Ice/Thermal Build Advice?


American_Knight

 

Posted

So admittedly, Doms are some of my favorite toons, but I have a renewed love of Controllers lately. My Plant/Storm remains one of my favorite toons, and I recently built an Ice/Thermal that I just LOVE! Incredible utility player who can do anything, and most things very safely with Ice's mitigation and slows.

My problem is I want to take everything in both sets, so can either do dual builds for different purposes - for instance ranged versus melee, though melee would be admittedly support, not damage - or I can find out if anyone here has run these builds and has recommendations. So here I am.

There are no guides that I see for this combo, and a really small number of search results. I know /thermal is relatively knew for controllers, so maybe that's why.

In addition to the safety and utility, I have to mention the effects are just right. Earth seems to pollute the screen too much for me, Illusion feels real hands-off. Mind and Grav, too, have minimal effects. Fire I've played to 50 as a Dom, and Plant, well, how much more giggle-worthy could a set be than that?! Ice seems to have visible lockdown and slows without getting in the way, and Thermal is the same with visible cool-looking shields.

Anyway, enough rambling. Does anyone have build advice for what is skippable in your opinion? What would be best for a melee-focused toon (I like being in the thick of things) and a utility player style versus sticking to a single spammable repetition of moves?

Thanks.


 

Posted

...crickets...

I guess this build is as rare as I thought.


 

Posted

I got one to 35. its fun.


 

Posted

Was thinking about making a earth/thermal but now your post inspired me to try a Ice/Thermal.


 

Posted

My only 50 is an Ice/Thermal. I love the combination.

I've respecced the character a few times and can never seem to make up my mind on about what to keep/drop. Thermal is a great set without any real standout powers; it shines because of the combination of powers more than because of any one individual ability.

IMO, there isn't any power in Ice or Thermal that is a "must skip." Power of the Phoenix, to me, comes the closest because of its extreme endurance cost; I had the power for a long time and exchanged it for carrying wakies and simply using Cauterize / Thaw.

My current build is posted below. I went for a strong teaming build with slow-but-steady solo capability. The character is able to safely solo on one notch below Invincible; however, Epic Bosses and above are out of the question (which is fine with me because on a team Ice/Therm can obliterate them).

Hero Profile:
------------
Level 1: Block of Ice (A)
Level 1: Warmth (A)
Level 2: Thermal Shield (A)
Level 4: Chilblain (A)
Level 6: Arctic Air (A)
Level 8: Hasten (A)
Level 10: Plasma Shield (A)
Level 12: Ice Slick (A)
Level 14: Super Speed (A)
Level 16: Hurdle (A)
Level 18: Health (A)
Level 20: Stamina (A)
Level 22: Shiver (A)
Level 24: Cauterize (A)
Level 26: Glacier (A)
Level 28: Forge (A)
Level 30: Flash Freeze (A)
Level 32: Jack Frost (A)
Level 35: Heat Exhaustion (A)
Level 38: Melt Armor (A)
Level 41: Ice Blast (A)
Level 44: Frozen Armor (A)
Level 47: Hibernate (A)
Level 49: Thaw (A)

You'll notice that my build puts off Cauterize until after the shields. I did this because I find the shields, overall, much less skippable than the single target heal, largely because you also have an AoE heal. Deaths at low levels are mostly due to "chipped away" HP rather than spike damage, and I always found the shields + warmth to be just fine for reducing damage in most situations.

I have both Shiver and Arctic Air to get a good combo of ranged and up-close slows.

I have Flash Freeze, which lots of people skip. It's not great on teams and you can't open with it. The reason I have it is because Ice has no other AoE status mezzes besides Glacier. I use it once a fight has already started to nullify any enemies with ranged attacks who manage to escape Ice Slick. I also sometimes use it as a panic button.

I went with the Ice epic but dropped the AoE powers. You can make a decision for yourself there depending on how much damage you need to do. I feel like I'm able to do fine with just the single target power and the pet (who stays Forged at all times). You may find this too slow, however.


 

Posted

Here is what I built up. I stop'ed at 35 to start up my plant/storm. I am not sold on heat exhaustion btw. single target and way too long recharge.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Controller
Primary Power Set: Ice Control
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Block of Ice -- Hold-I(A), Lock-Acc/Hold(5), Lock-Acc/EndRdx/Rchg/Hold(7), Lock-EndRdx/Rchg/Hold(13), Dmg-I(13), Dmg-I(15)
Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(37), Dct'dW-Rchg(37)
Level 2: Thermal Shield -- ResDam-I(A), ResDam-I(3), ResDam-I(3)
Level 4: Frostbite -- TotHntr-Immob/Acc(A), TotHntr-Acc/Immob/Rchg(5), TotHntr-Acc/EndRdx(9), TotHntr-Acc/Rchg(17)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- DefBuff-I(A)
Level 10: Plasma Shield -- ResDam-I(A), ResDam-I(11), ResDam-I(11)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 14: Health -- Heal-I(A)
Level 16: Power of the Phoenix -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(31)
Level 18: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(31), Heal-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Arctic Air -- EndRdx-I(A), EndRdx-I(23), Pplx-Conf/Rng(27), Pplx-Acc/EndRdx(40)
Level 24: Thaw -- S'fstPrt-ResKB(A)
Level 26: Glacier -- Acc-I(A), RechRdx-I(27), Lock-Rchg/Hold(29), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-Acc/Hold(34), RechRdx-I(39)
Level 28: Forge -- AdjTgt-Rchg(A), AdjTgt-ToHit(31), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(39)
Level 30: Super Jump -- Jump-I(A)
Level 32: Jack Frost -- U'Loyal-Acc/Dmg(A), BriL'shp-Acc/Dmg(33), BriL'shp-Acc/Dmg/EndRdx(33), BldM'dt-Acc/Dmg(33), BldM'dt-Acc/Dmg/EndRdx(34), ExRmnt-+Res(Pets)(34)
Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(37)
Level 38: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(39), UndDef-Rchg(40), UndDef-DefDeb/Rchg(40), AnWeak-Acc/Rchg(43), AnWeak-Acc/Rchg/EndRdx(43)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(42), Posi-Dmg/EndRdx(43)
Level 44: Fire Blast -- Acc-I(A), Acc-I(45), Dmg-I(45), Dmg-I(45), Dmg-I(46), RechRdx-I(46)
Level 47: Consume -- EndMod-I(A), EndMod-I(48), RechRdx-I(48), RechRdx-I(48), RechRdx-I(50)
Level 49: Acrobatics -- EndRdx-I(A), KBDist-I(50), KBDist-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1415;683;1366;HEX;|
|78DAA5934B4F135114C76F5F0EA553DA528152686981D242A 1D09D8F8589A80911B|
|421C4954A863AC0E830839DD1C8CE0FE05A51039A60FC026A D4B874E1D698B83571|
|6BA26E34EA6A3C8FDB52E2D249FBFFCD3DCF3BE7CE2CDC3AA 50A71FB84F0C5674DC|
|D7196676DCB6DD8A6A9373A97F4FABA659BF6DA96508410D9 7D5733AA3257D79BF7|
|F936F7C91BABAB95A575BDB1A199CB8BDA1543730DDB4ACC5 960D22DB7D2BC516B3|
|6143963B896EE38BC98D7B54DC35A8B4ACFDABA0BAB04ADE6 AC9B8663AC18A6E16E|
|254E6F1A75F037F4E505CD71F5C6560AB6380EFF7B3E212F2 F240A80AA08FEF4230|
|EFD21A8BF0145A166C8D7C530DAB3CEFA287C9ED0B140489D 238C9E67D408574139|
|D1F3FB26A990FF00B6C11BE08040E03EE5041F70D96D42FC2 EF7820187A89227422|
|54AED0593C2A942C992C98488B06C17E6069D07F010022232 2052E6E763C4190A54|
|8CCA3ED151326DC0322673621C95626419D72020214793E0D 174F368BA7934BD3C9|
|A2C8F668ACB7640A7A42C9BCC91E9F001E0347AE4687AF2FC C88CF477706544F11B|
|C102ED9373E84B916907B45FEEA83FCD39BCD7C15F74C4837 8D21991E7731F639F0|
|D5903B2E1C01E79B2BB8491471CF798D0A7602E37CCF059EC 42EA906C38F451A03F|
|F749E05B94FBCCF84271F9AF8C1F546813B28665C361DEE64 8B91DA38CEB105790D|
|50BBE00561FF3138AEFA850F12D61E23DE303E1094494382B 587A4685C65F325E30|
|5E11269E13F620BC2C9B947933931299764C49F0D69E42568 55E712F58E1739B462|
|4C534074854E58B03A39B91873EC387591D6FC760B0F599C1 0F2E31FF8FA5166C7D|
|54C24796CC7ECC7F5DAFD5669DF06227E8124A0DE502CA459 44B289751349415943|
|A8AF7A6951D3B821B3A8A720CE538CA1D0C52F0EB8BA0A828 51942E94184A1C2589|
|D28B9246D941F1FE024B1C0219|
|-------------------------------------------------------------------|</pre><hr />


 

Posted

Ice/therm is a FANTASTIC combo.

The big main points:

2 heals, 2 shields, frostbite, shiver, and AA with an occasional ice slick thrown in.

Those powers alone pretty much guarantee a team success.

The shields and slows greatly reducing the damage coming in to the team via spike, and over time, lets you easily heal the team up to where it needs to be.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Ice Thermal: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Block of Ice -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(5), NrncSD-Acc/Hold/Rchg(11), G'Wdw-Acc/Rchg(25), G'Wdw-EndRdx/Hold(25), G'Wdw-Acc/Hold/Rchg(31)
Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(27), Dct'dW-Rchg(31)
Level 2: Thermal Shield -- ResDam-I(A), ResDam-I(3), ResDam-I(15)
Level 4: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(27), Dct'dW-Rchg(31)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Shiver -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(9), P'ngTtl-Rng/Slow(9), P'ngTtl-EndRdx/Rchg/Slow(19), RechRdx-I(19)
Level 10: Plasma Shield -- ResDam-I(A), ResDam-I(11), ResDam-I(15)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(43)
Level 22: Frostbite -- TotHntr-Acc/Rchg(A), TotHntr-Acc/EndRdx(23), TotHntr-Immob/Acc(23), TotHntr-Acc/Immob/Rchg(34)
Level 24: Power of the Phoenix -- RechRdx-I(A)
Level 26: Arctic Air -- CoPers-Conf(A), CoPers-Conf/Rchg(34), CoPers-Acc/Conf/Rchg(34), CoPers-Conf/EndRdx(37), CoPers-Conf%(40), EndRdx-I(40)
Level 28: Forge -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(29), AdjTgt-ToHit/EndRdx(43), AdjTgt-Rchg(46)
Level 30: Thaw -- S'fstPrt-ResKB(A)
Level 32: Jack Frost -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), BldM'dt-Acc/Dmg/EndRdx(46)
Level 35: Glacier -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(36), NrncSD-Acc/Hold/Rchg(36), G'Wdw-Acc/Rchg(36), G'Wdw-EndRdx/Hold(37), G'Wdw-Acc/Hold/Rchg(37)
Level 38: Melt Armor -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(39), ShldBrk-Acc/EndRdx/Rchg(39), LdyGrey-DefDeb/Rchg/EndRdx(39), LdyGrey-Rchg/EndRdx(40)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42), FtnHyp-Sleep/EndRdx(43)
Level 44: Heat Exhaustion -- Acc-I(A), Acc-I(45), RechRdx-I(45), RechRdx-I(45), RechRdx-I(46)
Level 47: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
Level 49: Indomitable Will -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9% DamageBuff(Smashing)[*]9% DamageBuff(Lethal)[*]9% DamageBuff(Fire)[*]9% DamageBuff(Cold)[*]9% DamageBuff(Energy)[*]9% DamageBuff(Negative)[*]9% DamageBuff(Toxic)[*]9% DamageBuff(Psionic)[*]2.25% Max End[*]42% Enhancement(Accuracy)[*]2.5% Enhancement(RunSpeed)[*]4% Enhancement(Confused)[*]5% Enhancement(Immobilize)[*]2.5% Enhancement(FlySpeed)[*]8% Enhancement(Heal)[*]55% Enhancement(RechargeTime)[*]2.5% Enhancement(JumpHeight)[*]2.5% Enhancement(JumpSpeed)[*]5% FlySpeed[*]133.5 HP (13.1%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 5%[*]MezResist(Held) 5%[*]MezResist(Immobilize) 12.2%[*]MezResist(Sleep) 7.75%[*]MezResist(Stun) 5%[*]MezResist(Terrorized) 9.4%[*]13% (0.22 End/sec) Recovery[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]2.52% Resistance(Toxic)[*]2.52% Resistance(Psionic)[*]15% RunSpeed[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1417;662;1324;HEX;|
|78DAA5934B6F125114C72FAF525E05A4144A9F146AA9B4587 63E1626564D1A4149D|
|3D447A074C4298CD2010113DDF9015CA96929B55A756DD4A5 F11BE842BF88898F0F|
|80E771A110172E9CC0FF37F77FCF39F7DC993BE907179C423 C3A270C9EE5B252AFE|
|7972B7AA3562997D59A25AD14B58263A5A04EAF95D4DAB652 B60A21268F023AB109|
|08E9DC877BA6CFDFDFDA4AC8D4FCAA725B531A5A45F7AEE86 0A97A23D1B971662A5|
|024A52A554D2FF2E092D6D0D57ABD6FE0E041592B961AC317 AB5A2191A9433DAD90|
|4F2BF5865A7B1884F6E6E1BF6B10F26A5B44160613C29C23D 83709C1122029821A6|
|1B24CD07AB32E93654C1106D204CF1542E82A676508774039 B16D342C08CA620C31|
|EEC2AC4996357159F3BFCB8EC0A3B650DDB6B0F8C96A815AB 990D9FA16063362F01|
|DE33DE1D807469CD6C54DD96463366EC5DED7D83E04386480 83739C7D08C06A2E0E|
|10AE18590360B9655B6EB6AC6079A5E58D923508968F2D93E F8911ADE1A78C67841|
|33B8426C4F87901937F87F7DD64EC11C22DC23668403612E0 DE707E543ED5D12C55|
|0BE7181B84E826614E618429AB025963F2118EBDA499F143C 62B6EEC3561F10D41A|
|7C3C2EB4E0469F002744A5698FA4151D33F19BF18BFB9C277 5AF080DE08B739C327|
|31C22731C22731C22731CA2731CA27F11EE8AC5C64D668C2B 8E3268685F19977F58|
|5F01CC263323CB64ED6FC35C675C60DDEDC4D4215C2E3323C 1EA2361724E2BD5864|
|7C851513720B895DC09C38D964EC315A84E43EE390B2BE41D 612671996B85092316|
|EEE7E66F0834BA4FE7232E6EE47250CE44C1CC5FCD7F5D1D9 A9635BB583AEA16450|
|D651B22839940D1405E5164A01A5FDA99BED3E850D9D46398 37216E5310659F19B7|
|2A038515C2843286E140F8A0F650425847280D2FE039C4804 03|
|-------------------------------------------------------------------|</pre><hr />


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

One other piece of advice: when you get close to 50, plan to splurge a little and purchase the Contagious Confusion purple proc from Wentworth's. Now that it's been fixed so that it no longer hits your own pets, it increases the power of Arctic Air tremendously.

What the proc does is randomly cause an enemy to become confused. This confusion then spreads to adjacent enemies. The chance of the proc landing is low, but because its a toggle Arctic Air fires the proc every 10 seconds. So every 10 seconds, every enemy in range has to make a roll, and if just one of them fails, the effect cascades to other enemies. Even better, being that you specialize in -recharge, some of the confused enemies will waste their lone chance to attack on each other! It's really incredible to see in action and is part of the reason I recommend every build take Arctic Air.