Power Customisation: One step at a time.
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Once you are moving past tinting power colors, and you move into changing power animation... Isn't that pretty much you being a developer at that point?
I guess it makes sense, we write our own missions now, we should go ahead and make all the animations too. Slowly the Developers will turn its subscriber base into its work force. We all have jobs at paragon studios, we only have to pay 15.00 a month plus tax for this part time job that won't do jack for us on our resume'. Awesome!
Honestly I don't want custom animations, even if they could implement the feature, seems like you would run into problems with people trying to shorten animation time, activation time etc, and even if it wasn't all that, sounds like it would be a lot of work to animate each of my characters by myself. Or I would have to select from pre existing animations and how is that different than what I have now?
Give me color tintable powers and I'm happy.
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I'd assume that you'd chose from a set of standard animations that all last for the same time.
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Or separate the activation time from the animation time. This way, if you picked a shorter animation, you'd have a short pause in the animation before or after the power activation.
Mostly is wouldn't be noticeable as most typical animations are, I believe, quite similar in the length of their animations.
It would look weird on some long casting animations such as snipe but only a few problems are concerned.
Another problem is if you pick an animation that is longer than the original one... I case, in this case, that's your own darn choice. And, after all, it does not change that much anyway.
I don't know how much effort it would require from the devs to implement this. After all, all the animation work is already done.
If they are going to implement it, I would also like an option to select several animations for one power and have the game cycle between them.
My main idea would be to use this for the various flight poses, although it would be fun and bring a bit of variety in the fight scenes...
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Well, they already have a formula for End/Dmg/Recharge set up. Lowering or raising one alters the others. They might have/could design a similar formula for cast times and activation times.
If you make your animation longer, it does a bit more damage and costs a bit more end and takes a bit longer to recharge. Reverse for the opposite. At least for attack powers.
For toggles it likely wouldn't mater.
And this works out if they just let us pick from a set of animations that already exist(with maybe some new ones added in) They can just put in the modifiers for each animation individually.
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Once you are moving past tinting power colors, and you move into changing power animation... Isn't that pretty much you being a developer at that point?
I guess it makes sense, we write our own missions now, we should go ahead and make all the animations too. Slowly the Developers will turn its subscriber base into its work force. We all have jobs at paragon studios, we only have to pay 15.00 a month plus tax for this part time job that won't do jack for us on our resume'. Awesome!
Honestly I don't want custom animations, even if they could implement the feature, seems like you would run into problems with people trying to shorten animation time, activation time etc, and even if it wasn't all that, sounds like it would be a lot of work to animate each of my characters by myself. Or I would have to select from pre existing animations and how is that different than what I have now?
Give me color tintable powers and I'm happy.
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I'd assume that you'd chose from a set of standard animations that all last for the same time.
[/ QUOTE ]
Or separate the activation time from the animation time. This way, if you picked a shorter animation, you'd have a short pause in the animation before or after the power activation.
Mostly is wouldn't be noticeable as most typical animations are, I believe, quite similar in the length of their animations.
It would look weird on some long casting animations such as snipe but only a few problems are concerned.
Another problem is if you pick an animation that is longer than the original one... I case, in this case, that's your own darn choice. And, after all, it does not change that much anyway.
I don't know how much effort it would require from the devs to implement this. After all, all the animation work is already done.
If they are going to implement it, I would also like an option to select several animations for one power and have the game cycle between them.
My main idea would be to use this for the various flight poses, although it would be fun and bring a bit of variety in the fight scenes...