A couple of questions about Rain of Arrows


Luminara

 

Posted

I've been playing my Archery/Energy Blaster lately and picked up Rain of Arrows... I'm really liking it but I noticed a couple of odd things I wanted to ask about.

- Does Rain of Arrows hit the targets that are actually in range when it goes off? Most AoEs hit whatever was in range when you activated them, even if they run off while the power is animating, but RoA seems to check targets when it actually goes off.

- Does each of the three damage ticks have a separate attack roll? I've noticed sometimes some minions will survive Aim+BU+RoA while others in the same spawn with the same resists die. They're hurt so I know it hit them, but not as hard.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

[ QUOTE ]
I've been playing my Archery/Energy Blaster lately and picked up Rain of Arrows... I'm really liking it but I noticed a couple of odd things I wanted to ask about.

- Does Rain of Arrows hit the targets that are actually in range when it goes off? Most AoEs hit whatever was in range when you activated them, even if they run off while the power is animating, but RoA seems to check targets when it actually goes off.

[/ QUOTE ]

At the end of the "leaning back and shooting arrows at the sky" animation, RoA spawns a pet. That pet then makes three hit rolls for its PBAoE attack. Each hit roll is performed "on the fly", at 0.0s (the instant the pet is spawned), 0.4s and 0.8s. The pet is then despawned at 1.0s. Targets can move out of or into range of the pet's PBAoE during that 0.8s period. Latency between server and client, or lag on the client's end, or heavy server load, can result in the pet "missing" due to the server thinking the target was at one place and the client thinking the target was somewhere else (and in a client-server dispute, server always wins).

[ QUOTE ]
- Does each of the three damage ticks have a separate attack roll?

[/ QUOTE ]

Yes.


 

Posted

Thanks. That explains a lot... so it truly acts like a rain power rather than a standard attack. That also explains the massive sea of orange numbers I get when attacking huge groups... since it's three attack rolls it can hit a different 16 targets with each roll, resulting in more than 16 being damaged (but less damage to each). I'd noticed before that it had looked like it was hitting 20+ targets, and it was... just not with any one attack.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

[ QUOTE ]
Thanks. That explains a lot... so it truly acts like a rain power rather than a standard attack.

[/ QUOTE ]

Eeeeeeeeehhhhhhh... "rains" are PBAoEs delivered by pets, they just have ridiculously fast recharge rates (0.2s) and no animation time. It's not really any different from "standard" attacks, other than the lack of animation time, they just appear different because they're supposed to.

[ QUOTE ]
That also explains the massive sea of orange numbers I get when attacking huge groups... since it's three attack rolls it can hit a different 16 targets with each roll, resulting in more than 16 being damaged (but less damage to each). I'd noticed before that it had looked like it was hitting 20+ targets, and it was... just not with any one attack.

[/ QUOTE ]

Correct.