- FSAA/Depth of Field/Bloom/Desaturation are still disabled.
- Water Effects can now be set to High Quality.
- In Mission Architect, tiny animated avatars don't animate or rotate (but they're no longer corrupted).
- In Mission Architect, local arcs now seem to appear in the list correctly after being created or edited.
- Plugging in or unplugging headphones now correctly re-routes audio appropriately.
- 3D Sound still causes "event sounds" like glowies or doors to be very loud.
- Certain zones such as Pocket D, RWZ Base, SG bases, Arachnos maps, and Vaults load textures a little slowly.
- In certain zones such as Pocket D, RWZ Base, SG bases, and Arachnos maps, players may experience lag or chop until the texture load stabilizes (see slow texture loading above). Lag/chop increases dramatically if you set the World Detail beyond 100%.
- Dragging an item from your inventory while standing in an SG base (even before you drop it anywhere) causes the base to flicker, and the "grid" to appear for a moment.
- Dropping the first item in a transaction into SG base storage causes a long pause, up to a minute, while the client appears to be frozen. It also causes the textures in the base to reload, which makes it choppy again until the textures stabilize.
- Zoning to multiple high-texture zones may still cause the client to crash. The chances of that dramatically increase if World Detail is turned higher than 100% (crash report 1 available).
- Using the /reloadgfx command approximately after 3 zonings can reduce crashes dramatically.
- Wandering around any zone for a long period of time can cause the client to hard freeze occasionally but not crash to desktop (crash report 2 available). I had to force-quit the client to shut it down.
- (not really Mac only) New event sounds are great, except the concrete running sound overlaps a bit, and walking on glass makes the floor running sound. Also walking on some vehicles makes a floor sound, and some make a metallic sound.
Mac I15 Notes:
- Vertical Sync now does work correctly.
- FSAA/Depth of Field/Bloom/Desaturation are still disabled.
- Water Effects can now be set to High Quality.
- In Mission Architect, tiny animated avatars don't animate or rotate (but they're no longer corrupted).
- In Mission Architect, local arcs now seem to appear in the list correctly after being created or edited.
- Plugging in or unplugging headphones now correctly re-routes audio appropriately.
- 3D Sound still causes "event sounds" like glowies or doors to be very loud.
- Certain zones such as Pocket D, RWZ Base, SG bases, Arachnos maps, and Vaults load textures a little slowly.
- In certain zones such as Pocket D, RWZ Base, SG bases, and Arachnos maps, players may experience lag or chop until the texture load stabilizes (see slow texture loading above). Lag/chop increases dramatically if you set the World Detail beyond 100%.
- Dragging an item from your inventory while standing in an SG base (even before you drop it anywhere) causes the base to flicker, and the "grid" to appear for a moment.
- Dropping the first item in a transaction into SG base storage causes a long pause, up to a minute, while the client appears to be frozen. It also causes the textures in the base to reload, which makes it choppy again until the textures stabilize.
- Zoning to multiple high-texture zones may still cause the client to crash. The chances of that dramatically increase if World Detail is turned higher than 100% (crash report 1 available).
- Using the /reloadgfx command approximately after 3 zonings can reduce crashes dramatically.
- Wandering around any zone for a long period of time can cause the client to hard freeze occasionally but not crash to desktop (crash report 2 available). I had to force-quit the client to shut it down.
- (not really Mac only) New event sounds are great, except the concrete running sound overlaps a bit, and walking on glass makes the floor running sound. Also walking on some vehicles makes a floor sound, and some make a metallic sound.
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