ice/eng/force build help plz


Hindenburg

 

Posted

Heya guys,

This is my very first toon, built way back in 04'. I'm just coming back to the game after a 2-3 issue break. I have always set this blaster up to be a single target take down machine. Throw in the holds in ice, and I laughingly called her a blaptroller. Anyways, I am wondering if I could get some feed back for her. I'm not at softcap range defense, but I do have 50% s/l resistance all the time. Any suggestions would be awesome to hear.

Thank you,

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Ice Bolt -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Ice Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Acc/Dmg(9), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11)
Level 4: Build Up -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 6: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15), RechRdx-I(15)
Level 8: Freeze Ray -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(17), Lock-Acc/Hold(17), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(21)
Level 10: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(21)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(23)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(23), Mrcl-Heal/EndRdx(25), Numna-Regen/Rcvry+(25)
Level 18: Bitter Ice Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(27), Thundr-Acc/Dmg(27), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/Rchg(33)
Level 22: Energy Punch -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 24: Bone Smasher -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg(36), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37)
Level 26: Bitter Freeze Ray -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(37), Thundr-Acc/Dmg(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(40)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 30: Aid Other -- Heal-I(A)
Level 32: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(42), Mrcl-Heal/Rchg(42), Mrcl-Heal/EndRdx/Rchg(42), IntRdx-I(43)
Level 35: Boxing -- Acc-I(A)
Level 38: Total Focus -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45)
Level 41: Personal Force Field -- GftotA-Def(A), GftotA-Def/EndRdx(46), GftotA-Def/Rchg(46), GftotA-Def/EndRdx/Rchg(46)
Level 44: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(48), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48)
Level 47: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(50), ImpArm-ResDam/Rchg(50), ImpArm-ResDam/EndRdx/Rchg(50)
Level 49: Acrobatics -- KBDist-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance



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Freedom Server:
Cold Storage lvl 50 Ice/Eng Blaptroller
Land Mass lvl 50 Stone/Fire Tanker

 

Posted

You forgot the Steadfast unique Res/+3% Def to all

I think a end reduction in Acrobatics would be more useful :P


perma jump is ---> /up 1

 

Posted

doh! How in the world did I forget the Steadfast unique....lol thank you!

That would put her around 41% to range....not too bad, considering the 50% in s/l res. I could drop the fighting pool altogether though and put in manuevers to get my softcap....but is it really worth the massive drop in resistance?


Freedom Server:
Cold Storage lvl 50 Ice/Eng Blaptroller
Land Mass lvl 50 Stone/Fire Tanker

 

Posted

-50% res for +4% def? I don't think so.


 

Posted

How are you losing 50% in smashing lethal resistance by dropping tough? You're losing 18% resistance, not 50? Any who these are the changes I've made to your build.

Five slotted Build Up with Adjusted Targeting

Added two slots to Combat Jumping, switched out Blessing of the Zephyr: Travel to Travel/Endurance and slotted Luck of The Gambler: Defense and Defense/Increased Recharge Speed

Swapped out Blessing of the Zephyr: Travel for Travel/Endurance in Super Jump

Removed a few slots from Stamina and two slotted it with Performance Shifter: Endurance Modification and Chance for + Endurance

Removed the Interrupt enhancement in Aid Self, it only makes a less then half second difference and 5 slotted it with Doctored Wounds.

Moved Power Boost, it now only really functions as a boost to Aid Self and increasing the duration to your holds. It has not become more of a situational power rather the really helpful.

Picked up Boost Range as it is hugely valuable to your player.

Picked up Maneuvers and three slotted it with Luck of The Gambler: Defense/Endurance, Defense, and Defense/Increased Recharge Speed.

Four slotted Personal Force Field with Luck of the Gambler: Defense/Recharge, Endurance/Recharge, Defense/Endurance/Recharge, and Defense/Increased Recharge Speed

Removed a slot from Temporary Invulnerability and two slotted it with Impervium Armor: Resistance/Endurance and Resistance and a Steadfast Protection: Resistance/Endurance.

Picked up Force of Nature and slotted it with Titanium Coating and Aegis: Resistance/Recharge.

Now you're sitting at 45.1% Ranged Defense and you have some extra recharge bonus.

Good luck!

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(13), AdjTgt-ToHit/EndRdx(25), AdjTgt-Rchg(50)
Level 6: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(15), RechRdx-I(15)
Level 8: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(17), Lock-Rchg/Hold(17), Lock-EndRdx/Rchg/Hold(19), Lock-Acc/EndRdx/Rchg/Hold(19), Lock-%Hold(21)
Level 10: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(21), LkGmblr-Def(33), LkGmblr-Rchg+(48)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(23)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(23), Numna-Regen/Rcvry+(25)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(31), EndMod-I(31)
Level 22: Energy Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 24: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 26: Bitter Freeze Ray -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(40)
Level 28: Aid Other -- RechRdx-I(A)
Level 30: Aid Self -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(42), Dct'dW-Rchg(43)
Level 32: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(50)
Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(45)
Level 41: Personal Force Field -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(46), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(46)
Level 44: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(48), S'fstPrt-ResDam/Def+(48)
Level 47: Force of Nature -- TtmC'tng-ResDam/Rchg(A), Aegis-ResDam/Rchg(50)
Level 49: Power Boost -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance



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Virtue: @Santorican

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