Manga's Issue 15 Mac Bugs (6/29)


CuppaManga

 

Posted

Mac I15 Notes:

- Vertical Sync now does work correctly.

- FSAA/Depth of Field/Bloom/Desaturation are still disabled.

- Water Effects can now be set to High Quality.

- In Mission Architect, tiny animated avatars don't animate or rotate (but they're no longer corrupted).

- In Mission Architect, local arcs now seem to appear in the list correctly after being created or edited.

- Plugging in or unplugging headphones now correctly re-routes audio appropriately.

- 3D Sound still causes "event sounds" like glowies or doors to be very loud.

- Certain zones such as Pocket D, RWZ Base, SG bases, Arachnos maps, and Vaults load textures a little slowly.

- In certain zones such as Pocket D, RWZ Base, SG bases, and Arachnos maps, players may experience lag or chop until the texture load stabilizes (see slow texture loading above). Lag/chop increases dramatically if you set the World Detail beyond 100%.

- Dragging an item from your inventory while standing in an SG base (even before you drop it anywhere) causes the base to flicker, and the "grid" to appear for a moment.

- Dropping the first item in a transaction into SG base storage causes a long pause, up to a minute, while the client appears to be frozen. It also causes the textures in the base to reload, which makes it choppy again until the textures stabilize.

- Zoning to multiple high-texture zones may still cause the client to crash. The chances of that dramatically increase if World Detail is turned higher than 100% (crash report 1 available).

- Using the /reloadgfx command approximately after 3 zonings can reduce crashes dramatically.

- Wandering around any zone for a long period of time can cause the client to hard freeze occasionally but not crash to desktop (crash report 2 available). I had to force-quit the client to shut it down.

- (not really Mac only) New event sounds are great, except the concrete running sound overlaps a bit, and walking on glass makes the floor running sound. Also walking on some vehicles makes a floor sound, and some make a metallic sound.


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