Critique my DB/WP


Warkupo

 

Posted

This is my DB/WP build as of now. I do not care about how expensive anything is, so feel free to suggest *anything* you think may make it better.

My biggest concern is over recharge. Typically I stack as much on as reasonably possible, but DB/ is fairly quick on it's own, and /WP has no powers that would greatly benefit from it, as far as I can see.

I'm really uncertain about Maneuvers in my build, specifically. While I do want high defense, I'm not exactly soft-capped anywhere, and I still have 2000ish HP, RttC+Other Regen, 49% S/L resists, and DB's knockdown combo's to fall back upon when defense fails me. I also worry it's one toggle too many, even with Quick Recovery and Stamina. I could replace it with Hasten, but, as mentioned previously, more recharge seems superfluous for this build.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Warkupo (Red Chocobo) v2.1: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Power Slice -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(40), Mako-Dam%(40)
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(43), Numna-Heal/Rchg(45)
Level 2: Ablating Strike -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(37), Mako-Dam%(40)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5)
Level 6: Typhoon's Edge -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg/Rchg(15), Oblit-Dmg(37), Oblit-%Dam(39)
Level 8: Blinding Feint -- Mako-Acc/Dmg(A), AdjTgt-Rchg(9), AdjTgt-ToHit(9), AdjTgt-ToHit/Rchg(11), AdjTgt-ToHit/EndRdx(11), AdjTgt-ToHit/EndRdx/Rchg(13)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-ResSlow(46)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 18: Swift -- Run-I(A)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 22: Health -- RgnTis-Regen+(A), Numna-Heal/Rchg(23), Numna-Heal(23)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(25), P'Shift-End%(25)
Level 26: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(27), TtmC'tng-ResDam/Rchg(27)
Level 28: Vengeful Slice -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Acc/EndRdx/Rchg(29), Mako-Dmg/Rchg(34), Mako-Dmg/EndRdx(36), Mako-Dam%(39)
Level 30: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Dmg(37), Oblit-%Dam(39)
Level 32: One Thousand Cuts -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Dmg(34), Oblit-%Dam(34)
Level 35: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 38: Boxing -- Acc-I(A)
Level 41: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Rchg/Hold(43), Lock-%Hold(43)
Level 44: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45), Aegis-Psi/Status(48), S'fstPrt-ResDam/Def+(50)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Revised my build a little to see just how much defense I could push without neutering my attack power. S/L defense is at 38.98%, which, combined with RttC's to-hit debuff, actually comes out to 42.65%, assuming Mid's calculated everything correctly. Not quite soft-capped, but close enough for me not to care. Very high elemental defense too, and still boasts all the other great things about WillPower.

As far as attacks go, I do sacrifice a bit in that I don't have any damage procs in them anymore. I'm not sure if sacrificing the acc/recharge/endredux is worth another damage proc. I also revised how I slot Blinding Feint, as I didn't think the extra To-Hit was really needed on top of what I already had/got from it, and I got more defense/damage out of slotting it this way. I may have some problems against rikti drones, but I don't consider them threatening enough to revise my whole build just to take them down easier. I decided Hasten wasn't worth it as it was only reducing recasts by a second on most of my powers, which wasn't enough to justify getting rid of the defense offered by Maneuvers.

Overall, I'm pretty happy with my build. Any comments/suggestions are still welcome!


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Warkupo (Red Chocobo) v2.1: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Power Slice <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (3) Mako's Bite - Accuracy/Endurance/Recharge[*] (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (19) Kinetic Combat - Damage/Endurance/Recharge[*] (40) Kinetic Combat - Damage/Recharge[*] (40) Kinetic Combat - Damage/Endurance[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (43) Numina's Convalescence - Heal[*] (45) Numina's Convalescence - Heal/Recharge[/list]Level 2: Ablating Strike <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (3) Mako's Bite - Accuracy/Endurance/Recharge[*] (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (19) Kinetic Combat - Damage/Endurance/Recharge[*] (37) Kinetic Combat - Damage/Recharge[*] (40) Kinetic Combat - Damage/Endurance[/list]Level 4: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (5) Numina's Convalescence - Heal/Endurance[*] (5) Numina's Convalescence - Heal/Recharge[/list]Level 6: Typhoon's Edge <ul type="square">[*] (A) Obliteration - Accuracy/Recharge[*] (7) Obliteration - Accuracy/Damage/Recharge[*] (7) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (15) Obliteration - Damage/Recharge[*] (37) Obliteration - Damage[*] (39) Obliteration - Chance for Smashing Damage[/list]Level 8: Blinding Feint <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (9) Hecatomb - Accuracy/Damage/Recharge[*] (9) Hecatomb - Accuracy/Recharge[*] (11) Kinetic Combat - Damage/Recharge[*] (11) Kinetic Combat - Damage/Endurance/Recharge[*] (13) Kinetic Combat - Damage/Endurance[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (46) Luck of the Gambler - Defense/Endurance[*] (46) Luck of the Gambler - Recharge Speed[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (50) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (17) Numina's Convalescence - Heal/Endurance[*] (17) Numina's Convalescence - Heal/Recharge[/list]Level 18: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Recharge[*] (21) Performance Shifter - Chance for +End[/list]Level 22: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (23) Numina's Convalescence - Heal/Recharge[*] (23) Numina's Convalescence - Heal[/list]Level 24: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (25) Performance Shifter - EndMod/Accuracy[*] (25) Performance Shifter - Chance for +End[/list]Level 26: Mind Over Body <ul type="square">[*] (A) Aegis - Resistance[*] (27) Aegis - Resistance/Endurance[*] (27) Aegis - Resistance/Recharge[/list]Level 28: Vengeful Slice <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (29) Mako's Bite - Accuracy/Endurance/Recharge[*] (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (34) Kinetic Combat - Damage/Recharge[*] (36) Kinetic Combat - Damage/Endurance[*] (39) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 30: Sweeping Strike <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (31) Obliteration - Accuracy/Damage/Recharge[*] (31) Obliteration - Accuracy/Recharge[*] (31) Obliteration - Damage/Recharge[*] (37) Obliteration - Damage[*] (39) Obliteration - Chance for Smashing Damage[/list]Level 32: One Thousand Cuts <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (33) Obliteration - Accuracy/Recharge[*] (33) Obliteration - Damage/Recharge[*] (34) Obliteration - Damage[*] (34) Obliteration - Chance for Smashing Damage[/list]Level 35: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (36) Luck of the Gambler - Defense/Endurance[*] (36) Luck of the Gambler - Recharge Speed[/list]Level 38: Boxing <ul type="square">[*] (A) Accuracy IO[/list]Level 41: Petrifying Gaze <ul type="square">[*] (A) Lockdown - Accuracy/Hold[*] (42) Lockdown - Accuracy/Recharge[*] (42) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (42) Lockdown - Endurance/Recharge/Hold[*] (43) Lockdown - Recharge/Hold[*] (43) Lockdown - Chance for +2 Mag Hold[/list]Level 44: Tough <ul type="square">[*] (A) Aegis - Resistance[*] (45) Aegis - Resistance/Endurance[*] (45) Aegis - Psionic/Status Resistance[*] (48) Steadfast Protection - Resistance/+Def 3%[/list]Level 47: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (48) Luck of the Gambler - Defense/Endurance[*] (48) Luck of the Gambler - Recharge Speed[/list]Level 49: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (50) Luck of the Gambler - Defense/Endurance[*] (50) Luck of the Gambler - Defense[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit