Achilles' Heel: Chance for Resist Debuff in a pet?
The don't stack? Hmm. I have one in each of my Merc pet summons... figuring it'd make them a debuffing mechien. ah well...
So, if i decide to take 2 of them out, who's the best one to leave it in? the soilders? figure they'd get the most shots off for a better chance of it landing... or just leave them all in so my odds are that much better to keep the debuff on as often as possible?
Maybe replace 2 of them with a resist IO and a Def one, and one -res prog...
Hmmm. have to think on this...
@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...
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The don't stack? Hmm. I have one in each of my Merc pet summons... figuring it'd make them a debuffing mechien. ah well...
So, if i decide to take 2 of them out, who's the best one to leave it in? the soilders? figure they'd get the most shots off for a better chance of it landing... or just leave them all in so my odds are that much better to keep the debuff on as often as possible?
Maybe replace 2 of them with a resist IO and a Def one, and one -res prog...
Hmmm. have to think on this...
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There's a Negative Damage Proc one, and the two Res/Def aura enhancements DO stack with one another.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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Yes city of data has been wrong.
[/ QUOTE ]Please tell me when it has been wrong, barring the period between I7 and I9(?) when it wasn't being updated.
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CoD is wrong at times, but it tends to be due to how the data is presented, not errors in the data itself.
One example is something that can happen when multiple effects are combined on one line (Super Reflexes/Elude is now listed as giving "DEF(Melee, Ranged, AOE) +45%" instead of having one entry per Defense type (they're actually 3 separate power effects)). This can at times make things easier to read, but the way it decides which attributes to "combine" is imperfect. Sometimes two effects are combined if they have the same scale values, even if they use different attribute modifiers.
Take Super Jump for example.
CoD lists it as giving (@lvl 50) "JumpHeight, SpeedJumping +27.8", or "JumpHeight, SpeedJumping 1.00000 Melee_Leap", but actually it's:
JumpHeight: 1.0 * Melee_Leap
SpeedJumping: 1.0 * Melee_SpeedJumping
At level 50, Melee_Leap is 27.8, and Melee_SpeedJumping is 2.49.
This means that the power actually gives (@50) 1.0*27.8 = +27.8 Jumpheight, and 1.0*2.49 = +2.49 SpeedJumping.
This sort of thing is rare, but CoD can't always be trusted when several "different" attributes have been combined on one line.
Another issue is that CoD currently does not always properly display "unresistable" tags (they're missing from some self (de)buffs).
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It sure as hell isnt updated now is it.
[/ QUOTE ]Yes it is, and it's updated frequently - almost in time with the game patches (since we have Test Server access)
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Pet peeve: Sometimes CoD is updated *before* an issue goes Live, which means that there's a period where you can't see what powers currently do.
It'd be nice if it was possible to access power data from previous issues, but I'm not holding my breath about that.
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So before you come in here saying CoD showed be quoted as the gospel get your facts straight. Dont get me wrong CoD was a good tool to use prior to the real number interface but now its not as useful.
[/ QUOTE ]There are still many instances where CoD is more accurate or more complete than the "Real Numbers" (which is really just "Most Of The Numbers We Think You'd Find Important"). So much so that, unless you actually go and bring proof of your claims which can be reproduced, I'll believe CoD over you.
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Agreed. CoD is generally very reliable, while the in-game information has variable reliability. Some things are very reliable (The per-attribute summaries in the Combat Attributes window), while others are... less so (for instance some aspects of the power info windows). You sort of have to know how to interpret some of that information, and I don't think very many have a good understanding of that.
This also assumes that people are looking at the correct power information in the first place. Often people just type [Power Name] and use the AT selector, thinking that this will give them the correct information for their AT. That's... not how it works.
I remember posts saying it did, but I haven't tested it. If the temp power granted according to CoD is different (they don't have the same fully-qualified name) then it probably does.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA