DB/SR build its not quite and need help


Exxcaliber

 

Posted

Been working on my DB/SR scrapper for a about 2 months .. ive seen what my play style has worked out to and made my final build to work its way around the way i play.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Luishion final: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Power Slice <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (3) Mako's Bite - Accuracy/Endurance/Recharge[*] (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (39) Mako's Bite - Damage/Recharge[*] (39) Mako's Bite - Damage/Endurance[*] (48) Mako's Bite - Chance of Damage(Lethal)[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (5) Luck of the Gambler - Recharge Speed[*] (9) Luck of the Gambler - Defense[*] (15) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 2: Ablating Strike <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (3) Crushing Impact - Accuracy/Damage/Recharge[*] (7) Crushing Impact - Accuracy/Damage/Endurance[*] (23) Crushing Impact - Damage/Endurance/Recharge[*] (37) Crushing Impact - Damage/Recharge[*] (43) Achilles' Heel - Chance for Res Debuff[/list]Level 4: Focused Senses <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (5) Luck of the Gambler - Recharge Speed[*] (11) Luck of the Gambler - Defense[*] (15) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 6: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 8: Typhoon's Edge <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (9) Obliteration - Accuracy/Recharge[*] (11) Obliteration - Accuracy/Damage/Recharge[*] (23) Obliteration - Damage/Recharge[*] (40) Obliteration - Damage[*] (45) Obliteration - Chance for Smashing Damage[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 12: Agile <ul type="square">[*] (A) Gift of the Ancients - Run Speed +7.5%[*] (13) Gift of the Ancients - Defense[*] (13) Defense Buff IO[/list]Level 14: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 16: Dodge <ul type="square">[*] (A) Gift of the Ancients - Run Speed +7.5%[*] (17) Gift of the Ancients - Defense[*] (17) Defense Buff IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (19) Numina's Convalescence - Heal/Endurance[*] (19) Numina's Convalescence - +Regeneration/+Recovery[*] (46) Miracle - Heal[*] (46) Miracle - +Recovery[*] (46) Regenerative Tissue - +Regeneration[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod/Recharge[*] (39) Performance Shifter - EndMod/Accuracy[*] (48) Performance Shifter - EndMod/Accuracy/Recharge[/list]Level 22: Quickness <ul type="square">[*] (A) Run Speed IO[/list]Level 24: Vengeful Slice <ul type="square">[*] (A) Hecatomb - Accuracy/Damage/Recharge[*] (25) Hecatomb - Accuracy/Recharge[*] (25) Hecatomb - Damage/Endurance[*] (37) Hecatomb - Damage/Recharge[*] (40) Hecatomb - Damage[*] (45) Hecatomb - Chance of Damage(Negative)[/list]Level 26: Sweeping Strike <ul type="square">[*] (A) Armageddon - Accuracy/Damage/Recharge[*] (27) Armageddon - Accuracy/Recharge[*] (27) Armageddon - Damage/Endurance[*] (34) Armageddon - Damage/Recharge[*] (40) Armageddon - Damage[*] (45) Armageddon - Chance for Fire Damage[/list]Level 28: Lucky <ul type="square">[*] (A) Gift of the Ancients - Run Speed +7.5%[*] (29) Gift of the Ancients - Defense[*] (29) Defense Buff IO[/list]Level 30: Blinding Feint <ul type="square">[*] (A) Mako's Bite - Accuracy/Endurance/Recharge[*] (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (31) Mako's Bite - Accuracy/Damage[*] (31) Adjusted Targeting - Recharge[*] (37) Adjusted Targeting - Endurance/Recharge[/list]Level 32: One Thousand Cuts <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (33) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (33) Scirocco's Dervish - Accuracy/Recharge[*] (33) Scirocco's Dervish - Damage/Endurance[*] (34) Scirocco's Dervish - Damage/Recharge[*] (34) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 35: Evasion <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (36) Luck of the Gambler - Recharge Speed[*] (36) Luck of the Gambler - Defense[*] (36) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 38: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 41: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (42) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[/list]Level 44: Boxing <ul type="square">[*] (A) HamiO:Nucleolus Exposure[/list]Level 47: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance[*] (48) Steadfast Protection - Resistance/+Def 3%[/list]Level 49: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (50) Luck of the Gambler - Recharge Speed[*] (50) Luck of the Gambler - Defense[*] (50) HamiO:Cytoskeleton Exposure[/list]------------
Level 1: Brawl <ul type="square">[*] (A) HamiO:Nucleolus Exposure[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Critical Hit



this what it looks like ..if im ever going to try to solo an AV or get into some the scrapper chalenges im going to need a heal of some sorts. Just not sure what to change to get there. I would love to hear what everyone has to say since im new and still learning it all.


 

Posted

ok just kinda baffled i havent heard anything back yet... anyone out there?


 

Posted

taking a look at it now
see how this floats your boat
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Luishion final: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting

Hero Profile:
Level 1: Power Slice -- Acc/Dmg(A), Acc/EndRdx/Rchg(3), Acc/Dmg/EndRdx/Rchg(7), Dmg/Rchg(39), Dmg/EndRdx(39), Dam%(48)
Level 1: Focused Fighting -- Def/EndRdx(A), Rchg+(5), Def(9), Def/EndRdx/Rchg(15)
Level 2: Ablating Strike -- Acc/Dmg(A), Acc/Dmg/Rchg(3), Acc/Dmg/EndRdx(7), Dmg/EndRdx/Rchg(23), Dmg/Rchg(37), ResDeb%(43)
Level 4: Focused Senses -- Def/EndRdx(A), Rchg+(5), Def(11), Def/EndRdx/Rchg(15)
Level 6: Combat Jumping -- Rchg+(A), Travel(42), Travel/EndRdx(43), ResKB(43)
Level 8: Typhoon's Edge -- Acc/Dmg/EndRdx/Rchg(A), Acc/Rchg(9), Acc/Dmg/Rchg(11), Dmg/Rchg(23), Dmg(40), %Dam(45)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Agile -- Run+(A), Def(13), Def/EndRdx(13)
Level 14: Swift -- Run-I(A)
Level 16: Dodge -- Run+(A), Def(17), Def/EndRdx(17)
Level 18: Health -- Heal(A), Heal/EndRdx(19), Regen/Rcvry+(19), Heal(46), Rcvry+(46), Regen+(46)
Level 20: Stamina -- EndMod(A), End%(21), EndMod/Rchg(21), EndMod/Acc(39), EndMod/Acc/Rchg(48)
Level 22: Quickness -- Run-I(A)
Level 24: Vengeful Slice -- Acc/Dmg/Rchg(A), Acc/Rchg(25), Dmg/EndRdx(25), Dmg/Rchg(37), Acc/Dmg/EndRdx/Rchg(40), Dam%(45)
Level 26: Sweeping Strike -- Acc/Dmg/Rchg(A), Acc/Rchg(27), Dmg/EndRdx(27), Dmg/Rchg(34), Dmg(40), Dam%(45)
Level 28: Lucky -- Run+(A), Def/EndRdx(29), Def(29)
Level 30: Blinding Feint -- Acc/EndRdx/Rchg(A), Acc/Dmg/EndRdx/Rchg(31), Acc/Dmg(31), Dmg/Rchg(31), ToHit/EndRdx/Rchg(37)
Level 32: One Thousand Cuts -- Acc/Dmg(A), Acc/Dmg/EndRdx(33), Acc/Rchg(33), Dmg/EndRdx(33), Dmg/Rchg(34), Dam%(34)
Level 35: Evasion -- Def/EndRdx(A), Rchg+(36), Def(36), Def/EndRdx/Rchg(36)
Level 38: Aid Other -- EndRdx-I(A)
Level 41: Aid Self -- Heal(A), Rchg(42), Heal/Rchg(42)
Level 44: Boxing -- HO:Nucle(A)
Level 47: Tough -- ResDam/EndRdx(A), ResDam/Def+(48), ResDam-I(50)
Level 49: Weave -- Def/EndRdx(A), Rchg+(50), Def(50)
------------
Level 1: Brawl -- HO:Nucle(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit


 

Posted

sorry i havent said anything earlyer but thanks for the info... i was thinking a was going to have to drop tactics and Assault to go down the Medicin line. Wasnt sure tho how i was going to change my sets for it and what would be best for those slots. Thanks again for taking the time to looking it over


 

Posted

here's a build that offers soft cap'd def, medicine pool, a travel power, keeps your sweet GSF-C set in tactics aswell as your sweet frankenslot sets in health, and only ONE 5/6 purple set, ... it removes the useless boxing power as it doesn't require the fighting pool, and also offers the conserve power option for really long fights and sapper types ect..., it sacrifices a lot of AOE potential, but that's not what your looking for in AV solo'ist builds, you want the ST damage, it also keeps access to the Attack Vitals combo as well as a decent amount of procs to diversify damage to those AV's resistant to your primary lethal


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

lui av: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1: Power Slice
(A) Touch of Death - Accuracy/Damage: Level 40
(3) Touch of Death - Accuracy/Damage/Endurance: Level 40
(11) Touch of Death - Damage/Endurance: Level 40
(40) Touch of Death - Damage/Recharge: Level 40
(40) Touch of Death - Damage/Endurance/Recharge: Level 40
(40) Touch of Death - Chance of Damage(Negative): Level 40


Level 1: Focused Fighting
(A) Luck of the Gambler - Defense/Endurance: Level 50
(5) Luck of the Gambler - Recharge Speed: Level 50
(13) Luck of the Gambler - Defense: Level 50
(23) Luck of the Gambler - Defense/Endurance/Recharge: Level 50


Level 2: Ablating Strike
(A) Hecatomb - Accuracy/Damage/Recharge: Level 50
(3) Hecatomb - Accuracy/Recharge: Level 50
(11) Hecatomb - Damage/Recharge: Level 50
(31) Hecatomb - Damage/Endurance: Level 50
(31) Hecatomb - Chance of Damage(Negative): Level 50
(33) Achilles' Heel - Chance for Res Debuff: Level 20


Level 4: Focused Senses
(A) Luck of the Gambler - Defense/Endurance: Level 50
(5) Luck of the Gambler - Recharge Speed: Level 50
(13) Luck of the Gambler - Defense: Level 50
(23) Luck of the Gambler - Defense/Endurance/Recharge: Level 50


Level 6: Agile
(A) Gift of the Ancients - Run Speed +7.5%: Level 40
(7) Gift of the Ancients - Defense: Level 40
(7) Defense Buff IO: Level 50


Level 8: Blinding Feint
(A) Mako's Bite - Accuracy/Damage: Level 50
(9) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(19) Mako's Bite - Damage/Endurance: Level 50
(31) Adjusted Targeting - Recharge: Level 50
(33) Adjusted Targeting - Endurance/Recharge: Level 50


Level 10: Practiced Brawler
(A) Endurance Reduction IO: Level 50


Level 12: Hurdle
(A) Jumping IO: Level 50


Level 14: Health
(A) Numina's Convalescence - Heal: Level 50
(15) Numina's Convalescence - Heal/Endurance: Level 50
(15) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(34) Miracle - Heal: Level 40
(37) Miracle - Heal/Endurance: Level 40
(37) Regenerative Tissue - +Regeneration: Level 30


Level 16: Dodge
(A) Gift of the Ancients - Run Speed +7.5%: Level 40
(17) Gift of the Ancients - Defense: Level 40
(17) Defense Buff IO: Level 50


Level 18: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(19) Kismet - Accuracy +6%: Level 30


Level 20: Stamina
(A) Performance Shifter - EndMod: Level 50
(21) Performance Shifter - Chance for +End: Level 50
(21) Performance Shifter - EndMod/Recharge: Level 50
(37) Performance Shifter - EndMod/Accuracy: Level 50


Level 22: Quickness
(A) Run Speed IO: Level 50


Level 24: Vengeful Slice
(A) Mako's Bite - Accuracy/Damage: Level 50
(25) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(34) Mako's Bite - Damage/Endurance: Level 50
(43) Mako's Bite - Damage/Recharge: Level 50
(48) Mako's Bite - Chance of Damage(Lethal): Level 50


Level 26: Sweeping Strike
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(27) Scirocco's Dervish - Damage/Endurance: Level 50
(27) Scirocco's Dervish - Damage/Recharge: Level 50
(43) Scirocco's Dervish - Accuracy/Recharge: Level 50
(46) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
(48) Armageddon - Chance for Fire Damage: Level 50


Level 28: Lucky
(A) Gift of the Ancients - Run Speed +7.5%: Level 40
(29) Gift of the Ancients - Defense: Level 40
(29) Defense Buff IO: Level 50


Level 30: Aid Other
(A) Doctored Wounds - Heal/Recharge: Level 50


Level 32: Nimble Slash
(A) Touch of Death - Accuracy/Damage: Level 40
(33) Touch of Death - Accuracy/Damage/Endurance: Level 40
(34) Touch of Death - Damage/Endurance/Recharge: Level 40
(39) Touch of Death - Damage/Endurance: Level 40
(43) Touch of Death - Damage/Recharge: Level 40
(48) Touch of Death - Chance of Damage(Negative): Level 40


Level 35: Evasion
(A) Luck of the Gambler - Defense/Endurance: Level 50
(36) Luck of the Gambler - Recharge Speed: Level 50
(36) Luck of the Gambler - Defense: Level 50
(36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50


Level 38: Aid Self
(A) Numina's Convalescence - Heal/Recharge: Level 50
(39) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
(39) Miracle - Heal/Recharge: Level 40
(50) Miracle - Heal/Endurance/Recharge: Level 40


Level 41: Maneuvers
(A) Luck of the Gambler - Defense/Endurance: Level 50
(42) Luck of the Gambler - Recharge Speed: Level 50
(42) Luck of the Gambler - Defense: Level 50
(42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50


Level 44: Tactics
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
(45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(46) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50


Level 47: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(50) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


Level 49: Conserve Power
(A) Recharge Reduction IO: Level 50


------------
Level 1: Brawl
(A) HamiO:Nucleolus Exposure


Level 1: Sprint
(A) Run Speed IO: Level 50


Level 2: Rest
(A) Recharge Reduction IO: Level 50


Level 1: Critical Hit
------------
Set Bonus Totals:
15.5% DamageBuff(Smashing)
15.5% DamageBuff(Lethal)
15.5% DamageBuff(Fire)
15.5% DamageBuff(Cold)
15.5% DamageBuff(Energy)
15.5% DamageBuff(Negative)
15.5% DamageBuff(Toxic)
15.5% DamageBuff(Psionic)
5% Defense(Smashing)
5% Defense(Lethal)
4.38% Defense(Fire)
4.38% Defense(Cold)
4.69% Defense(Energy)
4.69% Defense(Negative)
10% Defense(Melee)
9.38% Defense(Ranged)
8.75% Defense(AoE)
60% Enhancement(Accuracy)
47.5% Enhancement(RechargeTime)
10% FlySpeed
215.9 HP (16.1%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 8.8%
MezResist(Immobilize) 12.1%
20% (0.33 End/sec) Recovery
74% (4.14 HP/sec) Regeneration
2.52% Resistance(Fire)
2.52% Resistance(Cold)
3.13% Resistance(Negative)
32.5% RunSpeed



------------
Set Bonuses:
Touch of Death
(Power Slice)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Luck of the Gambler
(Focused Fighting)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Hecatomb
(Ablating Strike)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Luck of the Gambler
(Focused Senses)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Gift of the Ancients
(Agile)
2% (0.03 End/sec) Recovery
7.5% RunSpeed


Mako's Bite
(Blinding Feint)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)


Adjusted Targeting
(Blinding Feint)
2% DamageBuff(All)


Numina's Convalescence
(Health)
12% (0.67 HP/sec) Regeneration
25.1 HP (1.87%) HitPoints


Miracle
(Health)
2.5% (0.04 End/sec) Recovery


Gift of the Ancients
(Dodge)
2% (0.03 End/sec) Recovery
7.5% RunSpeed


Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery


Mako's Bite
(Vengeful Slice)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Scirocco's Dervish
(Sweeping Strike)
10% (0.56 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Gift of the Ancients
(Lucky)
2% (0.03 End/sec) Recovery
7.5% RunSpeed


Touch of Death
(Nimble Slash)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Luck of the Gambler
(Evasion)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Numina's Convalescence
(Aid Self)
12% (0.67 HP/sec) Regeneration


Miracle
(Aid Self)
2.5% (0.04 End/sec) Recovery


Luck of the Gambler
(Maneuvers)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Gaussian's Synchronized Fire-Control
(Tactics)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)






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it's one of your many options