Escorts and Glowing Crystal Issue
Gonna bump this one because I'm having the same problem and can't seem to find an answer. Maybe my search-fu is off.
My rescue escort hits any color crystal field and stops. Doesn't run, won't cross it, just stands there in an alert pose. Needless to say, quite the problem for mission completion--particularly since the crystals are sometimes placed in narrow segments of a room where you really can't cross the room without crossing the field.
Also quite the problem for testing workarounds, since for reasons I don't understand, most times I load the map to bug test it has no crystals at all but once in a while it seems loaded with them.
Is there a workaround? Would it be enough to set the escort to non-combat (not ideal, but at least doable)? Not using CoT maps for CoT abductions seems a little extreme, but its the first mission in an arc and it would be nice if it were reliably possible to complete it.
Finally got a map to spawn with the crystals--still not 100% clear on why it happens sometimes and not others. But whatever the reason, non-combat escorts don't appear to notice the crystals at all, they just run right through no problem.
I use a COT map in one of my arcs that sometimes has randomly placed glowing crystals. They never seemed to cause a problem before, but in every test run since Issue 15 went live, the escort ally stops following if she passes through the area of effect of one of the buff crystals.
Is this new behavior, or did I just miss it before? Also, is there any known workaround, such as a particular AI setting that ignores the crystal? I really like the map I'm using, and would like avoid going through all the COT maps trying to find one that never has crystals (assuming such a map even exists)... |
I use a COT map in one of my arcs that sometimes has randomly placed glowing crystals. They never seemed to cause a problem before, but in every test run since Issue 15 went live, the escort ally stops following if she passes through the area of effect of one of the buff crystals.
Is this new behavior, or did I just miss it before? Also, is there any known workaround, such as a particular AI setting that ignores the crystal? I really like the map I'm using, and would like avoid going through all the COT maps trying to find one that never has crystals (assuming such a map even exists)...