] (A) Red Fortune - Defense/Endurance[*] (45) Red Fortune - Defense/Recharge[*] (45) Red Fortune - Endurance/Recharge[*] (45) Red Fortune - Defense/Endurance/Recharge[*] (46) Red Fortune - Defense[/list]Level 47: Hoarfrost
[*] (A) Harmonized Healing - Heal/Recharge[*] (50) Miracle - Heal/Recharge[*] (50) Doctored Wounds - Heal/Recharge[/list]Level 49: Hibernate
[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl
[*] (A) Empty[/list]Level 1: Sprint
[*] (A) Empty[/list]Level 2: Rest
[*] (A) Empty[/list]Level 1: Defiance
The empty slot in Tough is for a 3% defense PvP IO. Obviously it's an insanely expensive build, especially with the PvP IO, but I'm thinking that as long as I stayed away from pure psi based enemies it could be very damaging and might even live through the aggro it draws.
Anyone tried something like this?
(I know parts of the build are odd, but softcapping S/L defense is extremely hard to do so compromises had to be made.)
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636