Build Help
[ QUOTE ]
Regen 294%
Recov 191% 3.2
[/ QUOTE ]
I wouldn't build for these characteristcs on a blaster. I'd prioritize +recharge, +ranged defense, +dmg and maybe +hps. You won't even notice the regen while fighting because you'll be taking in far more incoming damage than can be accounted by natural regen.
Also, you seem to be just slapping IO sets in powers without really thinking about how to optimize your build. Putting the +end perf shifter in power sink for example is nonsensical.
I'm not going to pick apart your build because frankly there's too much I'd disagree with. I don't think, for example, you should suboptimize damage for any blaster attack (unless you have a very good reason). Having sub 95% damage in power burst and shocking grasp are bad slotting decisions.
Also, you need to think about how to use pools. I wouldn't bother with taking leadership, if you're going to slot them that way...if you need 1 IO filler powers, go for concealment...invis, stealth and phase all allow you to slot useful IOs.
What I see is a lot of expensive IOs all going for a suboptimal build.
Hence why I am asking for help.
I am trying to Stay away from Melee and being a blapper.
I am only in mid 30's, am a new player and I refuse to farm AE. I am trying to learn, and have read quiet a bit and have asked for help when I first started in a forum post. However, noone replied.
Most of the Set's I put in have Recovery/Rng Def/Acc and Dmg.
I tried to follow the rules of 5 and ED. But I know there is something I am messing up. So, pick it apart if you want and help a new guy out.
[ QUOTE ]
Hence why I am asking for help.
I am trying to Stay away from Melee and being a blapper.
I am only in mid 30's, am a new player and I refuse to farm AE. I am trying to learn, and have read quiet a bit and have asked for help when I first started in a forum post. However, noone replied.
Most of the Set's I put in have Recovery/Rng Def/Acc and Dmg.
I tried to follow the rules of 5 and ED. But I know there is something I am messing up. So, pick it apart if you want and help a new guy out.
[/ QUOTE ]
I don't have Mid's on this computer (it's Linux and I can't get it to run on it), so I can't provide you an example build. But generally, when I build blasters, I generally think of the build first using SO only slotting and then fit in sets that gives you the same or better attributes.
So attacks (if slotted with SOs) should have 1 - 2 accuracy, 3 damage and 1 - 2 recharge and/or 1 - 2 end redx depending on what kind of attack it is. Endurance expensive attacks get end redx, moderate recharge but cheaper attacks may get more recharge.
What most veteran players know is that most characters run out of endurance because they spam endurance expensive attacks quickly not because they have lots of recovery. It's why a lot of endurance recovery bonuses are somewhat overrated. Sure, they're nice to have, but you optimize your powers first then look to get recovery bonuses. I've seen plenty of misinformed characters wonder why they run out of endurance when they have both the miracle +recovery, numina +regen/recovery and 3 slotted stamina.
Most invention sets if you 6 slot them tend to provide good accuracy, damage, recharge and end redx, but not necessarily. Thunderstrikes for example, are actually optimal with 4 or 5 slots (depending on what level you get them at). However that ranged def bonus you get with the 6th slot is awesome, so many players opt to 6 slot them.
The 6 slot bonus for Devastation for example isn't nearly as useful. It provides +def against psionic attack, which isn't nearly as common as ranged attacks, and isn't a useful attribute for you to maximize. Devastation is a good set and it provides a great damage boost, but for a ranged fighter, stacking small ranged +def bonuses you'd get from Thunderstrike would be more useful.
The other thing I noticed in your build is you don't really know how many slots you need to devote to each power. Some things you mislotted IMO:
- Aim - 6 slotted Gaussians only provide 66% recharge. Aim (and build up) is a power you want up as often as you can. I'd put 5 Adjusted Targeting in there. I'd also personally only slot build up with 3 recharge. Gaussians is simply better in toggle type powers like tactics and targeting drone, but some builds that don't take tactics, 6 slot Gaussians in aim hoping to offset the low recharge stat with lots of global recharge bonuses.
- Leadership powers:
Assault: Needs at least 1 end redx, perhaps 2. Personally, I'd take manuevers since the AT value for leadership for blasters is low. In manuevers, I'd slot it with a Luck of the Gambler +recharge.
Tactics: 6 slot with Gaussians if you can afford the slots. Otherwise, 3 tohit/end redx, from different IO sets will do in a pinch.
Stamina - I generally slot stamina with 1 generic end mod IO, 1 perf shifter end mod and then the perf shifter +end proc. 6 slotting it with Eff Adapter is nice if you can afford the slots, but usually there are better ways to invest those slots.
Hasten - 3 recharge! You want this up as much as possible.
I would not use the damage procs for either explosive blast or nova. You want to maximize damage and accuracy and by slotting the procs (which only fires off 10% of the time), you suboptimize both powers.
I've already talked about power burst and havoc punch. Ensure both have adequate accuracy, damage, recharge and end redx if needed.
Overall, look at what each power needs in terms of attributes and maximize those instead of blindly slotting IOs just to get bonuses.
Thank you kindly for your advice.
I had wanted to do my build with two 6 slotted thunder strikes on power bolt and power plast until I got up to lvl 50 however I was told Dev was better and I was a fool for not using it, which I did not quiet understand, kind of why I asked here.
Aim I currently Do have 6 slotted Adjust but had been told to switch it to Gauss
I have Build Up currently 5 slotted with Gaus
Leadership and Tactics I have never used, currently I have some melee and teleport friend, but I had been informed incase I head to pvp zones It is useful to pick up stalkers (I do not intend on pvping anytime soon, but just incase) And have no idea how it works or how to slot it.
Hasten I have currently 3 slotted, however many builds I see on the blaster threads are two slotted (but like I said I currently have it 3 slotted)
Again I would like to thank you as your post was insightful .
[ QUOTE ]
Thank you kindly for your advice.
[/ QUOTE ]
You're welcome.
[ QUOTE ]
I had wanted to do my build with two 6 slotted thunder strikes on power bolt and power plast until I got up to lvl 50 however I was told Dev was better and I was a fool for not using it, which I did not quiet understand, kind of why I asked here.
[/ QUOTE ]
Devastation is a nice set, but I don't necessarily think it's better. I rather think it's questionable. It adds +regen (not that great for blasters), +health (good for blasters), +dmg (awesome for blasters), +hold res (so so for any AT because value is so small), and +psi def (not that great).
Thunderstrikes on the other hand provide +recovery (nice), +energy/ranged def (good for blasters), +accuracy (excellent for blasters), +movement speed (so so because value is so small), +ranged def (excellent for blasters).
Personally, I think it's a toss up. Devastations are good for the additional damage and health and that's why they're valued, but it depends on what you want out of your blaster. If you're building ranged capabilities, ranged defense is a much better thing to aim for, and hence Thunderstrikes is better for your build.
[ QUOTE ]
Aim I currently Do have 6 slotted Adjust but had been told to switch it to Gauss
[/ QUOTE ]
I'd 5 slot it with Adjust Targeting and skip the Tohit/end piece...that yields you 95+% recharge and a nice tohit bonus. The 6th Adj Targeting only provides minor status protection. It's nice, but not that great. The big bonus is the +5% recharge at the 5th slot.
[ QUOTE ]
I have Build Up currently 5 slotted with Gaus
[/ QUOTE ]
Personally, I just slot build up with 3 recharge and let it go. I use aim as my tohit power if I really need to hit anything, and build up I use mostly as a damage boost. You want build up available as often as you can have it. Shorting it with only 66% recharge (the max that Gaussian's set provides) short changes the power unless you have lots of other recharge bonuses.
[ QUOTE ]
Leadership and Tactics I have never used, currently I have some melee and teleport friend, but I had been informed incase I head to pvp zones It is useful to pick up stalkers (I do not intend on pvping anytime soon, but just incase) And have no idea how it works or how to slot it.
[/ QUOTE ]
You've been getting some really bad advice I see. Blaster leadership is absolutely worthless for spotting even a half competent stalker. Most PvP stalkers are at the stealth cap, completely invisible even with tactics on a blaster. If you're getting leadership for PvP, skip it. The pool to get is concealment so you can grab phase shift (the only way you can save yourself if damage spiked and webbed).
Also, build for PvE first then worry about PvP later. PvP builds are really odd now with the issue 13 PvP rules and what's optimal for PvP is wildly different than what works well with PvE.
Personally, I'd keep your very high damage melee attacks and recall friend. Both are much more useful than leadership.
[ QUOTE ]
Hasten I have currently 3 slotted, however many builds I see on the blaster threads are two slotted (but like I said I currently have it 3 slotted)
[/ QUOTE ]
The blaster builds you often see have massive amounts of global recharge that makes up for the missing 3rd enhancement. Also at level 50, two level 50 recharge IOs is roughly 84% compared to 97% for 3 of them...most players live with that. For me, I'd rather have it up as often as I can, especially if you're not level 50 and can't slot the level 40+ IOs.
Also, look at some of the builds you see on the forums with a skeptical eye. Most of the builds you see posted are dream builds...most players don't have five sets of purples (which would amounts of billions of influence) and it's laughable IMO to plan for a build to include them. The vast majority of players use a build that is much much more modest.
I really wish players would post builds that were more realistic. It makes giving advice about builds easier to do. When I see a build posted for critique and it includes gobs of purples, more than 3 LoTG +recharges, all three of the health uniques and many other expensive sets, I have a hard time taking it seriously. Anybody can post a dream build. It takes far more knowledge and skill to post a build that does a lot with less.
Lastly, I want to point you to Paragon Wiki so you can look at the invention sets and decide for yourself what's worth it to you.
Good luck!
Here is my Nrg/Elec/Elec blapper build. While it's not a build you are looking for, I just wanted to demonstrate how to slot for set bonuses. This build went for +recharge (52.5%), +hp (219), and + dmg (34.5%).
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Mutant X-7: Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Power Bolt
- [*] (A) Devastation - Accuracy/Damage[*] (3) Devastation - Damage/Endurance[*] (3) Devastation - Damage/Recharge[*] (5) Devastation - Accuracy/Damage/Recharge[/list]Level 1: Electric Fence
- [*] (A) Rooting Grasp - Accuracy/Recharge[*] (5) Rooting Grasp - Endurance/Immobilize[*] (7) Rooting Grasp - Accuracy/Endurance[*] (7) Rooting Grasp - Immobilize/Range[*] (46) Rooting Grasp - Accuracy/Immobilize/Recharge[/list]Level 2: Power Blast
- [*] (A) Devastation - Accuracy/Damage[*] (9) Devastation - Damage/Endurance[*] (11) Devastation - Damage/Recharge[*] (11) Devastation - Accuracy/Damage/Recharge[/list]Level 4: Charged Brawl
- [*] (A) Touch of Death - Accuracy/Damage[*] (15) Touch of Death - Damage/Endurance[*] (17) Touch of Death - Damage/Recharge[*] (19) Touch of Death - Accuracy/Damage/Endurance[*] (46) Call of the Sandman - Chance of Heal Self[/list]Level 6: Power Burst
- [*] (A) Devastation - Accuracy/Damage[*] (9) Devastation - Accuracy/Damage/Recharge[*] (13) Devastation - Damage/Endurance[*] (13) Devastation - Damage/Recharge[/list]Level 8: Combat Jumping
- [*] (A) Luck of the Gambler - Recharge Speed[/list]Level 10: Havoc Punch
- [*] (A) Touch of Death - Accuracy/Damage[*] (15) Touch of Death - Damage/Endurance[*] (48) Touch of Death - Damage/Recharge[*] (50) Touch of Death - Accuracy/Damage/Endurance[*] (50) Call of the Sandman - Chance of Heal Self[/list]Level 12: Swift
- [*] (A) Run Speed IO[/list]Level 14: Health
- [*] (A) Regenerative Tissue - +Regeneration[/list]Level 16: Build Up
- [*] (A) Adjusted Targeting - Recharge[*] (17) Adjusted Targeting - To Hit Buff/Recharge[/list]Level 18: Aim
- [*] (A) Adjusted Targeting - Recharge[*] (19) Adjusted Targeting - To Hit Buff/Recharge[/list]Level 20: Stamina
- [*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod/Accuracy[*] (21) Performance Shifter - EndMod/Accuracy/Recharge[*] (23) Performance Shifter - EndMod/Recharge[*] (23) Performance Shifter - EndMod[/list]Level 22: Super Jump
- [*] (A) Jumping IO[/list]Level 24: Energy Torrent
- [*] (A) Kinetic Crash - Damage/Knockback[*] (25) Kinetic Crash - Accuracy/Knockback[*] (25) Kinetic Crash - Recharge/Knockback[*] (27) Kinetic Crash - Recharge/Endurance[*] (27) Kinetic Crash - Damage/Endurance/Knockback[*] (29) Kinetic Crash - Accuracy/Damage/Knockback[/list]Level 26: Explosive Blast
- [*] (A) Kinetic Crash - Damage/Knockback[*] (29) Kinetic Crash - Recharge/Knockback[*] (31) Kinetic Crash - Accuracy/Knockback[*] (31) Kinetic Crash - Recharge/Endurance[*] (31) Kinetic Crash - Damage/Endurance/Knockback[*] (33) Kinetic Crash - Accuracy/Damage/Knockback[/list]Level 28: Power Push
- [*] (A) Kinetic Crash - Damage/Knockback[*] (33) Kinetic Crash - Accuracy/Knockback[*] (33) Kinetic Crash - Recharge/Knockback[*] (34) Kinetic Crash - Recharge/Endurance[*] (34) Kinetic Crash - Damage/Endurance/Knockback[*] (34) Kinetic Crash - Accuracy/Damage/Knockback[/list]Level 30: Lightning Clap
- [*] (A) Kinetic Crash - Damage/Knockback[*] (36) Kinetic Crash - Accuracy/Knockback[*] (36) Kinetic Crash - Recharge/Knockback[*] (36) Kinetic Crash - Recharge/Endurance[*] (37) Kinetic Crash - Damage/Endurance/Knockback[*] (48) Kinetic Crash - Accuracy/Damage/Knockback[/list]Level 32: Nova
- [*] (A) Obliteration - Damage[*] (37) Obliteration - Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Recharge[/list]Level 35: Power Sink
- [*] (A) Efficacy Adaptor - EndMod[*] (39) Efficacy Adaptor - EndMod/Recharge[*] (39) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (39) Efficacy Adaptor - Accuracy/Recharge[*] (40) Efficacy Adaptor - EndMod/Accuracy[*] (40) Efficacy Adaptor - EndMod/Endurance[/list]Level 38: Shocking Grasp
- [*] (A) Lockdown - Accuracy/Hold[*] (40) Lockdown - Accuracy/Recharge[*] (42) Touch of Death - Accuracy/Damage[*] (42) Touch of Death - Damage/Endurance[*] (42) Touch of Death - Damage/Recharge[*] (43) Touch of Death - Damage/Endurance/Recharge[/list]Level 41: Shocking Bolt
- [*] (A) Basilisk's Gaze - Accuracy/Hold[*] (43) Basilisk's Gaze - Recharge/Hold[*] (43) Basilisk's Gaze - Accuracy/Recharge[*] (45) Basilisk's Gaze - Endurance/Recharge/Hold[/list]Level 44: Sniper Blast
- [*] (A) Extreme Measures - Accuracy/Damage[*] (45) Extreme Measures - Damage/Endurance[*] (45) Extreme Measures - Damage/Interrupt/Recharge[*] (46) Extreme Measures - Damage/Endurance/Recharge[/list]Level 47: Charged Armor
- [*] (A) Titanium Coating - Endurance[*] (48) Titanium Coating - Resistance/Endurance[*] (50) Titanium Coating - Resistance[/list]Level 49: Surge of Power
- [*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl
- [*] (A) Empty[/list]Level 1: Sprint
- [*] (A) Empty[/list]Level 2: Rest
- [*] (A) Empty[/list]Level 1: Defiance
------------
[u]Set Bonus Totals:[u]
- [*]34.5% DamageBuff(Smashing)[*]34.5% DamageBuff(Lethal)[*]34.5% DamageBuff(Fire)[*]34.5% DamageBuff(Cold)[*]34.5% DamageBuff(Energy)[*]34.5% DamageBuff(Negative)[*]34.5% DamageBuff(Toxic)[*]34.5% DamageBuff(Psionic)[*]2.5% Defense(Energy)[*]2.5% Defense(Negative)[*]1.25% Defense(Ranged)[*]52.5% Enhancement(RechargeTime)[*]2% Enhancement(Immobilize)[*]5% FlySpeed[*]216.9 HP (18%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Immobilize) 8.25%[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 2.2%[*]7.5% (0.13 End/sec) Recovery[*]70% (3.52 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]17% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Devastation[u]
(Power Bolt)
- [*] 12% (0.6 HP/sec) Regeneration[*] 27.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Rooting Grasp[u]
(Electric Fence)
- [*] 2% Enhancement(Immobilize)[*] 9.04 HP (0.75%) HitPoints[*] 1% DamageBuff(All)[*] 2.5% Enhancement(RechargeTime)[/list][u]Devastation[u]
(Power Blast)
- [*] 12% (0.6 HP/sec) Regeneration[*] 27.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Touch of Death[u]
(Charged Brawl)
- [*] MezResist(Immobilize) 2.75%[*] 18.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[/list][u]Devastation[u]
(Power Burst)
- [*] 12% (0.6 HP/sec) Regeneration[*] 27.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Luck of the Gambler[u]
(Combat Jumping)
- [*] 7.5% Enhancement(RechargeTime)[/list][u]Touch of Death[u]
(Havoc Punch)
- [*] MezResist(Immobilize) 2.75%[*] 18.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[/list][u]Adjusted Targeting[u]
(Build Up)
- [*] 2% DamageBuff(All)[/list][u]Adjusted Targeting[u]
(Aim)
- [*] 2% DamageBuff(All)[/list][u]Performance Shifter[u]
(Stamina)
- [*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[/list][u]Kinetic Crash[u]
(Energy Torrent)
- [*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.3 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Explosive Blast)
- [*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.3 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Power Push)
- [*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.3 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Lightning Clap)
- [*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.3 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Nova)
- [*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[/list][u]Efficacy Adaptor[u]
(Power Sink)
- [*] 13.6 HP (1.12%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.5 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Lockdown[u]
(Shocking Grasp)
- [*] 3% DamageBuff(All)[/list][u]Touch of Death[u]
(Shocking Grasp)
- [*] MezResist(Immobilize) 2.75%[*] 18.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[/list][u]Basilisk's Gaze[u]
(Shocking Bolt)
- [*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Extreme Measures[u]
(Sniper Blast)
- [*] 1.5% (0.03 End/sec) Recovery[*] 18.1 HP (1.5%) HitPoints[*] 2% DamageBuff(All)[/list][u]Titanium Coating[u]
(Charged Armor)
- [*] MezResist(Sleep) 2.2%[*] 18.1 HP (1.5%) HitPoints[/list]
Code:[/color]
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1428;710;1420;HEX;|
|78DAA594D94F135114C66F4B6BA10BA520949D16445AA02D7 D625348544C4820216|
|88C51969432291327D3A61D8CB8BFB825B81B9707E303EAFF 60FC0B30FAE6F23FF8|
|AE2F46EB39E79BD6181F9DB4DF6FEEBDE7FBCE2D7387F9734 7FC4A5D9D568EC0612|
|3532AAD1E22B5B462EDFCA695B1F4BCE9E51BD38A9C4C8C7A 94521DF6FAEA62C6CC|
|69EBC919532BE6B6E08A55D68E6D160AF9A2959C31B4AC55D 4B3BAB5B53A9F31F5C|
|2A62199A15973432B6AA695ACDCF817F2792339A7650ABA99 C3E0A86E995AA9E4C3|
|C0D0731B5648EE67CDB37A495FD30D8A0DCF14F46CB54FC6A 036BC83AD56DA6A9CB|
|EA3AA72956BD40E21AD9C2F815702D76BC1FA9F3A97BAE650 AA4BB9AE0BF6DC006E|
|0A12B7046354E8B0631D88AD45AC17B15EC46AA435766CCD2 9C280AA3F2D6858123|
|42E0B12BB0E2E9FA081DB8E75DBB108F223DD8FF4167A121E E95F569E66B1E66850|
|6777AAFBAB530A9DD2E89446273725F8EC045F42423D3415B 0A70253F2333768104|
|4A823B8E3E4AA861782033417B257425869C44A2DC53421C6 D5F444A6F63E061E09|
|5A1E020F04612A6F46906A8EC946C649C3987287CF4B55EB0 5E0A2A0FD127059D07|
|9453045F56DB6AB0DAE4E9477C3DC0D57375C11B80EF291B6 5D1D7045501E81390A|
|5714AE285CBAE2BF0E5C5D70F5C1D507571F5CFBE04AC1354 DF53D70397B7EA0E02|
|7F04B7086967AE55C95DDBDDB32B5FF367007B82B18B807DC 171854DF6F6FA6FF1B|
|56BE0BE23807719C8338CEC1E08AE0291DCB987DD4621F9DF C7B063F039F04C35F0|
|493543164D70DEDCAF3197E07BC17243E089E515E128FDD99 4CC9194B0D0AD249C1|
|57FA3733623FE89121F174BAAA2F1D7DE85273FFCC2CB8AA6 F9A72C84CD45579F9C|
|AFF75BDF1577AD52D7A498FB32CB09C60596259665961C9B0 ACB16459CA6FABEEE0|
|186F689C65826592659B8B3C3E121F8B9F25C052CF1264696 069626961696779CE5|
|2FE0D61451291|
|-------------------------------------------------------------------|
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
|
I took some of your advice and here is were I currently am at. I will more then likely be dropping Gaus from BU and using those slots elsewhere, same with End, and dropping one of the mirales from healing. Just need to do some more number crunching..
Though I do Like the set bonus's I will be playin around a bit more to see what else I can do
(NOTE TEMP Invul and Tita Coating will more then likely not be slotted with sets, just tossed them in there for now. Personal Force and Up are my main worry for now as I do plan on one day gettin purples)
Currently lvl 35
+26.5% DamageBuff
+11.3% Defense(Energy)
+11.3% Defense(Negative)
+13.1% Defense(Ranged)
+47.5% Enhancement(RechargeTime)
+59% Enhancement(Accuracy)
+18% FlySpeed
+122 HP (10.1%) HitPoints
+18% JumpHeight
+18% JumpSpeed
+Knockback (Mag -4)
+Knockup (Mag -4)
+MezResist(Immobilize) 6.6%
+MezResist(Sleep) 2.2%
+MezResist(Stun) 4.4%
+18% (0.3 End/sec) Recovery
+34% (1.71 HP/sec) Regeneration
+4.41% Resistance(Fire)
+4.41% Resistance(Cold)
+1.26% Resistance(Energy)
+1.26% Resistance(Negative)
+18% RunSpeed
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Electric Fence -- Empty(A)
Level 2: Power Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9)
Level 4: Energy Torrent -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(34), Posi-Dmg/Rchg(34), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg(36)
Level 6: Hover -- Ksmt-ToHit+(A), LkGmblr-Rchg+(48)
Level 8: Power Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit(17), AdjTgt-EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-ToHit/Rchg(19)
Level 14: Fly -- Frbd-Stlth(A), Zephyr-Travel(15), Zephyr-ResKB(42)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal/Rchg(36), Mrcl-Rcvry+(37)
Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(21), Efficacy-EndMod/Acc(23), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Rchg(27)
Level 22: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(27), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/Rchg(31), GSFC-ToHit(31)
Level 24: Recall Friend -- Empty(A)
Level 26: Explosive Blast -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(37), Posi-Dmg/Rchg(39), Posi-Dmg/EndRdx(39), Posi-Acc/Dmg(39)
Level 28: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg/Rchg(29), Oblit-Acc/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg(48)
Level 30: Sniper Blast -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(33), Mantic-Acc/ActRdx/Rng(33), Mantic-Dmg/ActRdx/Rchg(33), Mantic-Dmg/EndRdx/Rchg(34)
Level 32: Nova -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Rchg(40), Oblit-Dmg(43)
Level 35: Power Sink -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc(43), P'Shift-End%(46), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc/Rchg(46)
Level 38: Shocking Grasp -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(45), Mako-Dmg/Rchg(50), Mako-Dmg/EndRdx(50)
Level 41: Personal Force Field -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx(43)
Level 44: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Force of Nature -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx/Rchg(48), TtmC'tng-ResDam/EndRdx(50)
Level 49: Havoc Punch -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Thunderstrike
(Power Blast)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Devastation
(Power Bolt)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Positron's Blast
(Energy Torrent)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
7.5% Enhancement(RechargeTime)
Thunderstrike
(Power Burst)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Adjusted Targeting
(Aim)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Fly)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Knockback Protection (Mag -4)
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Efficacy Adaptor
(Stamina)
13.6 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.5 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
Positron's Blast
(Explosive Blast)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Obliteration
(Thunder Strike)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Sting of the Manticore
(Sniper Blast)
12% (0.6 HP/sec) Regeneration
1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
3% DamageBuff(All)
7.5% Enhancement(RechargeTime)
Obliteration
(Nova)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Performance Shifter
(Power Sink)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
Mako's Bite
(Shocking Grasp)
MezResist(Immobilize) 3.3%
18.1 HP (1.5%) HitPoints
3% DamageBuff(All)
Red Fortune
(Personal Force Field)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
I updated your build alittle more, couldn't figure out why you weren't slotting the accuracy/damage enhancements.
Removed the Kismet: +6% Accuracy and slotted an Luck of The Gambler: Defense/Endurance
Slotted Miracle: Heal into Health for higher regeneration
Six slotted Performance Shifter into Stamina, you will get more endurance out of slotting the chance for endurance proc into Stamina as it is always on.
Six slotted Build Up for more defense.
Slotted Jaunt:Range/Endurance into Recall Friend
5 slotted Power Sink with Efficacy Adapter.
Removed two slots from Shocking Grasp and slotted it with Lock down: Accuracy/Hold and Accuracy/Recharge because it gave the same amount of damage bonus while allowing you to slot it for hold.
Slotted Steadfast Protection: Resistance/Defense and Knock back protection and Titanium Coating: Resistance/Endurance into Temporary Invulnerability.
Over if I had to change on thing I'd reccommend taking Havoc Punch and using it as it is pretty good attack. Also if you are going for range then I would suggest eliminating the focus of damage bonuses and going for ranged defense bonuses and recharge as they will do you a huge world of difference in terms of survivability.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Electric Fence -- Enf'dOp-Acc/Rchg(A)
Level 2: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 6: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(48)
Level 8: Power Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx(19), AdjTgt-Rchg(19)
Level 14: Fly -- Frbd-Stlth(A), Zephyr-Travel(15), Zephyr-ResKB(42)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(36), Mrcl-Rcvry+(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(50)
Level 24: Recall Friend -- Jnt-EndRdx/Rng(A)
Level 26: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(39)
Level 28: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg/Rchg(29), Oblit-Acc/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg(48)
Level 30: Sniper Blast -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(33), Mantic-Acc/ActRdx/Rng(33), Mantic-Dmg/ActRdx/Rchg(33), Mantic-Dmg/EndRdx/Rchg(34)
Level 32: Nova -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
Level 38: Shocking Grasp -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45)
Level 41: Personal Force Field -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(50)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), TtmC'tng-ResDam/EndRdx(45)
Level 47: Force of Nature -- ImpArm-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(48), Aegis-ResDam/Rchg(50)
Level 49: Havoc Punch -- Acc-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Code:[/color]| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1414;706;1412;HEX;|
|78DAA593594F135114C7EF94D6D276DAB2533691A514280CF 4491623890A0946120|
|2842795D4E1A68C4EA64D3B24F2E60770C1FD09D90434465F DC62FC106E6FC6AFA1|
|2F8AF52CB7C0BB93F4FF9B39F77FCF399D7367EAFA395D881 B63420B9FB5D385C2C|
|2195057E6FDB3A6251D530ABF10A249051766D24E462E1AE3 8ECC6756D8DA5D5A9B|
|5DCEE5B279D718B7A5E9E62DD3725716A6D28E955BB6D3AE9 5752A279D2599978E6|
|B946E42D3D9AC6D4CD85666C90DD2FD6C4ECA459DC396EBC8 42A18A1EE6A42D3139|
|25AA1ACF59A63191CD9B120A60ED951834D903BF2151BA8A3 EB1064809CF13C63AC|
|1BBC1D8241CDB222C1EEE126255C3D04978D03854A66DB379 8750BECBD8230C8396|
|B1CF5BF69A426D6F186F091DEF18EF0901789B3ECA5BD47C1 55469A01610132310F|
|3ABCEFDDC79903B0F72E73A77AE73E711EEBC1DB604789727 90A4500DA38E710A34|
|A4FA0BAD7B3054B1C1D824546D31B60921C817E6FE3CE17DE A2FF29D567A7E107C6|
|088B241443BA8841F42956A4FE53CEDE998042444E7794239 18AAD9E0ABBE47696A|
|EE13EA1E10620F198F088D8F094BE0AF552FA4F629AFEC108 EEF32F618CF08A9E78|
|438D4AA57A3ACD729741A1E1AD42B68E01175F288BA78445D 3CA22E1ED1553CEFCA|
|DE54A40CCDFB8C3F84CEBF8481DF845130B6287BCB27CA70E 233E30BE32B1F876F8|
|431D056656FE50C094E9BE02209CEDECB95AF81B19D0E62D1 DB7E8B576E13FAEF30|
|561977093618E39C5D8BFFA450DF2FC20B38A4DDAA6E77908 6D41362E884DE30211|
|521BC047B52CD3459AFE15FEC8B317AC9F00A0C863A78469C C63C90E40C29420696|
|06D520061BE9BF377B8F7C661CBA7034D44FA169EFC197273 43EC46D87AEFFBA3EE|
|8A53C819920E81CCA34CA3CCA45944B289751D22857504C94 E2C783DDD1216C6818|
|65046514E5269AFCF8AD85507494304A04258A5281528D528 7D288B28652FC07532|
|904AC|
|-------------------------------------------------------------------|
Virtue: @Santorican
Dark/Shield Build Thread
I based this build around Range and Sets/w their bounus's.
If you all could help sort this mess out. TO keep it simple I left our purples for now.
Regen 294%
Recov 191% 3.2
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Power Blast
[*] (A) Thunderstrike - Accuracy/Damage[*] (3) Thunderstrike - Damage/Endurance[*] (3) Thunderstrike - Damage/Recharge[*] (5) Thunderstrike - Accuracy/Damage/Recharge[*] (5) Thunderstrike - Accuracy/Damage/Endurance[*] (7) Thunderstrike - Damage/Endurance/Recharge[/list]Level 1: Electric Fence
[*] (A) Trap of the Hunter - Chance of Damage(Lethal)[*] (11) Trap of the Hunter - Immobilize/Accuracy[*] (43) Trap of the Hunter - Accuracy/Immobilize/Recharge[/list]Level 2: Power Bolt
[*] (A) Devastation - Accuracy/Damage/Endurance/Recharge[*] (7) Devastation - Accuracy/Damage/Recharge[*] (9) Devastation - Damage/Recharge[*] (9) Devastation - Accuracy/Damage[*] (11) Devastation - Damage/Endurance[/list]Level 4: Energy Torrent
[*] (A) Positron's Blast - Chance of Damage(Energy)[*] (13) Positron's Blast - Accuracy/Damage/Endurance[*] (13) Positron's Blast - Damage/Range[*] (15) Positron's Blast - Damage/Recharge[*] (15) Positron's Blast - Damage/Endurance[/list]Level 6: Hover
[*] (A) Kismet - Accuracy +6%[/list]Level 8: Power Burst
[*] (A) Devastation - Accuracy/Damage[*] (17) Devastation - Accuracy/Damage/Endurance/Recharge[*] (17) Devastation - Accuracy/Damage/Recharge[*] (19) Devastation - Damage/Recharge[/list]Level 10: Hasten
[*] (A) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 12: Aim
[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (23) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 14: Fly
[*] (A) Freebird - +Stealth[*] (25) Freebird - FlySpeed[/list]Level 16: Swift
[*] (A) Flight Speed IO[/list]Level 18: Health
[*] (A) Miracle - +Recovery[*] (25) Miracle - Heal[*] (27) Numina's Convalescence - +Regeneration/+Recovery[*] (27) Numina's Convalescence - Heal[/list]Level 20: Stamina
[*] (A) Efficacy Adaptor - EndMod[*] (29) Efficacy Adaptor - EndMod/Recharge[*] (31) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (31) Efficacy Adaptor - Accuracy/Recharge[*] (31) Efficacy Adaptor - EndMod/Accuracy[*] (33) Efficacy Adaptor - EndMod/Endurance[/list]Level 22: Build Up
[*] (A) Adjusted Targeting - Recharge[*] (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (33) Adjusted Targeting - Endurance/Recharge[*] (34) Adjusted Targeting - To Hit Buff/Recharge[*] (34) Adjusted Targeting - To Hit Buff/Endurance[/list]Level 24: Sniper Blast
[*] (A) Sting of the Manticore - Damage/Endurance/Recharge[*] (34) Sting of the Manticore - Damage/Interrupt/Recharge[*] (36) Sting of the Manticore - Accuracy/Interrupt/Range[*] (36) Sting of the Manticore - Damage/Endurance[*] (36) Sting of the Manticore - Accuracy/Damage[/list]Level 26: Explosive Blast
[*] (A) Positron's Blast - Chance of Damage(Energy)[*] (29) Positron's Blast - Damage/Recharge[*] (37) Positron's Blast - Accuracy/Damage/Endurance[*] (37) Positron's Blast - Damage/Range[*] (39) Positron's Blast - Damage/Endurance[/list]Level 28: Assault
[*] (A) Recharge Reduction IO[/list]Level 30: Tactics
[*] (A) Adjusted Targeting - To Hit Buff/Endurance[*] (46) Adjusted Targeting - Endurance/Recharge[/list]Level 32: Nova
[*] (A) Obliteration - Chance for Smashing Damage[*] (37) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (39) Obliteration - Accuracy/Damage/Recharge[*] (39) Obliteration - Damage/Recharge[*] (40) Obliteration - Accuracy/Recharge[/list]Level 35: Power Sink
[*] (A) Performance Shifter - Chance for +End[*] (40) Performance Shifter - EndMod/Accuracy[*] (40) Performance Shifter - Accuracy/Recharge[*] (43) Performance Shifter - EndMod/Accuracy/Recharge[*] (46) Performance Shifter - EndMod/Recharge[/list]Level 38: Shocking Grasp
[*] (A) Mako's Bite - Damage/Recharge[*] (42) Mako's Bite - Accuracy/Endurance/Recharge[*] (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 41: Personal Force Field
[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense/Endurance/Recharge[*] (42) Luck of the Gambler - Endurance/Recharge[/list]Level 44: Temp Invulnerability
[*] (A) Reactive Armor - Resistance/Endurance/Recharge[*] (45) Reactive Armor - Resistance/Endurance[*] (45) Reactive Armor - Endurance/Recharge[*] (45) Reactive Armor - Resistance/Recharge[/list]Level 47: Force of Nature
[*] (A) Reactive Armor - Resistance/Endurance/Recharge[*] (48) Reactive Armor - Endurance/Recharge[*] (48) Reactive Armor - Resistance/Recharge[*] (48) Reactive Armor - Resistance/Endurance[/list]Level 49: Vengeance
[*] (A) Luck of the Gambler - Recharge Speed[*] (50) Luck of the Gambler - Defense[*] (50) Luck of the Gambler - Defense/Endurance/Recharge[*] (50) Luck of the Gambler - Endurance/Recharge[/list]------------
Level 1: Brawl
[*] (A) Empty[/list]Level 1: Sprint
[*] (A) Empty[/list]Level 2: Rest
[*] (A) Empty[/list]Level 1: Defiance
+23.5% DamageBuff(Smashing)
+23.5% DamageBuff(Lethal)
+23.5% DamageBuff(Fire)
+23.5% DamageBuff(Cold)
+23.5% DamageBuff(Energy)
+23.5% DamageBuff(Negative)
+23.5% DamageBuff(Toxic)
+23.5% DamageBuff(Psionic)
+3.75% Defense(Smashing)
+3.75% Defense(Lethal)
+1.25% Defense(Fire)
+1.25% Defense(Cold)
+8.44% Defense(Energy)
+8.44% Defense(Negative)
+3.75% Defense(Melee)
+9.38% Defense(Ranged)
+2.5% Defense(AoE)
+50% Enhancement(RechargeTime)
+52% Enhancement(Accuracy)
+5% Enhancement(Immobilize)
+14% FlySpeed
+180.7 HP (15%) HitPoints
+14% JumpHeight
+14% JumpSpeed
+MezResist(Held) 3.3%
+MezResist(Immobilize) 5.5%
+MezResist(Stun) 2.2%
+16% (0.27 End/sec) Recovery
+86% (4.33 HP/sec) Regeneration
+3.15% Resistance(Fire)
+3.15% Resistance(Cold)
+1.26% Resistance(Energy)
+1.26% Resistance(Negative)
Thunderstrike
(Power Blast)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Trap of the Hunter
(Electric Fence)
5% Enhancement(Immobilize)
22.6 HP (1.87%) HitPoints
Devastation
(Power Bolt)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
Positron's Blast
(Energy Torrent)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Devastation
(Power Burst)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Gaussian's Synchronized Fire-Control
(Aim)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Freebird
(Fly)
8% (0.4 HP/sec) Regeneration
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Health)
12% (0.6 HP/sec) Regeneration
Efficacy Adaptor
(Stamina)
13.6 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.5 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Adjusted Targeting
(Build Up)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Sting of the Manticore
(Sniper Blast)
12% (0.6 HP/sec) Regeneration
1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
3% DamageBuff(All)
7.5% Enhancement(RechargeTime)
Positron's Blast
(Explosive Blast)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Adjusted Targeting
(Tactics)
2% DamageBuff(All)
Obliteration
(Nova)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Performance Shifter
(Power Sink)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
Mako's Bite
(Shocking Grasp)
MezResist(Immobilize) 3.3%
18.1 HP (1.5%) HitPoints
Luck of the Gambler
(Personal Force Field)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Reactive Armor
(Temp Invulnerability)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Force of Nature)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Vengeance)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)