Arc 30821, A Clean Break
I totally rewrote the description above since I did a horrible job of it the first time. I think the synopsis is now pretty accurate.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
A Clean Break, #30821, @Crimson Racer
This is a good ol' supervillains-for-your-superhero arc. Story-wise, probably better suited to the lower end of the level range (30-54). A great short story plot, 3 medium-sized maps. Lots of nuggets, like mission titles and navigation, for pool buffs. Highly recommended! Minor comments below.
Cheers, airhead
Perhaps the first mission could be adjusted to match missions 2 and 3 using the I15 ability to do so. Also, it seems odd that these Pool Gang guys run at such a high level, if their opponents are the Skulls.
The contact's description (Story Settings) is missing (readable through Ask about this contact).
The Pool Gang decided to dress up as supers - perhaps explain where they get the superpowers?
6-ball is lime green with a stripe? 5-ball also has a white stripe down the middle. You could make the 5 into a 9-ball. I understand there's no 10+ chest detail. Perhaps the 6 could be the ten, using roman numeral X... I guess there is no easy way.
mission 2 intro: talkin -> talkin'
Not as climactic as was possible. Hopefully there'll be a sequel to take it from nine-ball to kelly.
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A Clean Break, #30821, @Crimson Racer
This is a good ol' supervillains-for-your-superhero arc. Story-wise, probably better suited to the lower end of the level range (30-54). A great short story plot, 3 medium-sized maps. Lots of nuggets, like mission titles and navigation, for pool buffs. Highly recommended! Minor comments below.
Cheers, airhead
Perhaps the first mission could be adjusted to match missions 2 and 3 using the I15 ability to do so. Also, it seems odd that these Pool Gang guys run at such a high level, if their opponents are the Skulls.
The contact's description (Story Settings) is missing (readable through Ask about this contact).
The Pool Gang decided to dress up as supers - perhaps explain where they get the superpowers?
6-ball is lime green with a stripe? 5-ball also has a white stripe down the middle. You could make the 5 into a 9-ball. I understand there's no 10+ chest detail. Perhaps the 6 could be the ten, using roman numeral X... I guess there is no easy way.
mission 2 intro: talkin -> talkin'
Not as climactic as was possible. Hopefully there'll be a sequel to take it from nine-ball to kelly.
[/ QUOTE ]
That's really great feedback and advice! Thanks!
I haven't examined the I15 features yet, so it's a good idea of yours to use them to even out the missions (I didn't know it could be done). Likewise, I didn't even think about the Contact's description. There's no way I'm letting that one go by. I'm adding his bio, and probably going to spruce up the descriptions for the other guys.
Their costumes and colors I chose based upon the colors used in billiard balls. I did a wikipedia on the sport and used the colors I saw in the photos to match up their costumes and colors to the same-numbered balls. I've been thinking of adding two more into the group as Solid and Stripe, to give more variety.
Now that you mention it, their super powers do seem a bit strong considering what they're supposed to be. It will make a VERY nice detail in the story. I also know exactly how it will fit in. Cookie will remark that after they brought 8-Ball into the gang, some of them started to develop real powers. But you know, since Cue Ball uses radiation.....
The climax still puzzles me a little. It isn't really a story of city-changing scope. I didn't want to attempt something "epic" at first, the entire thing is the result of my first use of the AE system over several days. So I focused on a simple plot that could be done nicely, rather than a complex and epic plot where that I would probably do badly. Still, I think the final conclusion can be buffed a little.
I'm really excited! You gave me some really great ideas. I like the stories to have as much detail as they could, and this'll fill out it nicely.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
Arc 30821: A Clean Break
Villains: Custom group with standard villain group mixed in later during arc.
Difficulty: Slightly higher than average due to custom mob behavior. Good for solo players.
Length: 3 average-sized missions
Objectives: 1st Mission - Defeat Boss, 2nd Mission - Defeat Boss, glowie, 3rd Mission - Defeat Boss, Mission
Ally in third mission
Alignment: Heroic
Synopsis: The Pool Gang were a bunch of locals who hung out in Kings Row pool halls. Being of diminutive stature, they tended to get ignored a lot, so they formed a gang/club. People notice a dozen four-footers when they're in a group. They used the explosion of costumed heroes as an excuse to put on tights and kick the Skulls around. Nobody cares if the Skulls get beat up (well, the Skulls mind it, but who cares!). A new addition to their group is leading them astray, so a friend and former member of the gang asks you to stop them before they get in real trouble. Sort of a "scared straight" scenario. During the three missions, you give them incentive to give up their tights, and you find out who is exploiting them and why.
History: This started out as a test of the AE system and a learning excercise for me. At first, I wanted to see what it was like to create a new villain group. The idea of all small people in bright-colored tights seemed visually interesting to me, so I went with that. I put some care into the design of the characters, making multiple characters and giving each a slightly different appearance. I kept thinking of the old silver-age villians you'd find in DC comics who had corny themes for their gangs: The Royal Flush Gang (all looking like playing cards), the Kite Gang (wearing hang gliders), etc. The Pool Gang was then born. Powers were chosen to (hopefully) be slightly challenging. The first mission was a test to see how it was to fight these little guys. Since I don't like anything I do to feel incomplete, I started to add a story as to why you're fighting them. After an objective was added, I realized I needed motivation on the gang's part, so dialog and more story was added. The inclusion of an established existing villain group finished it off, as it quickly makes the story feel like a part of the gameworld. It eventually grew into the 3-story arc I published. It's rated as "Long", but it's really just average-length missions
While it's not a tale of epic significance, it's a complete story. I added small details throughout the arc to make it feel polished and complete and I was quite pleased with how it came out since it was originally started as just a learning test of the new system. I've gotten positive reviews to date and happily sit at a 4-star rating, which is feel is appropriate as I'll admit it's not a phenomenal piece of work, but it's still fun and interesting.
And I present it here for you.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens