DM/SD AoE build


Fuzzitron

 

Posted

Looking at this build for sheer AoE carnage.

The empty slot in Tough is for the +Def PvP IO (Which I already own) which should shore up his defenses to right at the softcap (except AoE which will be a few tenths of a point short).

How does this look overall though for a strictly AoE concept?

Too much endurance drain or will DC make up for it?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

DM/SD AoE: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Smite -- Dam%(A), Dmg/EndRdx(11), Dmg/Rchg(11), Acc/Dmg/EndRdx(15), Dmg/EndRdx/Rchg(15), Acc/Dmg(40)
Level 1: Deflection -- Rchg+(A), Def(3), Def/EndRdx(3)
Level 2: Battle Agility -- Rchg+(A), Def(5), Def/EndRdx(5)
Level 4: Shadow Maul -- Acc/Dmg(A), Dmg/EndRdx(7), Acc/Dmg/EndRdx(7), Dmg/Rchg(17), Acc/Rchg(17)
Level 6: Boxing -- Empty(A)
Level 8: Siphon Life -- Acc/Dmg/Rchg(A), Dmg/EndRdx/Rchg(9), Dmg/Rchg(9), Acc/Dmg(13), Acc/Dmg/EndRdx(13), Heal-I(21)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Tough -- Empty(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- End%(A), EndMod/Acc/Rchg(19), EndMod/Rchg(19), Acc/Rchg(43), EndMod/Acc(43), EndMod(46)
Level 20: Phalanx Fighting -- Rchg+(A), Def/EndRdx(21)
Level 22: Health -- Regen/Rcvry+(A), Heal(23), Regen+(23), Heal/EndRdx(40)
Level 24: Stamina -- EndMod(A), End%(25), EndMod/Acc(25)
Level 26: Soul Drain -- %Dam(A), Dmg/Rchg(27), Acc/Dmg/Rchg(27), Acc/Rchg(31), Dmg(34), Acc/Dmg/EndRdx/Rchg(50)
Level 28: Combat Jumping -- Rchg+(A), Def(29), ResKB(29), Travel/EndRdx(34), Travel(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Midnight Grasp -- Acc/Dmg/EndRdx/Rchg(A), Acc/Dmg(33), Dmg/EndRdx(33), Dmg/Rchg(33), Acc/EndRdx/Rchg(34), Dam%(40)
Level 35: Shield Charge -- Dmg(A), Acc/Rchg(36), Dmg/Rchg(36), Acc/Dmg/Rchg(36), Acc/Dmg/EndRdx/Rchg(37), %Dam(37)
Level 38: True Grit -- ResDam/Def+(A), Rcvry+(39), Heal(39), Heal/EndRdx(39)
Level 41: Caltrops -- Acc/Dmg(A), Dmg/EndRdx(42), Dmg/Rchg(42), Dmg/Rng(42), Acc/Dmg/EndRdx(43)
Level 44: Shuriken -- Dmg/EndRdx/Rchg(A), Acc/Dmg/EndRdx(45), Acc/Dmg(45), Dmg/Rchg(45), Acc/Dmg/Rchg(46), Dmg/EndRdx(46)
Level 47: Exploding Shuriken -- Acc/Dmg(A), Dmg/EndRdx(48), Dmg/Rchg(48), Dmg/Rng(48), Acc/Dmg/EndRdx(50)
Level 49: Weave -- Rchg+(A), Def(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]8.63% Defense(Smashing)[*]8.63% Defense(Lethal)[*]7.69% Defense(Fire)[*]7.69% Defense(Cold)[*]10.2% Defense(Energy)[*]10.2% Defense(Negative)[*]3% Defense(Psionic)[*]14.3% Defense(Melee)[*]13.6% Defense(Ranged)[*]12.4% Defense(AoE)[*]59% Enhancement(Accuracy)[*]65% Enhancement(RechargeTime)[*]14% FlySpeed[*]185.7 HP (13.9%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 8.25%[*]MezResist(Stun) 4.4%[*]12% (0.2 End/sec) Recovery[*]62% (3.47 HP/sec) Regeneration[*]3.15% Resistance(Fire)[*]3.15% Resistance(Cold)[*]3.13% Resistance(Negative)[*]14% RunSpeed[/list]


 

Posted

I came looking for tips myself so I can't advise you. However I wanted to be clear as to whether you were going for a PvE build or PvP. That may help someone else answer your question.


 

Posted

PvE Build..

I'd never PvP with a build like this one.


 

Posted

Alright, I've tried refining the concept and managed to get to just shy of the softcap in all 3 positions without having to use the insanely expensive PVP IO.

I had to drop one of the AoE powers but looking at caltrops' damage with AAO and Soul Drain running is frankly sick.

It's like having Burn+Quicksand all rolled into one power (that damages twice as many enemies per tick as well).

Not at all optimized for single target damage and the End use concerns me a bit even with DC.

Any advice?



Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

DM SD AoE: Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(37)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(5)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(7)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(50)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(11), ImpArm-ResDam(11), ImpArm-ResDam/Rchg(48)
Level 8: Hurdle -- Jump-I(A)
Level 10: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(23), Heal-I(33)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(43)
Level 24: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Numna-Heal/EndRdx(25), RgnTis-Regen+(40)
Level 26: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(36)
Level 28: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(46)
Level 30: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Dam%(33), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 44: Caltrops -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Slow-I(46)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit