My build
And a second No pet build for the fun of it.
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: N/A
Level: 50
Archetype: Mastermind
Primary: Thugs
Secondary: Dark Miasma
+---------------------------------------------
01 => Twilight Grasp
Empty(1)
01 => Pistols
Empty(1)
02 => Dual Wield
Empty(2)
04 => Tar Patch
Empty(4)
06 => Darkest Night
Empty(6)
08 => Empty Clips
Empty(8)
10 => Swift
Empty(10)
12 => Air Superiority
Empty(12)
14 => Fly
Empty(14)
16 => Health
Empty(16)
18 => Howling Twilight
Empty(18)
20 => Stamina
Empty(20)
22 => Shadow Fall
Empty(22)
24 => Fearsome Stare
Empty(24)
26 => Boxing
Empty(26)
28 => Kick
Empty(28)
30 => Tough
Empty(30)
32 => Weave
Empty(32)
35 => Assault
Empty(35)
38 => Tactics
Empty(38)
41 => Night Fall
Empty(41)
44 => Dark Embrace
Empty(44)
47 => Soul Tentacles
Empty(47)
49 => Soul Storm
Empty(49)
01 => Sprint
Empty()
01 => Brawl
Empty()
02 => Rest
Empty()
+---------------------------------------------
Well, I very much doubt you need Tough and Weave.
Fearsome Stare must not be delayed. Neither should Tar Patch or Darkest Night, and Howling Twilight is pretty good too.
If you can, delay getting your travel powers, and use the temp. travel powers. I do this all the time now, and two extra powers before 20 is a good thing.
Stamina I'm guessing is required for /Dark, although you might try slotting for EndRedux and see how it goes.
Your pets are NOT skippable. They are the "must take" powers for a MM.
Something like:
1. Call Thugs, Twilight Grasp
2. Tar Patch
4. Dual Wield
6. Equip Thugs
8. Darkest Night
10. Empty Clips
12. Enforcer
14. Howling Twilight
16. Swift
18. Fearsome Stare
20. Hurdle
22. Stamina
24. Air Sup/Hover
26. Brusier
28. Fly
30. Gang War <-- would really like to take this much earlier also
32 Upgrade
35.
38 Fluffy
41
44
47
49
Hmmm, that is really tight. My Thugs is Traps, and I don't need Stamina, which is a big help. You really might try to slot as much EndRedux as you can, and see if you can live with out Stamina. Those three power picks are just killing my build here.
You don't really need the pistols, but I took mine because they look cool, so I left them in.
Good luck.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Call Thugs -- Acc(A), Acc(42), Dmg(43), Dmg(43), Dmg(43), EndRdx(46)
Level 1: Twilight Grasp -- Acc(A), Acc(9), Heal(17), Heal(19), EndRdx(19), RechRdx(42)
Level 2: Tar Patch -- RechRdx(A), RechRdx(3), RechRdx(3), Slow(9)
Level 4: Darkest Night -- EndRdx(A), EndRdx(5), ToHitDeb(5), ToHitDeb(7)
Level 6: Equip Thugs -- EndRdx(A), EndRdx(7)
Level 8: Combat Jumping -- DefBuff(A)
Level 10: Howling Twilight -- RechRdx(A), RechRdx(11), RechRdx(11)
Level 12: Call Enforcer -- Acc(A), Acc(13), Dmg(13), Dmg(15), DefBuff(15), DefBuff(17)
Level 14: Super Jump -- Jump(A)
Level 16: Hurdle -- Jump(A)
Level 18: Health -- Heal(A)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Fearsome Stare -- Acc(A), Acc(23), Fear(23), Fear(37), RechRdx(40), EndRdx(42)
Level 24: Shadow Fall -- EndRdx(A), EndRdx(25), DefBuff(25), DefBuff(37)
Level 26: Call Bruiser -- Acc(A), Acc(27), Dmg(27), Dmg(34), Dmg(34), EndRdx(37)
Level 28: Petrifying Gaze -- Acc(A), Acc(29), Hold(29), Hold(33), RechRdx(33), RechRdx(34)
Level 30: Maneuvers -- EndRdx(A), DefBuff(31), DefBuff(31), DefBuff(31)
Level 32: Upgrade Equipment -- EndRdx(A), EndRdx(33)
Level 35: Gang War -- Acc(A), RechRdx(36), RechRdx(36), RechRdx(36)
Level 38: Dark Servant -- Acc(A), Acc(39), ToHitDeb(39), RechRdx(39), RechRdx(40), RechRdx(40)
Level 41: Charged Armor -- EndRdx(A)
Level 44: Electrifying Fences -- Acc(A), Acc(45), RechRdx(45), RechRdx(45), Immob(46), Immob(46)
Level 47: Electric Shackles -- Acc(A), Acc(48), Hold(48), Hold(48), RechRdx(50), RechRdx(50)
Level 49: Hasten -- RechRdx(A), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1492;586;1172;HEX;|
|78DAA5935B6FD26018C70B05CAA11C2A020336B7219BC3B93 AEF3C5C98E83431599|
|3199C9B9B4A9AD141E3288442A2777E00BF825FC4D38D311E BE143E0FEFFF95C1B8|
|B381FFAFFDF739BD6F5BEBED8EAE28EFEF2B81CCC333DBF71 B96ED0F9C7EC7F59A6|
|1CB6EB9278AA6284A61E236EAC34EA7EB99CFDAC3965F3EE7 3F189E9E9A3B76FF4D|
|C3726DBF631B4FBCB6D377BC81294FF4BD6EF7CCDC75EC9EE BB5C4C56377E039BE9|
|F96779A4EDF6FBBBDF8F8BADE739C66E951CF3D31CFF5B186 98F1DD024D56A3FFF7|
|B0826324CE42EAD8675E57E7734B13DC0F5DCC8D8299B8E02 549E4D40CC1E7941B1|
|0B96A005E7086D19CE001C5AA885551272459148C803F6812 31CC2810464C04CC13|
|B571D391A2858477488C89F8600C7DE333FC490513586702E BD325B1272949D4CD8|
|005EA9914B94A323599278D39D2F034F20C7806F62C4A5E56 78C16C447897677844|
|7D72982D8799F29251C12A780DEBA9613F5E506E41D4570BF 01624317F15FC4D7B5|
|0449F22EA9724B1F6D5195651EB986A94915B46CEA2644270 451233AE8206D558C2|
|8C4BA87725349F7F68C6653CFB65C4AE80BFE85E05EF5005B DAF1AF3F98AEAAD61D|
|E35C4AE4BE23D5B37A6F754F20BAD7D03CF7B03BDBF92B789 7A9BA87343D298E696|
|3ECD6F946B22D744CE4DC9C4346F19D3AC50FF6DECC7F6CCB DC5C9B74B3F3A94DD0|
|BCEDEE41B550263C79AC4FCD7F1499775624FF965AFB3ECB3 1CB01CB21CB11CB3BC|
|6479CDD260197DFE979DBECD03DD61B9CB728FE5030769BC2 709169D25C9926249B|
|36458B22C799612CB4796D15F77E5CE77|
|-------------------------------------------------------------------|</pre><hr />
Darkest Night, Howling Twilight, Shadowfall, Fearsome Stare and Petrifying Gaze should all be taken as soon as they're available. They're solid powers that have each saved my butt many times over.
You have the luxury of postponing travel powers a few levels, unless you're an AE baby and have never done a newspaper mission. This buys you a little breathing room that can be very useful. I wouldn't put off Stamina, though.
Masterminds should take Leadership, if they have pets. And a defensive strategy will mesh well with /Dark Miasma's -toHit powers. If I were choosing powers it would probably go like this:
1. Call Thugs/Twilight's Grasp
2. Tar Patch
4. Darkest Night
6. Equip Thugs
8. Swift
10. Howling Twilight
12. Call Enforcers
14. Health
16. Shadowfall
18. Gang War
20. Stamina
22. Fearsome Stare
24. Hover
26. Call Bruiser
28. Petrifying Gaze
30. Fly
32. Upgrade Equipment
35. Maneuvers
38. Dark Servant
41. Scorpion Shield
44. Power Boost
47. Tactics
49. Assault
Thanks for all the opinions and suggestions. I just want to do my second build without pets for Roleplaying purposes. I don't expect it to be hugely effective or anything.
I'll keep in mind postponing the travel powers till after I get stamina, Stamina is like a must for /dark. I could probably put them off till very late since I do have that nifty jump pack. omeone suggested getting all my pets as soon as they become available too.
So I'm pretty new to CoV please be gentle.
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: N/A
Level: 50
Archetype: Mastermind
Primary: Thugs
Secondary: Dark Miasma
+---------------------------------------------
01 => Twilight Grasp
Empty(1)
01 => Pistols
Empty(1)
02 => Call Thugs
Empty(2)
04 => Dual Wield
Empty(4)
06 => Equip Thugs
Empty(6)
08 => Darkest Night
Empty(8)
10 => Howling Twilight
Empty(10)
12 => Air Superiority
Empty(12)
14 => Fly
Empty(14)
16 => Maneuvers
Empty(16)
18 => Assault
Empty(18)
20 => Tactics
Empty(20)
22 => Swift
Empty(22)
24 => Health
Empty(24)
26 => Stamina
Empty(26)
28 => Call Enforcer
Empty(28)
30 => Call Bruiser
Empty(30)
32 => Upgrade Equipment
Empty(32)
35 => Shadow Fall
Empty(35)
38 => Fearsome Stare
Empty(38)
41 => Petrifying Gaze
Empty(41)
44 => Black Hole
Empty(44)
47 => Dark Servant
Empty(47)
49 => Gang War
Empty(49)
01 => Sprint
Empty()
01 => Brawl
Empty()
02 => Rest
Empty()
+---------------------------------------------