dm/shield build
I remember reading that if you slot a Membrane Exposure in Active Defense it raises your defense debuff resistance. It doesn't show it in Mid's but in game it shows.
Virtue: @Santorican
Dark/Shield Build Thread
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I remember reading that if you slot a Membrane Exposure in Active Defense it raises your defense debuff resistance. It doesn't show it in Mid's but in game it shows.
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Does anyone know how much defense debuff resistance it would offer? I about have just enough for it but yea it doesn't show up in mids.
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I remember reading that if you slot a Membrane Exposure in Active Defense it raises your defense debuff resistance. It doesn't show it in Mid's but in game it shows.
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Does anyone know how much defense debuff resistance it would offer? I about have just enough for it but yea it doesn't show up in mids.
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Membrane would increase the debuff resistance by the exact amount of +def you're enhancing it with. A single Membrane would increase it by 20%, two by 40%, and three by 56% (ED is fun). The def debuff resistance values for these various stages would be 20.76%, 24.22%, and 26.99%.
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I remember reading that if you slot a Membrane Exposure in Active Defense it raises your defense debuff resistance. It doesn't show it in Mid's but in game it shows.
[/ QUOTE ]
Does anyone know how much defense debuff resistance it would offer? I about have just enough for it but yea it doesn't show up in mids.
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Membrane would increase the debuff resistance by the exact amount of +def you're enhancing it with. A single Membrane would increase it by 20%, two by 40%, and three by 56% (ED is fun). The def debuff resistance values for these various stages would be 20.76%, 24.22%, and 26.99%.
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Wow that's nice 20.76% more def debuff resistance from just 1 membrane to stack with it. I think i'll take that
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Wow that's nice 20.76% more def debuff resistance from just 1 membrane to stack with it. I think i'll take that
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That's not 20.76% more. That's 20.76% total.
Ok i changed some slots around to slot boxing. I want to be able to take down avs faster. I had a kismet unique in weave,1 numina heal in health,and 1 acc/heal io in siphon life i took out. And changed 6 slotted efficacy adapt in dark consumption to 5 slotted performance shifter. And did this to the build. It didn't hurt anything really. I don't know if spamming sp,sm,box would be better than sp,sm/sl. Any opinions? I haven't made this change yet so i dunno.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Shadow Punch <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (5) Touch of Death - Accuracy/Damage/Endurance[*] (5) Touch of Death - Damage/Endurance/Recharge[*] (7) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Deflection <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (13) Luck of the Gambler - Defense/Endurance/Recharge[*] (13) Luck of the Gambler - Recharge Speed[*] (15) Luck of the Gambler - Defense/Recharge[/list]Level 2: Smite <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (7) Mako's Bite - Damage/Endurance[*] (9) Mako's Bite - Damage/Recharge[*] (9) Mako's Bite - Accuracy/Endurance/Recharge[*] (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (11) Mako's Bite - Chance of Damage(Lethal)[/list]Level 4: Battle Agility <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (15) Luck of the Gambler - Defense/Endurance/Recharge[*] (17) Luck of the Gambler - Defense/Recharge[*] (17) Luck of the Gambler - Recharge Speed[/list]Level 6: True Grit <ul type="square">[*] (A) Miracle - +Recovery[*] (19) Miracle - Heal[*] (19) Miracle - Heal/Recharge[*] (21) Miracle - Heal/Endurance[/list]Level 8: Siphon Life <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (21) Crushing Impact - Accuracy/Damage/Endurance[*] (23) Crushing Impact - Accuracy/Damage/Recharge[*] (23) Crushing Impact - Damage/Recharge[*] (25) Crushing Impact - Damage/Endurance/Recharge[/list]Level 10: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (27) Recharge Reduction IO[*] (27) Recharge Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (29) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (31) Performance Shifter - EndMod/Recharge[*] (31) Performance Shifter - EndMod/Accuracy[/list]Level 22: Boxing <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (25) Crushing Impact - Accuracy/Damage/Recharge[*] (31) Crushing Impact - Accuracy/Damage/Endurance[*] (34) Crushing Impact - Damage/Recharge[*] (40) Crushing Impact - Damage/Endurance/Recharge[/list]Level 24: Tough <ul type="square">[*] (A) Titanium Coating - Resistance[*] (33) Titanium Coating - Resistance/Endurance/Recharge[*] (33) Titanium Coating - Resistance/Endurance[*] (33) Steadfast Protection - Resistance/+Def 3%[/list]Level 26: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (34) Luck of the Gambler - Defense/Endurance/Recharge[*] (34) Luck of the Gambler - Recharge Speed[/list]Level 28: Soul Drain <ul type="square">[*] (A) Obliteration - Damage[*] (36) Obliteration - Accuracy/Recharge[*] (36) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (37) Obliteration - Chance for Smashing Damage[/list]Level 30: Dark Consumption <ul type="square">[*] (A) Performance Shifter - EndMod[*] (37) Performance Shifter - EndMod/Recharge[*] (39) Performance Shifter - EndMod/Accuracy/Recharge[*] (39) Performance Shifter - Accuracy/Recharge[*] (39) Performance Shifter - EndMod/Accuracy[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (40) Mako's Bite - Damage/Endurance[*] (40) Mako's Bite - Damage/Recharge[*] (42) Mako's Bite - Accuracy/Endurance/Recharge[*] (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (42) Mako's Bite - Chance of Damage(Lethal)[/list]Level 35: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 38: Shield Charge <ul type="square">[*] (A) Obliteration - Damage[*] (43) Obliteration - Accuracy/Recharge[*] (43) Obliteration - Damage/Recharge[*] (43) Obliteration - Accuracy/Damage/Recharge[*] (45) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (45) Obliteration - Chance for Smashing Damage[/list]Level 41: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 44: Shadow Maul <ul type="square">[*] (A) Obliteration - Damage[*] (45) Obliteration - Accuracy/Recharge[*] (46) Obliteration - Damage/Recharge[*] (46) Obliteration - Accuracy/Damage/Recharge[*] (46) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (48) Obliteration - Chance for Smashing Damage[/list]Level 47: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (48) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (50) Luck of the Gambler - Recharge Speed[/list]Level 49: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (50) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]10.5% Defense(Smashing)[*]10.5% Defense(Lethal)[*]7.69% Defense(Fire)[*]7.69% Defense(Cold)[*]11.4% Defense(Energy)[*]11.4% Defense(Negative)[*]3% Defense(Psionic)[*]18% Defense(Melee)[*]19.9% Defense(Ranged)[*]12.4% Defense(AoE)[*]5% Enhancement(Heal)[*]59% Enhancement(Accuracy)[*]62.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]230.9 HP (17.2%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 9.35%[*]MezResist(Immobilize) 13.8%[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 6.6%[*]5% (0.08 End/sec) Recovery[*]30% (1.68 HP/sec) Regeneration[*]10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Shadow Punch)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Luck of the Gambler[u]
(Deflection)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 15.1 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Mako's Bite[u]
(Smite)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 20.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Luck of the Gambler[u]
(Battle Agility)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 15.1 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Miracle[u]
(True Grit)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 25.1 HP (1.87%) HitPoints[*] 5% Enhancement(Heal)[/list][u]Crushing Impact[u]
(Siphon Life)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 15.1 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[/list][u]Crushing Impact[u]
(Boxing)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 15.1 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 20.1 HP (1.5%) HitPoints[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 3% Defense(All)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 15.1 HP (1.12%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Soul Drain)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Performance Shifter[u]
(Dark Consumption)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 20.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Obliteration[u]
(Shield Charge)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Luck of the Gambler[u]
(Phalanx Fighting)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Shadow Maul)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list]
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