Removing vs. Flagging for MA Critters?


Yogi_Bare

 

Posted

Is it possible to get canon critters that are exploitable as allies set to a flag so that when a player tries to put them in as allies it either disallows the action or invalidates the arc.

This in the place of removing those critters completely or hiding them in the 'Random Minion/Lt/Boss' selections.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars