destroy this crappy build o mine!
Looks fine, but there will be some gaps in your attack chain.
Some of your set bonuses seem kind of confused and I am not sure what you are really going for here.
With Mind/Energy, I'd probably go all ranged though, with the exception of taking the newly buffed whirling hands. Also, I would not take the soul mastery epic because I wouldn't be that close. Also, I'd take my travel power super speed before level 49, and probably exhange tough for aid self since I don't think you are getting full value from it.
There are always plenty of build options though so if you like what you have go for it.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
scrapperdom tbh, so I'll definately keep the melee, and melee resists.I'm pretty good at knowing when its safe to melee, and when I have to blast or crowd control. The whole reason why im enjoying the /nrg dom is the fact that I can melee, nuke, or crowd control...
I guess I should have mentioned that I almost always play melee, and the reason this interests me is I can dom, and still slap people around some. Though it may be failboat. We shall see.
The power choices arent really in the right order. I'll be respeccing once I hit 50 so it wont matter.
[ QUOTE ]
With Mind/Energy, I'd probably go all ranged though,
[/ QUOTE ]o.O
Well here is some food for thought..
Get Aid Self, when you use Power Boost at the same time it will double your heal.
Or you can go with Hibernation.. if you have end issues you can go with Scricco..
Is this Build for just pvE? or pvP?
Post Comic book Fan Films that ROCK!
Fight my brute
[ QUOTE ]
[ QUOTE ]
With Mind/Energy, I'd probably go all ranged though,
[/ QUOTE ]o.O
[/ QUOTE ]
lolz. I said there were a variety of builds and blah blah blah, so people can do whatever they want. I was just saying what I personally would do.
There is nothing about mind/ that makes you want to keep enemies close to you (quite the opposite with Telekinesis in fact.) And the new /energy with power push being the new hotness (and note because of minds lack of immobilize it is COMPLETELY INCAPABLE of applying -knockback so they WILL be flying away from you making going into melee a continual frustration) your ranged attack chain now packs a big punch.
Bonesmasher and total focus do not make a complete attack chain and you are going to want to be filling those gaps with the oh-so-awesome damage of power push but then they are going to go 100% chance flying away from you and you are going to have to haul [censored] after them yet again. And you are going to be doing this like every 8 seconds ad infinitum x 50 levels.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Just going to ramble a bit based on what you just said. For all the times I've tried to make it work, telekinesis is a godawful power that I really don't like on dominators. Mass Hypnosis works fine at 5 feet or 50, and with Energy's lack of necessary AOE (it's not like you'd have to turn off Hot Feet as you close, for example), it's a great way to cut up an enemy spawn. You have two long-duration controls that care about opponents being attacked, and that makes the long animation on Total Focus less of a problem (after all, the guy's dying once it lands - you don't have to land two or three more attacks). And under the real numbers in game, for damage, Total Focus > Bone Smasher > Power Burst > Power Push. So sure, Power Push is better than it was, but I'd never ditch melee for it, and I wouldn't even bother with it if I was level 38 already.
[ QUOTE ]
Just going to ramble a bit based on what you just said. Telekensis is a godawful power that I really don't like on dominators. Mass Hypnosis works fine at 5 feet or 50, and with Energy's lack of necessary AOE (it's not like you'd have to turn off Hot Feet as you close, for example), it's a great way to cut up an enemy spawn. You have two long-duration controls that care about opponents being attacked, and that makes the long animation on Total Focus less of a problem (after all, the guy's dying once it lands - you don't have to land two or three more attacks). And under the real numbers in game, for damage, Total Focus > Bone Smasher > Power Burst > Power Push. So sure, Power Push is better than it was, but I'd never ditch melee for it, and I wouldn't even bother with it if I was level 38 already.
[/ QUOTE ]
Sounds good. I could see doing it and supplementing the melee chain with some other attacks that just weren't power push.
Edit: And in damage per activation time, Power Push is better than any of bonesmasher, total focus, and power burst. I think it is definitely the best attack of the 4, and it has the best recharge of the 4 as well. What this basically means is that a high recharge dom should be using power push as often as possible if they want to do optimal damage, and it will be up a lot because of the high recharge so that they only need probably 2 other attacks to get a complete chain with no gaps.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Don't get me wrong, my mind/nrg has... *checks* 118% global recharge (when the hell did that happen?) so he's obviously got a different attack pattern to most. You have to remember, in mind, the fast-animating pair of Mesmerize/Dominate are going to come up pretty often, they do non-negligible damage (Dominate is a slightly worse version of Fire Blast from the old Fiery Assault), and they're fine attack filler. Dominate has the virtue of cutting through drone defence, too.
I'm still trying to work out all this fuss about Power Push. I know the power was great in PVP because of its huge mag.
Well, disregard that damage per activation stuff. If you use those Arcanatime formulas (which I may or may not have correct) that disadvantage the quicker activating powers like power push, you get the following.
Using the formula of getting actual server time by:
(RoundUp(time/.132)+1).132
and computing damage per activation time by
(damage scalar * (either .95 or 1.05 depending upon ranged or melee))/(actual server time)
I get
Power Bolt 0.80
Power Blast 1.01
Lift 1.05
Power Burst 1.10
Power Push 1.18
Total focus 1.19
Bonesmasher 1.20
Lift thrown in for comparison because my energy is grav/nrg.
Note that I still think that because you are never going to get a complete chain out of bonesmasher and total focus, power push starts to look awfully appealing. But then if you don't want to run after things all the time (especially as a mind/ dom) the wheels start turning in your mind and you think about all ranged. In any case, when you add into your head the travel time it takes to get into melee (even if you don't use power push and stay in melee) you realize that power push is now freakin' awesome.
I am sure that there are many viable builds though, and I'm not just saying that as a cop out. I really think there are.
Edit: Also, the above table is kind of being maximally unfriendly to power push by using the Arcana time and maximally friendly to total focus by not considering the "overkill" effect that is going to be happening all the time with it where its damage is wasted and you still have to go with the longer activation time.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
I agree, there are. Seeing why you think what you think is useful.
I wanted aid self, i have it while lvling. But theres no room for that and the ppp's I took. I NEED the resist toggle, and the end drain from soul if im gonna melee some. /nrg's endurance cost is retarted now, I wouldn't be suprised if it gets toned down soon.
the "build up" like power is just graavy.
I revamped it abit, 2 poerformance shifters, and fixed terrify after using it I noticed stacking it is way more fun then slotting it for dps.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Sleep/Rchg(A), CSndmn-EndRdx/Sleep(3), CSndmn-Sleep/Rng(3), CSndmn-Acc/EndRdx(5)
Level 1: Power Bolt -- Empty(A)
Level 2: Dominate -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(5), Lock-EndRdx/Rchg/Hold(7), Lock-Acc/Rchg(7)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(50)
Level 6: Confuse -- Mlais-Acc/EndRdx(A), Mlais-Acc/Conf/Rchg(11), Mlais-Conf/Rng(13), Mlais-EndRdx/Conf(13)
Level 8: Power Push -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(43)
Level 10: Kick -- Empty(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15), Mrcl-Heal/EndRdx(15)
Level 16: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx/Rchg(17), TtmC'tng-ResDam/EndRdx(19), ImpArm-ResDam/EndRdx(19)
Level 18: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(21), CSndmn-Acc/Sleep/Rchg(21), CSndmn-Acc/EndRdx(23), CSndmn-Sleep/Rng(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(27)
Level 22: Power Boost -- RechRdx-I(A), RechRdx-I(27)
Level 24: Total Domination -- Lock-Acc/Hold(A), Lock-Acc/Rchg(29), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(36)
Level 26: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(40)
Level 28: Terrify -- Abys-EndRdx/Fear(A), Abys-Acc/Fear/Rchg(29), Abys-Fear/Rng(43), Abys-Acc/Rchg(46), RechRdx-I(50)
Level 30: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(34)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Conf/Rng(33), Mlais-Acc/EndRdx(33)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(50)
Level 41: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42), ImpSkn-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx(43)
Level 44: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod(48), P'Shift-Acc/Rchg(48), P'Shift-EndMod/Rchg(48)
Level 49: Super Speed -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Ok, so just a warning, this is the FIRST build I didin't have someone else tell me how to slot. I'm SURE its garbage. All i did was guess how many slots id need for each power, and then slot according to most effective enhancement with best set bonuses. Plz cretique and feel free to flame all you want. Just give me options with those flames.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Sleep/Rchg(A), CSndmn-EndRdx/Sleep(3), CSndmn-Sleep/Rng(3), CSndmn-Acc/EndRdx(5)
Level 1: Power Bolt -- Empty(A)
Level 2: Dominate -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(5), Lock-EndRdx/Rchg/Hold(7), Lock-Acc/Rchg(7)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(50)
Level 6: Confuse -- Mlais-Acc/EndRdx(A), Mlais-Acc/Conf/Rchg(11), Mlais-Conf/Rng(13), Mlais-EndRdx/Conf(13)
Level 8: Power Push -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(43)
Level 10: Kick -- Empty(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15), Mrcl-Heal/EndRdx(15)
Level 16: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx/Rchg(17), TtmC'tng-ResDam/EndRdx(19), ImpArm-ResDam/EndRdx(19)
Level 18: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(21), CSndmn-Acc/Sleep/Rchg(21), CSndmn-Acc/EndRdx(23), CSndmn-Sleep/Rng(23)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(27)
Level 22: Power Boost -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 24: Total Domination -- Lock-Acc/Hold(A), Lock-Acc/Rchg(29), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(36)
Level 26: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(40)
Level 28: Terrify -- Abys-EndRdx/Fear(A), Abys-Fear/Rng(43), Posi-Acc/Dmg(46), Posi-Dmg/EndRdx(50)
Level 30: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(34)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Conf/Rng(33), Mlais-Acc/EndRdx(33)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(50)
Level 41: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42), ImpSkn-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx(43)
Level 44: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod(48), P'Shift-Acc/Rchg(48), P'Shift-EndMod/Rchg(48)
Level 49: Super Speed -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Edit, one thing I failed to mention, im almost dead certain these are the powers I want, and my budget is moderately limited.